Merge "Implement the graphic menus"

am: 06b1a89d72

Change-Id: Ia4dfbaa5847dd717801080927fdd39e8596b812e
This commit is contained in:
Tianjie Xu 2018-10-13 18:56:15 -07:00 committed by android-build-merger
commit 14177116ca
4 changed files with 351 additions and 128 deletions

View file

@ -54,15 +54,23 @@ static double now() {
return tv.tv_sec + tv.tv_usec / 1000000.0; return tv.tv_sec + tv.tv_usec / 1000000.0;
} }
Menu::Menu(bool scrollable, size_t max_items, size_t max_length, Menu::Menu(size_t initial_selection, const DrawInterface& draw_func)
const std::vector<std::string>& headers, const std::vector<std::string>& items, : selection_(initial_selection), draw_funcs_(draw_func) {}
size_t initial_selection)
: scrollable_(scrollable), size_t Menu::selection() const {
return selection_;
}
TextMenu::TextMenu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, int char_height, const DrawInterface& draw_funcs)
: Menu(initial_selection, draw_funcs),
scrollable_(scrollable),
max_display_items_(max_items), max_display_items_(max_items),
max_item_length_(max_length), max_item_length_(max_length),
text_headers_(headers), text_headers_(headers),
menu_start_(0), menu_start_(0),
selection_(initial_selection) { char_height_(char_height) {
CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max())); CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max()));
// It's fine to have more entries than text_rows_ if scrollable menu is supported. // It's fine to have more entries than text_rows_ if scrollable menu is supported.
@ -74,29 +82,29 @@ Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
CHECK(!text_items_.empty()); CHECK(!text_items_.empty());
} }
const std::vector<std::string>& Menu::text_headers() const { const std::vector<std::string>& TextMenu::text_headers() const {
return text_headers_; return text_headers_;
} }
std::string Menu::TextItem(size_t index) const { std::string TextMenu::TextItem(size_t index) const {
CHECK_LT(index, text_items_.size()); CHECK_LT(index, text_items_.size());
return text_items_[index]; return text_items_[index];
} }
size_t Menu::MenuStart() const { size_t TextMenu::MenuStart() const {
return menu_start_; return menu_start_;
} }
size_t Menu::MenuEnd() const { size_t TextMenu::MenuEnd() const {
return std::min(ItemsCount(), menu_start_ + max_display_items_); return std::min(ItemsCount(), menu_start_ + max_display_items_);
} }
size_t Menu::ItemsCount() const { size_t TextMenu::ItemsCount() const {
return text_items_.size(); return text_items_.size();
} }
bool Menu::ItemsOverflow(std::string* cur_selection_str) const { bool TextMenu::ItemsOverflow(std::string* cur_selection_str) const {
if (!scrollable_ || ItemsCount() <= max_display_items_) { if (!scrollable_ || ItemsCount() <= max_display_items_) {
return false; return false;
} }
@ -107,7 +115,7 @@ bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
} }
// TODO(xunchang) modify the function parameters to button up & down. // TODO(xunchang) modify the function parameters to button up & down.
int Menu::Select(int sel) { int TextMenu::Select(int sel) {
CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max())); CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max()));
int count = ItemsCount(); int count = ItemsCount();
@ -140,6 +148,151 @@ int Menu::Select(int sel) {
return selection_; return selection_;
} }
int TextMenu::DrawHeader(int x, int y) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::HEADER);
if (!scrollable()) {
offset += draw_funcs_.DrawWrappedTextLines(x, y + offset, text_headers());
} else {
offset += draw_funcs_.DrawTextLines(x, y + offset, text_headers());
// Show the current menu item number in relation to total number if items don't fit on the
// screen.
std::string cur_selection_str;
if (ItemsOverflow(&cur_selection_str)) {
offset += draw_funcs_.DrawTextLine(x, y + offset, cur_selection_str, true);
}
}
return offset;
}
int TextMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::MENU);
// Do not draw the horizontal rule for wear devices.
