platform_bionic/libc/system_properties/context_node.cpp
Elliott Hughes d19f7b1cba Use a class for system properties filenames.
This avoids copy & pasting the "did we overflow the string?" logic
everywhere.

Test: treehugger
Change-Id: Icbeb2fdb050a33efc08e1bbb7e9c1e46e48319fa
2023-09-05 18:28:55 +00:00

87 lines
2.7 KiB
C++

/*
* Copyright (C) 2008 The Android Open Source Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "system_properties/context_node.h"
#include <limits.h>
#include <unistd.h>
#include <async_safe/log.h>
#include "system_properties/system_properties.h"
// pthread_mutex_lock() calls into system_properties in the case of contention.
// This creates a risk of dead lock if any system_properties functions
// use pthread locks after system_property initialization.
//
// For this reason, the below three functions use a bionic Lock and static
// allocation of memory for each filename.
bool ContextNode::Open(bool access_rw, bool* fsetxattr_failed) {
lock_.lock();
if (pa_) {
lock_.unlock();
return true;
}
PropertiesFilename filename(filename_, context_);
if (access_rw) {
pa_ = prop_area::map_prop_area_rw(filename.c_str(), context_, fsetxattr_failed);
} else {
pa_ = prop_area::map_prop_area(filename.c_str());
}
lock_.unlock();
return pa_;
}
bool ContextNode::CheckAccessAndOpen() {
if (!pa_ && !no_access_) {
if (!CheckAccess() || !Open(false, nullptr)) {
no_access_ = true;
}
}
return pa_;
}
void ContextNode::ResetAccess() {
if (!CheckAccess()) {
Unmap();
no_access_ = true;
} else {
no_access_ = false;
}
}
bool ContextNode::CheckAccess() {
PropertiesFilename filename(filename_, context_);
return access(filename.c_str(), R_OK) == 0;
}
void ContextNode::Unmap() {
prop_area::unmap_prop_area(&pa_);
}