Auto-detect whether to use the long-press UI.

Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
This commit is contained in:
Elliott Hughes 2015-04-10 15:00:34 -07:00
parent 51697d2781
commit 4af215b2c3
6 changed files with 56 additions and 41 deletions

View file

@ -4,11 +4,9 @@ The Recovery Image
Quick turn-around testing Quick turn-around testing
------------------------- -------------------------
mm -j mm -j && m ramdisk-nodeps && m recoveryimage-nodeps
m ramdisk-nodeps
m recoveryimage-nodeps
adb reboot bootloader
# To boot into the new recovery image # To boot into the new recovery image
# without flashing the recovery partition: # without flashing the recovery partition:
adb reboot bootloader
fastboot boot $ANDROID_PRODUCT_OUT/recovery.img fastboot boot $ANDROID_PRODUCT_OUT/recovery.img

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@ -17,33 +17,6 @@
#include "device.h" #include "device.h"
#include "screen_ui.h" #include "screen_ui.h"
class DefaultDevice : public Device {
public:
DefaultDevice() : Device(new ScreenRecoveryUI) {
}
// TODO: make this handle more cases, and move the default implementation into Device too.
int HandleMenuKey(int key, int visible) {
if (visible) {
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
}
}
return kNoAction;
}
};
Device* make_device() { Device* make_device() {
return new DefaultDevice; return new Device(new ScreenRecoveryUI);
} }

View file

@ -16,15 +16,21 @@
#include "device.h" #include "device.h"
// TODO: this is a lie for, say, fugu. static const char* REGULAR_HEADERS[] = {
static const char* HEADERS[] = { "Volume up/down move highlight.",
"Volume up/down to move highlight.", "Power button activates.",
"Power button to select.",
"", "",
NULL NULL
}; };
static const char* ITEMS[] = { static const char* LONG_PRESS_HEADERS[] = {
"Any button cycles highlight.",
"Long-press activates.",
"",
NULL
};
static const char* MENU_ITEMS[] = {
"Reboot system now", "Reboot system now",
"Reboot to bootloader", "Reboot to bootloader",
"Apply update from ADB", "Apply update from ADB",
@ -37,8 +43,13 @@ static const char* ITEMS[] = {
NULL NULL
}; };
const char* const* Device::GetMenuHeaders() { return HEADERS; } const char* const* Device::GetMenuHeaders() {
const char* const* Device::GetMenuItems() { return ITEMS; } return ui_->HasThreeButtons() ? REGULAR_HEADERS : LONG_PRESS_HEADERS;
}
const char* const* Device::GetMenuItems() {
return MENU_ITEMS;
}
Device::BuiltinAction Device::InvokeMenuItem(int menu_position) { Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
switch (menu_position) { switch (menu_position) {
@ -54,3 +65,28 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
default: return NO_ACTION; default: return NO_ACTION;
} }
} }
int Device::HandleMenuKey(int key, int visible) {
if (!visible) {
return kNoAction;
}
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
default:
// If you have all of the above buttons, any other buttons
// are ignored. Otherwise, any button cycles the highlight.
return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
}
}

View file

@ -54,7 +54,7 @@ class Device {
// - invoke the highlighted item (kInvokeItem) // - invoke the highlighted item (kInvokeItem)
// - do nothing (kNoAction) // - do nothing (kNoAction)
// - invoke a specific action (a menu position: any non-negative number) // - invoke a specific action (a menu position: any non-negative number)
virtual int HandleMenuKey(int key, int visible) = 0; virtual int HandleMenuKey(int key, int visible);
enum BuiltinAction { enum BuiltinAction {
NO_ACTION = 0, NO_ACTION = 0,

6
ui.cpp
View file

@ -278,6 +278,10 @@ bool RecoveryUI::IsLongPress() {
return result; return result;
} }
bool RecoveryUI::HasThreeButtons() {
return has_power_key && has_up_key && has_down_key;
}
void RecoveryUI::FlushKeys() { void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex); pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0; key_queue_len = 0;
@ -290,7 +294,7 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_unlock(&key_queue_mutex); pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display. // If we have power and volume up keys, that chord is the signal to toggle the text display.
if (has_power_key && has_up_key) { if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) { if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE; return TOGGLE;
} }

4
ui.h
View file

@ -75,6 +75,10 @@ class RecoveryUI {
virtual bool IsKeyPressed(int key); virtual bool IsKeyPressed(int key);
virtual bool IsLongPress(); virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();
// Erase any queued-up keys. // Erase any queued-up keys.
virtual void FlushKeys(); virtual void FlushKeys();