if (!scrollable()) {
offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
}
for (size_t i = MenuStart(); i < MenuEnd(); ++i) {
bool bold = false;
if (i == selection()) {
// Draw the highlight bar.
draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
int bar_height = char_height_ + 4;
draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
// Bold white text for the selected item.
draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
bold = true;
}
offset += draw_funcs_.DrawTextLine(x, y + offset, TextItem(i), bold);
draw_funcs_.SetColor(UIElement::MENU);
}
offset += draw_funcs_.DrawHorizontalRule(y + offset);
return offset;
}
GraphicMenu::GraphicMenu(size_t max_width, size_t max_height, GRSurface* graphic_headers,
const std::vector<GRSurface*>& graphic_items, size_t initial_selection,
const DrawInterface& draw_funcs)
: Menu(initial_selection, draw_funcs),
max_width_(max_width),
max_height_(max_height),
graphic_headers_(graphic_headers),
graphic_items_(graphic_items) {}
int GraphicMenu::Select(int sel) {
CHECK_LE(graphic_items_.size(), static_cast<size_t>(std::numeric_limits<int>::max()));
int count = graphic_items_.size();
// Wraps the selection at boundary if the menu is not scrollable.
if (sel < 0) {
selection_ = count - 1;
} else if (sel >= count) {
selection_ = 0;
} else {
selection_ = sel;
}
return selection_;
}
int GraphicMenu::DrawHeader(int x, int y) const {
draw_funcs_.DrawTextIcon(x, y, graphic_headers_);
return graphic_headers_->height;
}
int GraphicMenu::DrawItems(int x, int y, int screen_width, bool long_press) const {
int offset = 0;
draw_funcs_.SetColor(UIElement::MENU);
offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4;
for (size_t i = 0; i < graphic_items_.size(); i++) {
auto& item = graphic_items_[i];
if (i == selection_) {
draw_funcs_.SetColor(long_press ? UIElement::MENU_SEL_BG_ACTIVE : UIElement::MENU_SEL_BG);
int bar_height = item->height + 4;
draw_funcs_.DrawHighlightBar(0, y + offset - 2, screen_width, bar_height);
// Bold white text for the selected item.
draw_funcs_.SetColor(UIElement::MENU_SEL_FG);
}
draw_funcs_.DrawTextIcon(x, y + offset, item);
offset += item->height;
draw_funcs_.SetColor(UIElement::MENU);
}
return offset;
}
bool GraphicMenu::Validate() const {
int offset = 0;
if (!ValidateGraphicSurface(offset, graphic_headers_)) {
return false;
}
offset += graphic_headers_->height;
for (const auto& item : graphic_items_) {
if (!ValidateGraphicSurface(offset, item)) {
return false;
}
offset += item->height;
}
return true;
}
bool GraphicMenu::ValidateGraphicSurface(int y, const GRSurface* surface) const {
if (!surface) {
fprintf(stderr, "Graphic surface can not be null");
return false;
}
if (surface->pixel_bytes != 1 || surface->width != surface->row_bytes) {
fprintf(stderr, "Invalid graphic surface, pixel bytes: %d, width: %d row_bytes: %d",
surface->pixel_bytes, surface->width, surface->row_bytes);
return false;
}
if (surface->width > max_width_ || surface->height > max_height_ - y) {
fprintf(stderr,
"Graphic surface doesn't fit into the screen. width: %d, height: %d, max_width: %zu,"
" max_height: %zu, vertical offset: %d\n",
surface->width, surface->height, max_width_, max_height_, y);
return false;
}
return true;
}
ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {} ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {}
constexpr int kDefaultMarginHeight = 0; constexpr int kDefaultMarginHeight = 0;
@ -332,26 +485,26 @@ void ScreenRecoveryUI::draw_foreground_locked() {
void ScreenRecoveryUI::SetColor(UIElement e) const { void ScreenRecoveryUI::SetColor(UIElement e) const {
switch (e) { switch (e) {
case INFO: case UIElement::INFO:
