Merge "Fix timer flaky test in lollipop-mr1-cts-dev." into lollipop-mr1-cts-dev

This commit is contained in:
Yabin Cui 2015-05-09 00:07:45 +00:00 committed by Gerrit Code Review
commit 473d96c0a8

View file

@ -21,6 +21,7 @@
#include <gtest/gtest.h>
#include <pthread.h>
#include <signal.h>
#include <stdatomic.h>
#include <sys/syscall.h>
#include <sys/types.h>
#include <sys/wait.h>
@ -171,7 +172,7 @@ TEST(time, timer_create) {
ASSERT_EQ(0, timer_delete(timer_id));
}
static int timer_create_SIGEV_SIGNAL_signal_handler_invocation_count = 0;
static int timer_create_SIGEV_SIGNAL_signal_handler_invocation_count;
static void timer_create_SIGEV_SIGNAL_signal_handler(int signal_number) {
++timer_create_SIGEV_SIGNAL_signal_handler_invocation_count;
ASSERT_EQ(SIGUSR1, signal_number);
@ -186,6 +187,7 @@ TEST(time, timer_create_SIGEV_SIGNAL) {
timer_t timer_id;
ASSERT_EQ(0, timer_create(CLOCK_MONOTONIC, &se, &timer_id));
timer_create_SIGEV_SIGNAL_signal_handler_invocation_count = 0;
ScopedSignalHandler ssh(SIGUSR1, timer_create_SIGEV_SIGNAL_signal_handler);
ASSERT_EQ(0, timer_create_SIGEV_SIGNAL_signal_handler_invocation_count);
@ -202,25 +204,27 @@ TEST(time, timer_create_SIGEV_SIGNAL) {
}
struct Counter {
volatile int value;
private:
atomic_int value;
timer_t timer_id;
sigevent_t se;
bool timer_valid;
Counter(void (*fn)(sigval_t)) : value(0), timer_valid(false) {
memset(&se, 0, sizeof(se));
se.sigev_notify = SIGEV_THREAD;
se.sigev_notify_function = fn;
se.sigev_value.sival_ptr = this;
Create();
}
void Create() {
ASSERT_FALSE(timer_valid);
ASSERT_EQ(0, timer_create(CLOCK_REALTIME, &se, &timer_id));
timer_valid = true;
}
public:
Counter(void (*fn)(sigval_t)) : value(ATOMIC_VAR_INIT(0)), timer_valid(false) {
memset(&se, 0, sizeof(se));
se.sigev_notify = SIGEV_THREAD;
se.sigev_notify_function = fn;
se.sigev_value.sival_ptr = this;
Create();
}
void DeleteTimer() {
ASSERT_TRUE(timer_valid);
ASSERT_EQ(0, timer_delete(timer_id));
@ -233,26 +237,30 @@ struct Counter {
}
}
int Value() {
return atomic_load(&value);
}
void SetTime(time_t value_s, time_t value_ns, time_t interval_s, time_t interval_ns) {
::SetTime(timer_id, value_s, value_ns, interval_s, interval_ns);
}
bool ValueUpdated() {
volatile int current_value = value;
int current_value = atomic_load(&value);
time_t start = time(NULL);
while (current_value == value && (time(NULL) - start) < 5) {
while (current_value == atomic_load(&value) && (time(NULL) - start) < 5) {
}
return current_value != value;
return current_value != atomic_load(&value);
}
static void CountNotifyFunction(sigval_t value) {
Counter* cd = reinterpret_cast<Counter*>(value.sival_ptr);
++cd->value;
atomic_fetch_add(&cd->value, 1);
}
static void CountAndDisarmNotifyFunction(sigval_t value) {
Counter* cd = reinterpret_cast<Counter*>(value.sival_ptr);
++cd->value;
atomic_fetch_add(&cd->value, 1);
// Setting the initial expiration time to 0 disarms the timer.
cd->SetTime(0, 0, 1, 0);
@ -261,30 +269,29 @@ struct Counter {
TEST(time, timer_settime_0) {
Counter counter(Counter::CountAndDisarmNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 1, 0);
usleep(500000);
// The count should just be 1 because we disarmed the timer the first time it fired.
ASSERT_EQ(1, counter.value);
ASSERT_EQ(1, counter.Value());
}
TEST(time, timer_settime_repeats) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 10);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
// Add a sleep as other threads may be calling the callback function when the timer is deleted.
usleep(500000);
}
static int timer_create_NULL_signal_handler_invocation_count = 0;
static int timer_create_NULL_signal_handler_invocation_count;
static void timer_create_NULL_signal_handler(int signal_number) {
++timer_create_NULL_signal_handler_invocation_count;
ASSERT_EQ(SIGALRM, signal_number);
@ -295,6 +302,7 @@ TEST(time, timer_create_NULL) {
timer_t timer_id;
ASSERT_EQ(0, timer_create(CLOCK_MONOTONIC, NULL, &timer_id));
timer_create_NULL_signal_handler_invocation_count = 0;
ScopedSignalHandler ssh(SIGALRM, timer_create_NULL_signal_handler);
ASSERT_EQ(0, timer_create_NULL_signal_handler_invocation_count);
@ -341,22 +349,59 @@ TEST(time, timer_delete_multiple) {
TEST(time, timer_create_multiple) {
Counter counter1(Counter::CountNotifyFunction);
ASSERT_TRUE(counter1.timer_valid);
Counter counter2(Counter::CountNotifyFunction);
ASSERT_TRUE(counter2.timer_valid);
Counter counter3(Counter::CountNotifyFunction);
ASSERT_TRUE(counter3.timer_valid);
ASSERT_EQ(0, counter1.value);
ASSERT_EQ(0, counter2.value);
ASSERT_EQ(0, counter3.value);
ASSERT_EQ(0, counter1.Value());
ASSERT_EQ(0, counter2.Value());
ASSERT_EQ(0, counter3.Value());
counter2.SetTime(0, 1, 0, 0);
usleep(500000);
EXPECT_EQ(0, counter1.value);
EXPECT_EQ(1, counter2.value);
EXPECT_EQ(0, counter3.value);
EXPECT_EQ(0, counter1.Value());
EXPECT_EQ(1, counter2.Value());
EXPECT_EQ(0, counter3.Value());
}
// Test to verify that disarming a repeatable timer disables the callbacks.
TEST(time, timer_disarm_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.SetTime(0, 0, 0, 0);
// Add a sleep as the kernel may have pending events when the timer is disarmed.
usleep(500000);
int value = counter.Value();
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.Value());
}
// Test to verify that deleting a repeatable timer disables the callbacks.
TEST(time, timer_delete_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
// Add a sleep as other threads may be calling the callback function when the timer is deleted.
usleep(500000);
int value = counter.Value();
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.Value());
}
struct TimerDeleteData {
@ -424,45 +469,3 @@ TEST(time, clock_gettime) {
ASSERT_EQ(0, ts2.tv_sec);
ASSERT_LT(ts2.tv_nsec, 1000000);
}
// Test to verify that disarming a repeatable timer disables the
// callbacks.
TEST(time, timer_disarm_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.SetTime(0, 0, 1, 0);
volatile int value = counter.value;
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.value);
}
// Test to verify that deleting a repeatable timer disables the
// callbacks.
TEST(time, timer_delete_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
volatile int value = counter.value;
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.value);
}