recovery: More refactoring of WearUI
This patch performs the following modifications: - Remove setBackground function, and currentIcon member variable. - Remove common Progress*, Redraw and EndMenu functions. Bug: 27407422 Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808 Signed-off-by: Prashant Malani <pmalani@google.com>
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7d9fd96dc9
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1c7b2230d8
4 changed files with 4 additions and 84 deletions
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@ -51,7 +51,6 @@ static double now() {
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}
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ScreenRecoveryUI::ScreenRecoveryUI() :
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currentIcon(NONE),
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installingFrame(0),
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locale(nullptr),
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rtl_locale(false),
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@ -76,7 +75,8 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
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animation_fps(-1),
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installing_frames(-1),
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stage(-1),
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max_stage(-1) {
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max_stage(-1),
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currentIcon(NONE) {
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for (int i = 0; i < 5; i++) {
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backgroundIcon[i] = nullptr;
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@ -68,7 +68,6 @@ class ScreenRecoveryUI : public RecoveryUI {
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void SetColor(UIElement e);
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private:
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Icon currentIcon;
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int installingFrame;
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const char* locale;
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bool rtl_locale;
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@ -139,6 +138,8 @@ class ScreenRecoveryUI : public RecoveryUI {
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void LoadBitmap(const char* filename, GRSurface** surface);
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void LoadBitmapArray(const char* filename, int* frames, int* fps, GRSurface*** surface);
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void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
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protected:
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Icon currentIcon;
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};
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#endif // RECOVERY_UI_H
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69
wear_ui.cpp
69
wear_ui.cpp
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@ -59,7 +59,6 @@ WearRecoveryUI::WearRecoveryUI() :
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intro_frames(22),
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loop_frames(60),
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animation_fps(30),
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currentIcon(NONE),
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intro_done(false),
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current_frame(0),
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rtl_locale(false),
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@ -366,57 +365,6 @@ void WearRecoveryUI::Init()
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RecoveryUI::Init();
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}
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void WearRecoveryUI::SetBackground(Icon icon)
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{
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pthread_mutex_lock(&updateMutex);
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currentIcon = icon;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::SetProgressType(ProgressType type)
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{
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pthread_mutex_lock(&updateMutex);
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if (progressBarType != type) {
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progressBarType = type;
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}
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progressScopeStart = 0;
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progressScopeSize = 0;
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progress = 0;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::ShowProgress(float portion, float seconds)
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{
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pthread_mutex_lock(&updateMutex);
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progressBarType = DETERMINATE;
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progressScopeStart += progressScopeSize;
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progressScopeSize = portion;
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progressScopeTime = now();
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progressScopeDuration = seconds;
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progress = 0;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::SetProgress(float fraction)
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{
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pthread_mutex_lock(&updateMutex);
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if (fraction < 0.0) fraction = 0.0;
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if (fraction > 1.0) fraction = 1.0;
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if (progressBarType == DETERMINATE && fraction > progress) {
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// Skip updates that aren't visibly different.
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int width = progress_bar_width;
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float scale = width * progressScopeSize;
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if ((int) (progress * scale) != (int) (fraction * scale)) {
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progress = fraction;
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update_screen_locked();
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}
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}
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::SetStage(int current, int max)
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{
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}
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@ -499,16 +447,6 @@ int WearRecoveryUI::SelectMenu(int sel) {
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return sel;
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}
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void WearRecoveryUI::EndMenu() {
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int i;
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pthread_mutex_lock(&updateMutex);
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if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
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show_menu = 0;
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update_screen_locked();
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}
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pthread_mutex_unlock(&updateMutex);
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}
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bool WearRecoveryUI::IsTextVisible()
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{
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pthread_mutex_lock(&updateMutex);
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@ -539,13 +477,6 @@ void WearRecoveryUI::ShowText(bool visible)
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::Redraw()
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{
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pthread_mutex_lock(&updateMutex);
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void WearRecoveryUI::ShowFile(FILE* fp) {
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std::vector<long> offsets;
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offsets.push_back(ftell(fp));
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12
wear_ui.h
12
wear_ui.h
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@ -24,13 +24,6 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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WearRecoveryUI();
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void Init();
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// overall recovery state ("background image")
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void SetBackground(Icon icon);
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// progress indicator
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void SetProgressType(ProgressType type);
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void ShowProgress(float portion, float seconds);
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void SetProgress(float fraction);
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void SetStage(int current, int max);
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@ -49,9 +42,6 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection);
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int SelectMenu(int sel);
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void EndMenu();
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void Redraw();
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enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_FG, LOG, TEXT_FILL };
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virtual void SetColor(UIElement e);
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@ -78,8 +68,6 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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int animation_fps;
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private:
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Icon currentIcon;
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bool intro_done;
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int current_frame;
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