/* * Copyright (C) 2008 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef _INCLUDE_SYS_SYSTEM_PROPERTIES_H #define _INCLUDE_SYS_SYSTEM_PROPERTIES_H #include #include #include #include __BEGIN_DECLS typedef struct prop_info prop_info; #define PROP_VALUE_MAX 92 /* * Sets system property `name` to `value`, creating the system property if it doesn't already exist. */ int __system_property_set(const char* _Nonnull __name, const char* _Nonnull __value); /* * Returns a `prop_info` corresponding system property `name`, or nullptr if it doesn't exist. * Use __system_property_read_callback to query the current value. * * Property lookup is expensive, so it can be useful to cache the result of this function. */ const prop_info* _Nullable __system_property_find(const char* _Nonnull __name); /* * Calls `callback` with a consistent trio of name, value, and serial number for property `pi`. */ void __system_property_read_callback(const prop_info* _Nonnull __pi, void (* _Nonnull __callback)(void* _Nullable __cookie, const char* _Nonnull __name, const char* _Nonnull __value, uint32_t __serial), void* _Nullable __cookie) __INTRODUCED_IN(26); /* * Passes a `prop_info` for each system property to the provided * callback. Use __system_property_read_callback() to read the value. * * This method is for inspecting and debugging the property system, and not generally useful. */ int __system_property_foreach(void (* _Nonnull __callback)(const prop_info* _Nonnull __pi, void* _Nullable __cookie), void* _Nullable __cookie) __INTRODUCED_IN(19); /* * Waits for the specific system property identified by `pi` to be updated * past `old_serial`. Waits no longer than `relative_timeout`, or forever * if `relative_timeout` is null. * * If `pi` is null, waits for the global serial number instead. * * If you don't know the current serial, use 0. * * Returns true and updates `*new_serial_ptr` on success, or false if the call * timed out. */ struct timespec; bool __system_property_wait(const prop_info* _Nullable __pi, uint32_t __old_serial, uint32_t* _Nonnull __new_serial_ptr, const struct timespec* _Nullable __relative_timeout) __INTRODUCED_IN(26); /* Deprecated. In Android O and above, there's no limit on property name length. */ #define PROP_NAME_MAX 32 /* Deprecated. Use __system_property_read_callback instead. */ int __system_property_read(const prop_info* _Nonnull __pi, char* _Nullable __name, char* _Nonnull __value); /* Deprecated. Use __system_property_read_callback instead. */ int __system_property_get(const char* _Nonnull __name, char* _Nonnull __value); /* Deprecated. Use __system_property_foreach instead. */ const prop_info* _Nullable __system_property_find_nth(unsigned __n); __END_DECLS #endif