gr_color(249, 194, 0, 255); gr_color(249, 194, 0, 255);
break; break;
case HEADER: case UIElement::HEADER:
gr_color(247, 0, 6, 255); gr_color(247, 0, 6, 255);
break; break;
case MENU: case UIElement::MENU:
case MENU_SEL_BG: case UIElement::MENU_SEL_BG:
gr_color(0, 106, 157, 255); gr_color(0, 106, 157, 255);
break; break;
case MENU_SEL_BG_ACTIVE: case UIElement::MENU_SEL_BG_ACTIVE:
gr_color(0, 156, 100, 255); gr_color(0, 156, 100, 255);
break; break;
case MENU_SEL_FG: case UIElement::MENU_SEL_FG:
gr_color(255, 255, 255, 255); gr_color(255, 255, 255, 255);
break; break;
case LOG: case UIElement::LOG:
gr_color(196, 196, 196, 255); gr_color(196, 196, 196, 255);
break; break;
case TEXT_FILL: case UIElement::TEXT_FILL:
gr_color(0, 0, 0, 160); gr_color(0, 0, 0, 160);
break; break;
default: default:
@ -384,7 +537,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
int text_x = margin_width_; int text_x = margin_width_;
int line_spacing = gr_sys_font()->char_height; // Put some extra space between images. int line_spacing = gr_sys_font()->char_height; // Put some extra space between images.
// Write the header and descriptive texts. // Write the header and descriptive texts.
SetColor(INFO); SetColor(UIElement::INFO);
std::string header = "Show background text image"; std::string header = "Show background text image";
text_y += DrawTextLine(text_x, text_y, header, true); text_y += DrawTextLine(text_x, text_y, header, true);
std::string locale_selection = android::base::StringPrintf( std::string locale_selection = android::base::StringPrintf(
@ -400,7 +553,7 @@ void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string
// Iterate through the text images and display them in order for the current locale. // Iterate through the text images and display them in order for the current locale.
for (const auto& p : surfaces) { for (const auto& p : surfaces) {
text_y += line_spacing; text_y += line_spacing;
SetColor(LOG); SetColor(UIElement::LOG);
text_y += DrawTextLine(text_x, text_y, p.first, false); text_y += DrawTextLine(text_x, text_y, p.first, false);
gr_color(255, 255, 255, 255); gr_color(255, 255, 255, 255);
gr_texticon(text_x, text_y, p.second.get()); gr_texticon(text_x, text_y, p.second.get());
@ -547,7 +700,7 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
static constexpr int kMenuIndent = 4; static constexpr int kMenuIndent = 4;
int x = margin_width_ + kMenuIndent; int x = margin_width_ + kMenuIndent;
SetColor(INFO); SetColor(UIElement::INFO);
for (size_t i = 0; i < title_lines_.size(); i++) { for (size_t i = 0; i < title_lines_.size(); i++) {
y += DrawTextLine(x, y, title_lines_[i], i == 0); y += DrawTextLine(x, y, title_lines_[i], i == 0);
@ -555,50 +708,13 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
y += DrawTextLines(x, y, help_message); y += DrawTextLines(x, y, help_message);
// Draw menu header. y += menu_->DrawHeader(x, y);
SetColor(HEADER); y += menu_->DrawItems(x, y, ScreenWidth(), IsLongPress());
if (!menu_->scrollable()) {
y += DrawWrappedTextLines(x, y, menu_->text_headers());
} else {
y += DrawTextLines(x, y, menu_->text_headers());
// Show the current menu item number in relation to total number if items don't fit on the
// screen.
std::string cur_selection_str;
if (menu_->ItemsOverflow(&cur_selection_str)) {
y += DrawTextLine(x, y, cur_selection_str, true);
}
}
// Draw menu items.
SetColor(MENU);
// Do not draw the horizontal rule for wear devices.
if (!menu_->scrollable()) {
y += DrawHorizontalRule(y) + 4;
}
for (size_t i = menu_->MenuStart(); i < menu_->MenuEnd(); ++i) {
bool bold = false;
if (i == static_cast<size_t>(menu_->selection())) {
// Draw the highlight bar.
SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
int bar_height = char_height_ + 4;
DrawHighlightBar(0, y - 2, ScreenWidth(), bar_height);
// Bold white text for the selected item.
SetColor(MENU_SEL_FG);
bold = true;
}
y += DrawTextLine(x, y, menu_->TextItem(i), bold);
SetColor(MENU);
}
y += DrawHorizontalRule(y);
} }
// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or // Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
// we've displayed the entire text buffer. // we've displayed the entire text buffer.
SetColor(LOG); SetColor(UIElement::LOG);
int row = text_row_; int row = text_row_;
size_t count = 0; size_t count = 0;
for (int ty = ScreenHeight() - margin_height_ - char_height_; ty >= y && count < text_rows_; for (int ty = ScreenHeight() - margin_height_ - char_height_; ty >= y && count < text_rows_;
@ -992,8 +1108,8 @@ void ScreenRecoveryUI::StartMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection) { const std::vector<std::string>& items, size_t initial_selection) {
std::lock_guard<std::mutex> lg(updateMutex); std::lock_guard<std::mutex> lg(updateMutex);
if (text_rows_ > 0 && text_cols_ > 1) { if (text_rows_ > 0 && text_cols_ > 1) {
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items, menu_ = std::make_unique<TextMenu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
initial_selection); initial_selection, char_height_, *this);
update_screen_locked(); update_screen_locked();
} }
} }

View file

@ -31,23 +31,92 @@
// From minui/minui.h. // From minui/minui.h.
struct GRSurface; struct GRSurface;
// This class maintains the menu selection and display of the screen ui. enum class UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
LOG,
TEXT_FILL,
INFO
};
// Interface to draw the UI elements on the screen.
class DrawInterface {
public:
virtual ~DrawInterface() = default;
// Sets the color to the predefined value for |element|.
virtual void SetColor(UIElement element) const = 0;
// Draws a highlight bar at (x, y) - (x + width, y + height).
virtual void DrawHighlightBar(int x, int y, int width, int height) const = 0;
// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
virtual int DrawHorizontalRule(int y) const = 0;
// Draws a line of text. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const = 0;
// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const = 0;
// Draws rectangle at (x, y) - (x + w, y + h).
virtual void DrawFill(int x, int y, int w, int h) const = 0;
// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
virtual void DrawTextIcon(int x, int y, GRSurface* surface) const = 0;
// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
// along Y-axis.
virtual int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
};
// Interface for classes that maintain the menu selection and display.
class Menu { class Menu {
public:
virtual ~Menu() = default;
// Returns the current menu selection.
size_t selection() const;
// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
// scrollable.
virtual int Select(int sel) = 0;
// Displays the menu headers on the screen at offset x, y
virtual int DrawHeader(int x, int y) const = 0;
// Iterates over the menu items and displays each of them at offset x, y.
virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
protected:
Menu(size_t initial_selection, const DrawInterface& draw_func);
// Current menu selection.
size_t selection_;
// Reference to the class that implements all the draw functions.
const DrawInterface& draw_funcs_;
};
// This class uses strings as the menu header and items.
class TextMenu : public Menu {
public: public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial // Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|. // selection to |initial_selection|.
Menu(bool scrollable, size_t max_items, size_t max_length, TextMenu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items, const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection); size_t initial_selection, int char_height, const DrawInterface& draw_funcs);
int Select(int sel) override;
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
bool scrollable() const { bool scrollable() const {
return scrollable_; return scrollable_;
} }
size_t selection() const {
return selection_;
}
// Returns count of menu items. // Returns count of menu items.
size_t ItemsCount() const; size_t ItemsCount() const;
@ -75,10 +144,6 @@ class Menu {
// |cur_selection_str| if the items exceed the screen limit. // |cur_selection_str| if the items exceed the screen limit.
