Consolidate the wait in recovery's reboot
After a reboot function call, we should always wait for it to finish without executing other instructions. Bug: 151110322 Test: build Change-Id: I1dda291a0835ff96df7eaf42eba1a38267a3beeb
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917b666966
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5 changed files with 8 additions and 14 deletions
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@ -103,7 +103,7 @@ class MemMapping {
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// Reboots the device into the specified target, by additionally handling quiescent reboot mode.
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// All unknown targets reboot into Android.
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bool Reboot(std::string_view target);
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[[noreturn]] void Reboot(std::string_view target);
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// Triggers a shutdown.
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bool Shutdown(std::string_view target);
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@ -219,14 +219,18 @@ MemMapping::~MemMapping() {
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ranges_.clear();
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}
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bool Reboot(std::string_view target) {
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void Reboot(std::string_view target) {
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std::string cmd = "reboot," + std::string(target);
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// Honor the quiescent mode if applicable.
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if (target != "bootloader" && target != "fastboot" &&
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android::base::GetBoolProperty("ro.boot.quiescent", false)) {
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cmd += ",quiescent";
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}
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return android::base::SetProperty(ANDROID_RB_PROPERTY, cmd);
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if (!android::base::SetProperty(ANDROID_RB_PROPERTY, cmd)) {
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LOG(FATAL) << "Reboot failed";
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}
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while (true) pause();
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}
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bool Shutdown(std::string_view target) {
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@ -783,13 +783,7 @@ Device::BuiltinAction start_recovery(Device* device, const std::vector<std::stri
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ui->Print("Retry attempt %d\n", retry_count);
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// Reboot back into recovery to retry the update.
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if (!Reboot("recovery")) {
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ui->Print("Reboot failed\n");
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} else {
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while (true) {
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pause();
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}
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}
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Reboot("recovery");
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}
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// If this is an eng or userdebug build, then automatically
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// turn the text display on if the script fails so the error
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@ -375,9 +375,6 @@ void RecoveryUI::ProcessKey(int key_code, int updown) {
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case RecoveryUI::REBOOT:
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if (reboot_enabled) {
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Reboot("userrequested,recovery,ui");
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while (true) {
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pause();
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}
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}
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break;
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@ -733,7 +733,6 @@ Value* RebootNowFn(const char* name, State* state, const std::vector<std::unique
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Reboot(property);
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sleep(5);
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return ErrorAbort(state, kRebootFailure, "%s() failed to reboot", name);
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}
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