Formatting RecoveryUI related files.

All cosmetic changes about indentation reformatting in this CL.

Test: mmma bootable/recovery
Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
This commit is contained in:
Tao Bao 2017-06-23 22:23:50 -07:00
parent 20d40ce53a
commit 5d2e3bd109
7 changed files with 1066 additions and 1065 deletions

View file

@ -45,9 +45,9 @@
// Return the current time as a double (including fractions of a second).
static double now() {
struct timeval tv;
gettimeofday(&tv, nullptr);
return tv.tv_sec + tv.tv_usec / 1000000.0;
struct timeval tv;
gettimeofday(&tv, nullptr);
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
ScreenRecoveryUI::ScreenRecoveryUI()
@ -83,24 +83,29 @@ ScreenRecoveryUI::ScreenRecoveryUI()
updateMutex(PTHREAD_MUTEX_INITIALIZER) {}
GRSurface* ScreenRecoveryUI::GetCurrentFrame() {
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
return intro_done ? loopFrames[current_frame] : introFrames[current_frame];
}
return error_icon;
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
return intro_done ? loopFrames[current_frame] : introFrames[current_frame];
}
return error_icon;
}
GRSurface* ScreenRecoveryUI::GetCurrentText() {
switch (currentIcon) {
case ERASING: return erasing_text;
case ERROR: return error_text;
case INSTALLING_UPDATE: return installing_text;
case NO_COMMAND: return no_command_text;
case NONE: abort();
}
switch (currentIcon) {
case ERASING:
return erasing_text;
case ERROR:
return error_text;
case INSTALLING_UPDATE:
return installing_text;
case NO_COMMAND:
return no_command_text;
case NONE:
abort();
}
}
int ScreenRecoveryUI::PixelsFromDp(int dp) const {
return dp * density_;
return dp * density_;
}
// Here's the intended layout:
@ -121,53 +126,52 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) const {
enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX };
enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX };
static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
{ 194, 32, 68, }, // PORTRAIT
{ 340, 32, 68, }, // PORTRAIT_LARGE
{ 131, 26, 56, }, // LANDSCAPE
{ 262, 52, 112, }, // LANDSCAPE_LARGE
{ 194, 32, 68, }, // PORTRAIT
{ 340, 32, 68, }, // PORTRAIT_LARGE
{ 131, 26, 56, }, // LANDSCAPE
{ 262, 52, 112, }, // LANDSCAPE_LARGE
};
int ScreenRecoveryUI::GetAnimationBaseline() {
return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) -
gr_get_height(loopFrames[0]);
return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) - gr_get_height(loopFrames[0]);
}
int ScreenRecoveryUI::GetTextBaseline() {
return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) -
gr_get_height(installing_text);
return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) -
gr_get_height(installing_text);
}
int ScreenRecoveryUI::GetProgressBaseline() {
return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
gr_get_height(progressBarFill);
return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) -
gr_get_height(progressBarFill);
}
// Clear the screen and draw the currently selected background icon (if any).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_background_locked() {
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_clear();
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_clear();
if (currentIcon != NONE) {
if (max_stage != -1) {
int stage_height = gr_get_height(stageMarkerEmpty);
int stage_width = gr_get_width(stageMarkerEmpty);
int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
int y = gr_fb_height() - stage_height;
for (int i = 0; i < max_stage; ++i) {
GRSurface* stage_surface = (i < stage) ? stageMarkerFill : stageMarkerEmpty;
gr_blit(stage_surface, 0, 0, stage_width, stage_height, x, y);
x += stage_width;
}
}
GRSurface* text_surface = GetCurrentText();
int text_x = (gr_fb_width() - gr_get_width(text_surface)) / 2;
int text_y = GetTextBaseline();
gr_color(255, 255, 255, 255);
gr_texticon(text_x, text_y, text_surface);
if (currentIcon != NONE) {
if (max_stage != -1) {
int stage_height = gr_get_height(stageMarkerEmpty);
int stage_width = gr_get_width(stageMarkerEmpty);
int x = (gr_fb_width() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
int y = gr_fb_height() - stage_height;
for (int i = 0; i < max_stage; ++i) {
GRSurface* stage_surface = (i < stage) ? stageMarkerFill : stageMarkerEmpty;
gr_blit(stage_surface, 0, 0, stage_width, stage_height, x, y);