bool ItemsOverflow(std::string* cur_selection_str) const; bool ItemsOverflow(std::string* cur_selection_str) const;
// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
// scrollable.
int Select(int sel);
private: private:
// The menu is scrollable to display more items. Used on wear devices who have smaller screens. // The menu is scrollable to display more items. Used on wear devices who have smaller screens.
const bool scrollable_; const bool scrollable_;
@ -92,25 +157,45 @@ class Menu {
std::vector<std::string> text_items_; std::vector<std::string> text_items_;
// The first item to display on the screen. // The first item to display on the screen.
size_t menu_start_; size_t menu_start_;
// Current menu selection.
size_t selection_; // Height in pixels of each character.
int char_height_;
};
// This class uses GRSurfaces* as the menu header and items.
class GraphicMenu : public Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|.
GraphicMenu(size_t max_width, size_t max_height, GRSurface* graphic_headers,
const std::vector<GRSurface*>& graphic_items, size_t initial_selection,
const DrawInterface& draw_funcs);
int Select(int sel) override;
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
// Checks if all the header and items are valid GRSurfaces; and that they can fit in the area
// defined by |max_width_| and |max_height_|.
bool Validate() const;
private:
// Returns true if |surface| fits on the screen with a vertical offset |y|.
bool ValidateGraphicSurface(int y, const GRSurface* surface) const;
const size_t max_width_;
const size_t max_height_;
// Pointers to the menu headers and items in graphic icons. This class does not have the ownership
// of the these objects.
GRSurface* graphic_headers_;
std::vector<GRSurface*> graphic_items_;
}; };
// Implementation of RecoveryUI appropriate for devices with a screen // Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.) // (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI { class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
public: public:
enum UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
LOG,
TEXT_FILL,
INFO
};
ScreenRecoveryUI(); ScreenRecoveryUI();
explicit ScreenRecoveryUI(bool scrollable_menu); explicit ScreenRecoveryUI(bool scrollable_menu);
~ScreenRecoveryUI() override; ~ScreenRecoveryUI() override;
@ -149,8 +234,6 @@ class ScreenRecoveryUI : public RecoveryUI {
void Redraw(); void Redraw();
void SetColor(UIElement e) const;
// Checks the background text image, for debugging purpose. It iterates the locales embedded in // Checks the background text image, for debugging purpose. It iterates the locales embedded in
// the on-device resource files and shows the localized text, for manual inspection. // the on-device resource files and shows the localized text, for manual inspection.
void CheckBackgroundTextImages(); void CheckBackgroundTextImages();
@ -212,24 +295,16 @@ class ScreenRecoveryUI : public RecoveryUI {
// Returns pixel height of draw buffer. // Returns pixel height of draw buffer.
virtual int ScreenHeight() const; virtual int ScreenHeight() const;
// Draws a highlight bar at (x, y) - (x + width, y + height). // Implementation of the draw functions in DrawInterface.
virtual void DrawHighlightBar(int x, int y, int width, int height) const; void SetColor(UIElement e) const override;
// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis. void DrawHighlightBar(int x, int y, int width, int height) const override;
virtual int DrawHorizontalRule(int y) const; int DrawHorizontalRule(int y) const override;
// Draws a line of text. Returns the offset it should be moving along Y-axis. void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const override;
virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const; void DrawFill(int x, int y, int w, int h) const override;
// Draws surface portion (sx, sy, w, h) at screen location (dx, dy). void DrawTextIcon(int x, int y, GRSurface* surface) const override;
virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const; int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
// Draws rectangle at (x, y) - (x + w, y + h). int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
virtual void DrawFill(int x, int y, int w, int h) const; int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
virtual void DrawTextIcon(int x, int y, GRSurface* surface) const;
// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const;
// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
// along Y-axis.
int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const;
Icon currentIcon; Icon currentIcon;

View file

@ -38,8 +38,39 @@
static const std::vector<std::string> HEADERS{ "header" }; static const std::vector<std::string> HEADERS{ "header" };
static const std::vector<std::string> ITEMS{ "item1", "item2", "item3", "item4", "1234567890" }; static const std::vector<std::string> ITEMS{ "item1", "item2", "item3", "item4", "1234567890" };
TEST(ScreenUITest, StartPhoneMenuSmoke) { // TODO(xunchang) check if some draw functions are called when drawing menus.
