66abb0a039
A different way to silence the build warnings... Test: treehugger Change-Id: I3fec02ceb0dc2ea22fe1769c948db6c20f458614
153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Our goal is to measure the cost of various C++ atomic operations.
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// Android doesn't really control those. But since some of these operations can be quite
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// expensive, this may be useful input for development of higher level code.
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// Expected mappings from C++ atomics to hardware primitives can be found at
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// http://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html .
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#include <atomic>
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#include <mutex>
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#include <benchmark/benchmark.h>
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#include "util.h"
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// We time atomic operations separated by a volatile (not atomic!) increment. This ensures
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// that the compiler emits memory instructions (e.g. load or store) prior to any fence or the
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// like. That in turn ensures that the CPU has outstanding memory operations when the fence
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// is executed.
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// In most respects, we compute best case values. Since there is only one thread, there are no
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// coherence misses.
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// We assume that the compiler is not smart enough to optimize away fences in a single-threaded
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// program. If that changes, we'll need to add a second thread.
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// We increment the counter this way to avoid -Wdeprecated-volatile warnings.
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static volatile unsigned counter;
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#define INC_COUNTER() counter = counter + 1
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std::atomic<int> test_loc(0);
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static volatile unsigned sink;
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static std::mutex mtx;
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void BM_atomic_empty(benchmark::State& state) {
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while (state.KeepRunning()) {
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INC_COUNTER();
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}
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}
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BIONIC_BENCHMARK(BM_atomic_empty);
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static void BM_atomic_load_relaxed(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.load(std::memory_order_relaxed);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_load_relaxed);
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static void BM_atomic_load_acquire(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.load(std::memory_order_acquire);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_load_acquire);
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static void BM_atomic_store_release(benchmark::State& state) {
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int i = counter;
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while (state.KeepRunning()) {
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test_loc.store(++i, std::memory_order_release);
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INC_COUNTER();
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}
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}
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BIONIC_BENCHMARK(BM_atomic_store_release);
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static void BM_atomic_store_seq_cst(benchmark::State& state) {
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int i = counter;
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while (state.KeepRunning()) {
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test_loc.store(++i, std::memory_order_seq_cst);
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INC_COUNTER();
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}
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}
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BIONIC_BENCHMARK(BM_atomic_store_seq_cst);
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static void BM_atomic_fetch_add_relaxed(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.fetch_add(1, std::memory_order_relaxed);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_fetch_add_relaxed);
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static void BM_atomic_fetch_add_seq_cst(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.fetch_add(1, std::memory_order_seq_cst);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_fetch_add_seq_cst);
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// The fence benchmarks include a relaxed load to make it much harder to optimize away
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// the fence.
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static void BM_atomic_acquire_fence(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.load(std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_acquire);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_acquire_fence);
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static void BM_atomic_seq_cst_fence(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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result += test_loc.load(std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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INC_COUNTER();
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_seq_cst_fence);
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// For comparison, also throw in a critical section version:
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static void BM_atomic_fetch_add_cs(benchmark::State& state) {
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unsigned result = 0;
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while (state.KeepRunning()) {
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{
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std::lock_guard<std::mutex> _(mtx);
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INC_COUNTER();
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result += counter;
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}
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}
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sink = result;
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}
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BIONIC_BENCHMARK(BM_atomic_fetch_add_cs);
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