Merge "screen_ui: Compute the top and bottom gaps."
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commit
344778c4ef
1 changed files with 14 additions and 11 deletions
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@ -112,24 +112,24 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) const {
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// | portrait large landscape large
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// ---------+-------------------------------------------------
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// gap | 220dp 366dp 142dp 284dp
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// gap |
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// icon | (200dp)
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// gap | 68dp 68dp 56dp 112dp
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// text | (14sp)
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// gap | 32dp 32dp 26dp 52dp
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// progress | (2dp)
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// gap | 194dp 340dp 131dp 262dp
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// gap |
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
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// routines work), so that's the more useful measurement for calling code.
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing routines
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// work), so that's the more useful measurement for calling code. We use even top and bottom gaps.
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enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX };
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enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX };
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enum Dimension { TEXT = 0, ICON = 1, DIMENSION_MAX };
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static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
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{ 194, 32, 68, }, // PORTRAIT
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{ 340, 32, 68, }, // PORTRAIT_LARGE
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{ 131, 26, 56, }, // LANDSCAPE
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{ 262, 52, 112, }, // LANDSCAPE_LARGE
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{ 32, 68, }, // PORTRAIT
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{ 32, 68, }, // PORTRAIT_LARGE
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{ 26, 56, }, // LANDSCAPE
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{ 52, 112, }, // LANDSCAPE_LARGE
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};
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int ScreenRecoveryUI::GetAnimationBaseline() const {
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@ -142,8 +142,11 @@ int ScreenRecoveryUI::GetTextBaseline() const {
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}
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int ScreenRecoveryUI::GetProgressBaseline() const {
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return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
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int elements_sum = gr_get_height(loopFrames[0]) + PixelsFromDp(kLayouts[layout_][ICON]) +
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gr_get_height(installing_text) + PixelsFromDp(kLayouts[layout_][TEXT]) +
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gr_get_height(progressBarFill);
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int bottom_gap = (gr_fb_height() - elements_sum) / 2;
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return gr_fb_height() - bottom_gap - gr_get_height(progressBarFill);
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}
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// Clear the screen and draw the currently selected background icon (if any).
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