platform_bootable_recovery/device.cpp

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device.h"
#include <algorithm>
#include <string>
#include <utility>
#include <vector>
#include <android-base/logging.h>
#include "ui.h"
static std::vector<std::pair<std::string, Device::BuiltinAction>> g_menu_actions{
{ "Reboot system now", Device::REBOOT },
{ "Reboot to bootloader", Device::REBOOT_BOOTLOADER },
{ "Apply update from ADB", Device::APPLY_ADB_SIDELOAD },
{ "Apply update from SD card", Device::APPLY_SDCARD },
{ "Wipe data/factory reset", Device::WIPE_DATA },
{ "Wipe cache partition", Device::WIPE_CACHE },
{ "Mount /system", Device::MOUNT_SYSTEM },
{ "View recovery logs", Device::VIEW_RECOVERY_LOGS },
{ "Run graphics test", Device::RUN_GRAPHICS_TEST },
{ "Run locale test", Device::RUN_LOCALE_TEST },
{ "Power off", Device::SHUTDOWN },
};
static std::vector<std::string> g_menu_items;
static void PopulateMenuItems() {
g_menu_items.clear();
std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items),
[](const auto& entry) { return entry.first; });
}
Device::Device(RecoveryUI* ui) : ui_(ui) {
PopulateMenuItems();
}
void Device::RemoveMenuItemForAction(Device::BuiltinAction action) {
g_menu_actions.erase(
std::remove_if(g_menu_actions.begin(), g_menu_actions.end(),
[action](const auto& entry) { return entry.second == action; }));
CHECK(!g_menu_actions.empty());
// Re-populate the menu items.
PopulateMenuItems();
}
const std::vector<std::string>& Device::GetMenuItems() {
return g_menu_items;
}
Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) {
return g_menu_actions[menu_position].second;
}
int Device::HandleMenuKey(int key, bool visible) {
if (!visible) {
return kNoAction;
}
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
default:
// If you have all of the above buttons, any other buttons
// are ignored. Otherwise, any button cycles the highlight.
return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
}
}