ae69a9584b
This patch fixes the problem with symbol search order
for dlsym(RTLD_DEFAULT/RTLD_NEXT, .) by loading libraries
and ld_preloads in correct order.
Bug: https://code.google.com/p/android/issues/detail?id=74255
Attempt: 2
(cherry picked from commit 14669a939d
)
Change-Id: Id87540c96a2242220967b6fa5d84ddcd829e2b97
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef UNIQUE_PTR_H_included
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#define UNIQUE_PTR_H_included
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// Default deleter for pointer types.
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template <typename T>
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struct DefaultDelete {
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enum { type_must_be_complete = sizeof(T) };
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DefaultDelete() {}
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void operator()(T* p) const {
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delete p;
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}
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};
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// Default deleter for array types.
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template <typename T>
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struct DefaultDelete<T[]> {
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enum { type_must_be_complete = sizeof(T) };
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void operator()(T* p) const {
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delete[] p;
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}
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};
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// A smart pointer that deletes the given pointer on destruction.
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// Equivalent to C++0x's std::unique_ptr (a combination of boost::scoped_ptr
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// and boost::scoped_array).
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// Named to be in keeping with Android style but also to avoid
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// collision with any other implementation, until we can switch over
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// to unique_ptr.
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// Use thus:
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// UniquePtr<C> c(new C);
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template <typename T, typename D = DefaultDelete<T> >
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class UniquePtr {
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public:
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// Construct a new UniquePtr, taking ownership of the given raw pointer.
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explicit UniquePtr(T* ptr = nullptr) : mPtr(ptr) { }
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UniquePtr(UniquePtr<T, D>&& that) {
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mPtr = that.mPtr;
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that.mPtr = nullptr;
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}
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~UniquePtr() {
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reset();
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}
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// Accessors.
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T& operator*() const { return *mPtr; }
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T* operator->() const { return mPtr; }
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T* get() const { return mPtr; }
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// Returns the raw pointer and hands over ownership to the caller.
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// The pointer will not be deleted by UniquePtr.
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T* release() __attribute__((warn_unused_result)) {
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T* result = mPtr;
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mPtr = nullptr;
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return result;
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}
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// Takes ownership of the given raw pointer.
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// If this smart pointer previously owned a different raw pointer, that
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// raw pointer will be freed.
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void reset(T* ptr = nullptr) {
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if (ptr != mPtr) {
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D()(mPtr);
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mPtr = ptr;
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}
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}
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private:
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// The raw pointer.
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T* mPtr;
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// Comparing unique pointers is probably a mistake, since they're unique.
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template <typename T2> bool operator==(const UniquePtr<T2>& p) const = delete;
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template <typename T2> bool operator!=(const UniquePtr<T2>& p) const = delete;
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// Disallow copy and assignment.
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UniquePtr(const UniquePtr&) = delete;
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void operator=(const UniquePtr&) = delete;
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};
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// Partial specialization for array types. Like std::unique_ptr, this removes
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// operator* and operator-> but adds operator[].
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template <typename T, typename D>
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class UniquePtr<T[], D> {
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public:
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explicit UniquePtr(T* ptr = NULL) : mPtr(ptr) {
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}
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UniquePtr(UniquePtr<T, D>&& that) {
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mPtr = that.mPtr;
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that.mPtr = nullptr;
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}
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~UniquePtr() {
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reset();
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}
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T& operator[](size_t i) const {
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return mPtr[i];
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}
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T* get() const { return mPtr; }
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T* release() __attribute__((warn_unused_result)) {
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T* result = mPtr;
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mPtr = NULL;
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return result;
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}
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void reset(T* ptr = NULL) {
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if (ptr != mPtr) {
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D()(mPtr);
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mPtr = ptr;
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}
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}
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private:
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T* mPtr;
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// Disallow copy and assignment.
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UniquePtr(const UniquePtr&) = delete;
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void operator=(const UniquePtr&) = delete;
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};
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#endif // UNIQUE_PTR_H_included
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