/* * Copyright (C) 2017 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #pragma once #include #define _REALLY_INCLUDE_SYS__SYSTEM_PROPERTIES_H_ #include // Cached system property lookup. For code that needs to read the same property multiple times, // this class helps optimize those lookups. class CachedProperty { public: // The lifetime of `property_name` must be greater than that of this CachedProperty. CachedProperty(const char* property_name) : property_name_(property_name), prop_info_(nullptr), cached_area_serial_(0), cached_property_serial_(0), is_read_only_(strncmp(property_name, "ro.", 3) == 0), read_only_property_(nullptr) { cached_value_[0] = '\0'; } // Returns true if the property has been updated (based on the serial rather than the value) // since the last call to Get. bool DidChange() { uint32_t initial_property_serial_ = cached_property_serial_; Get(); return (cached_property_serial_ != initial_property_serial_); } // Returns the current value of the underlying system property as cheaply as possible. // The returned pointer is valid until the next call to Get. It is the caller's responsibility // to provide a lock for thread-safety. const char* Get() { // Do we have a `struct prop_info` yet? if (prop_info_ == nullptr) { // `__system_property_find` is expensive, so only retry if a property // has been created since last time we checked. uint32_t property_area_serial = __system_property_area_serial(); if (property_area_serial != cached_area_serial_) { prop_info_ = __system_property_find(property_name_); cached_area_serial_ = property_area_serial; } } if (prop_info_ != nullptr) { // Only bother re-reading the property if it's actually changed since last time. uint32_t property_serial = __system_property_serial(prop_info_); if (property_serial != cached_property_serial_) { __system_property_read_callback(prop_info_, &CachedProperty::Callback, this); } } if (is_read_only_ && read_only_property_ != nullptr) { return read_only_property_; } return cached_value_; } private: const char* property_name_; const prop_info* prop_info_; uint32_t cached_area_serial_; uint32_t cached_property_serial_; char cached_value_[PROP_VALUE_MAX]; bool is_read_only_; const char* read_only_property_; static void Callback(void* data, const char*, const char* value, uint32_t serial) { CachedProperty* instance = reinterpret_cast(data); instance->cached_property_serial_ = serial; // Read only properties can be larger than PROP_VALUE_MAX, but also never change value or // location, thus we return the pointer from the shared memory directly. if (instance->is_read_only_) { instance->read_only_property_ = value; } else { strlcpy(instance->cached_value_, value, PROP_VALUE_MAX); } } };