Menu menu(false, 10, 20, HEADERS, ITEMS, 0); class MockDrawFunctions : public DrawInterface {
void SetColor(UIElement /* element */) const override {}
void DrawHighlightBar(int /* x */, int /* y */, int /* width */,
int /* height */) const override {};
int DrawHorizontalRule(int /* y */) const override {
return 0;
};
int DrawTextLine(int /* x */, int /* y */, const std::string& /* line */,
bool /* bold */) const override {
return 0;
};
void DrawSurface(GRSurface* /* surface */, int /* sx */, int /* sy */, int /* w */, int /* h */,
int /* dx */, int /* dy */) const override {};
void DrawFill(int /* x */, int /* y */, int /* w */, int /* h */) const override {};
void DrawTextIcon(int /* x */, int /* y */, GRSurface* /* surface */) const override {};
int DrawTextLines(int /* x */, int /* y */,
const std::vector<std::string>& /* lines */) const override {
return 0;
};
int DrawWrappedTextLines(int /* x */, int /* y */,
const std::vector<std::string>& /* lines */) const override {
return 0;
};
};
class ScreenUITest : public testing::Test {
protected:
MockDrawFunctions draw_funcs_;
};
TEST_F(ScreenUITest, StartPhoneMenuSmoke) {
TextMenu menu(false, 10, 20, HEADERS, ITEMS, 0, 20, draw_funcs_);
ASSERT_FALSE(menu.scrollable()); ASSERT_FALSE(menu.scrollable());
ASSERT_EQ(HEADERS[0], menu.text_headers()[0]); ASSERT_EQ(HEADERS[0], menu.text_headers()[0]);
ASSERT_EQ(5u, menu.ItemsCount()); ASSERT_EQ(5u, menu.ItemsCount());
@ -53,8 +84,8 @@ TEST(ScreenUITest, StartPhoneMenuSmoke) {
ASSERT_EQ(0, menu.selection()); ASSERT_EQ(0, menu.selection());
} }
TEST(ScreenUITest, StartWearMenuSmoke) { TEST_F(ScreenUITest, StartWearMenuSmoke) {
Menu menu(true, 10, 8, HEADERS, ITEMS, 1); TextMenu menu(true, 10, 8, HEADERS, ITEMS, 1, 20, draw_funcs_);
ASSERT_TRUE(menu.scrollable()); ASSERT_TRUE(menu.scrollable());
ASSERT_EQ(HEADERS[0], menu.text_headers()[0]); ASSERT_EQ(HEADERS[0], menu.text_headers()[0]);
ASSERT_EQ(5u, menu.ItemsCount()); ASSERT_EQ(5u, menu.ItemsCount());
@ -69,8 +100,8 @@ TEST(ScreenUITest, StartWearMenuSmoke) {
ASSERT_EQ(1, menu.selection()); ASSERT_EQ(1, menu.selection());
} }
TEST(ScreenUITest, StartPhoneMenuItemsOverflow) { TEST_F(ScreenUITest, StartPhoneMenuItemsOverflow) {
Menu menu(false, 1, 20, HEADERS, ITEMS, 0); TextMenu menu(false, 1, 20, HEADERS, ITEMS, 0, 20, draw_funcs_);
ASSERT_FALSE(menu.scrollable()); ASSERT_FALSE(menu.scrollable());
ASSERT_EQ(1u, menu.ItemsCount()); ASSERT_EQ(1u, menu.ItemsCount());
@ -84,8 +115,8 @@ TEST(ScreenUITest, StartPhoneMenuItemsOverflow) {
ASSERT_EQ(1u, menu.MenuEnd()); ASSERT_EQ(1u, menu.MenuEnd());
} }
TEST(ScreenUITest, StartWearMenuItemsOverflow) { TEST_F(ScreenUITest, StartWearMenuItemsOverflow) {
Menu menu(true, 1, 20, HEADERS, ITEMS, 0); TextMenu menu(true, 1, 20, HEADERS, ITEMS, 0, 20, draw_funcs_);
ASSERT_TRUE(menu.scrollable()); ASSERT_TRUE(menu.scrollable());
ASSERT_EQ(5u, menu.ItemsCount()); ASSERT_EQ(5u, menu.ItemsCount());
@ -101,9 +132,9 @@ TEST(ScreenUITest, StartWearMenuItemsOverflow) {
ASSERT_EQ(1u, menu.MenuEnd()); ASSERT_EQ(1u, menu.MenuEnd());
} }
TEST(ScreenUITest, PhoneMenuSelectSmoke) { TEST_F(ScreenUITest, PhoneMenuSelectSmoke) {
int sel = 0; int sel = 0;
Menu menu(false, 10, 20, HEADERS, ITEMS, sel); TextMenu menu(false, 10, 20, HEADERS, ITEMS, sel, 20, draw_funcs_);
// Mimic down button 10 times (2 * items size) // Mimic down button 10 times (2 * items size)
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
sel = menu.Select(++sel); sel = menu.Select(++sel);
@ -130,9 +161,9 @@ TEST(ScreenUITest, PhoneMenuSelectSmoke) {
} }
} }
TEST(ScreenUITest, WearMenuSelectSmoke) { TEST_F(ScreenUITest, WearMenuSelectSmoke) {
int sel = 0; int sel = 0;
Menu menu(true, 10, 20, HEADERS, ITEMS, sel); TextMenu menu(true, 10, 20, HEADERS, ITEMS, sel, 20, draw_funcs_);
// Mimic pressing down button 10 times (2 * items size) // Mimic pressing down button 10 times (2 * items size)
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
sel = menu.Select(++sel); sel = menu.Select(++sel);
@ -159,9 +190,9 @@ TEST(ScreenUITest, WearMenuSelectSmoke) {
} }
} }
TEST(ScreenUITest, WearMenuSelectItemsOverflow) { TEST_F(ScreenUITest, WearMenuSelectItemsOverflow) {
int sel = 1; int sel = 1;
Menu menu(true, 3, 20, HEADERS, ITEMS, sel); TextMenu menu(true, 3, 20, HEADERS, ITEMS, sel, 20, draw_funcs_);
ASSERT_EQ(5u, menu.ItemsCount()); ASSERT_EQ(5u, menu.ItemsCount());
// Scroll the menu to the end, and check the start & end of menu. // Scroll the menu to the end, and check the start & end of menu.

View file

@ -73,7 +73,7 @@ void WearRecoveryUI::draw_screen_locked() {
if (!show_text) { if (!show_text) {
draw_foreground_locked(); draw_foreground_locked();
} else { } else {
SetColor(TEXT_FILL); SetColor(UIElement::TEXT_FILL);
gr_fill(0, 0, gr_fb_width(), gr_fb_height()); gr_fill(0, 0, gr_fb_width(), gr_fb_height());
// clang-format off // clang-format off
@ -99,8 +99,9 @@ void WearRecoveryUI::StartMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection) { const std::vector<std::string>& items, size_t initial_selection) {
std::lock_guard<std::mutex> lg(updateMutex); std::lock_guard<std::mutex> lg(updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) { if (text_rows_ > 0 && text_cols_ > 0) {
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_ - menu_unusable_rows_ - 1, menu_ = std::make_unique<TextMenu>(scrollable_menu_, text_rows_ - menu_unusable_rows_ - 1,
text_cols_ - 1, headers, items, initial_selection); text_cols_ - 1, headers, items, initial_selection,
char_height_, *this);
update_screen_locked(); update_screen_locked();
} }
} }