x += stage_width;
}
}
GRSurface* text_surface = GetCurrentText();
int text_x = (gr_fb_width() - gr_get_width(text_surface)) / 2;
int text_y = GetTextBaseline();
gr_color(255, 255, 255, 255);
gr_texticon(text_x, text_y, text_surface);
}
}
// Draws the animation and progress bar (if any) on the screen.
@ -221,66 +225,66 @@ void ScreenRecoveryUI::draw_foreground_locked() {
}
void ScreenRecoveryUI::SetColor(UIElement e) {
switch (e) {
case INFO:
gr_color(249, 194, 0, 255);
break;
case HEADER:
gr_color(247, 0, 6, 255);
break;
case MENU:
case MENU_SEL_BG:
gr_color(0, 106, 157, 255);
break;
case MENU_SEL_BG_ACTIVE:
gr_color(0, 156, 100, 255);
break;
case MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
case LOG:
gr_color(196, 196, 196, 255);
break;
case TEXT_FILL:
gr_color(0, 0, 0, 160);
break;
default:
gr_color(255, 255, 255, 255);
break;
}
switch (e) {
case INFO:
gr_color(249, 194, 0, 255);
break;
case HEADER:
gr_color(247, 0, 6, 255);
break;
case MENU:
case MENU_SEL_BG:
gr_color(0, 106, 157, 255);
break;
case MENU_SEL_BG_ACTIVE:
gr_color(0, 156, 100, 255);
break;
case MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
case LOG:
gr_color(196, 196, 196, 255);
break;
case TEXT_FILL:
gr_color(0, 0, 0, 160);
break;
default:
gr_color(255, 255, 255, 255);
break;
}
}
void ScreenRecoveryUI::DrawHorizontalRule(int* y) {
SetColor(MENU);
*y += 4;
gr_fill(0, *y, gr_fb_width(), *y + 2);
*y += 4;
SetColor(MENU);
*y += 4;
gr_fill(0, *y, gr_fb_width(), *y + 2);
*y += 4;
}
void ScreenRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const {
gr_fill(x, y, x + width, y + height);
gr_fill(x, y, x + width, y + height);
}
void ScreenRecoveryUI::DrawTextLine(int x, int* y, const char* line, bool bold) const {
gr_text(gr_sys_font(), x, *y, line, bold);
*y += char_height_ + 4;
gr_text(gr_sys_font(), x, *y, line, bold);
*y += char_height_ + 4;
}
void ScreenRecoveryUI::DrawTextLines(int x, int* y, const char* const* lines) const {
for (size_t i = 0; lines != nullptr && lines[i] != nullptr; ++i) {
DrawTextLine(x, y, lines[i], false);
}
for (size_t i = 0; lines != nullptr && lines[i] != nullptr; ++i) {
DrawTextLine(x, y, lines[i], false);
}
}
static const char* REGULAR_HELP[] = {
"Use volume up/down and power.",
NULL
"Use volume up/down and power.",
NULL
};
static const char* LONG_PRESS_HELP[] = {
"Any button cycles highlight.",
"Long-press activates.",
NULL
"Any button cycles highlight.",
"Long-press activates.",
NULL
};
// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
@ -336,8 +340,8 @@ void ScreenRecoveryUI::draw_screen_locked() {
SetColor(LOG);
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - kMarginHeight - char_height_;
ty >= y && count < text_rows_; ty -= char_height_, ++count) {
for (int ty = gr_fb_height() - kMarginHeight - char_height_; ty >= y && count < text_rows_;
ty -= char_height_, ++count) {
int temp_y = ty;
DrawTextLine(x, &temp_y, text_[row], false);
--row;
@ -348,81 +352,81 @@ void ScreenRecoveryUI::draw_screen_locked() {
// Redraw everything on the screen and flip the screen (make it visible).
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_screen_locked() {
draw_screen_locked();
gr_flip();
draw_screen_locked();
gr_flip();
}
// Updates only the progress bar, if possible, otherwise redraws the screen.
// Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_progress_locked() {
if (show_text || !pagesIdentical) {
draw_screen_locked(); // Must redraw the whole screen
pagesIdentical = true;
} else {
draw_foreground_locked(); // Draw only the progress bar and overlays
}
gr_flip();
if (show_text || !pagesIdentical) {
draw_screen_locked(); // Must redraw the whole screen
pagesIdentical = true;
} else {
draw_foreground_locked(); // Draw only the progress bar and overlays
}
gr_flip();
}
// Keeps the progress bar updated, even when the process is otherwise busy.
void* ScreenRecoveryUI::ProgressThreadStartRoutine(void* data) {
reinterpret_cast<ScreenRecoveryUI*>(data)->ProgressThreadLoop();
return nullptr;
reinterpret_cast<ScreenRecoveryUI*>(data)->ProgressThreadLoop();
return nullptr;
}
void ScreenRecoveryUI::ProgressThreadLoop() {
double interval = 1.0 / animation_fps;
while (true) {
double start = now();
pthread_mutex_lock(&updateMutex);
double interval = 1.0 / animation_fps;
while (true) {
double start = now();
pthread_mutex_lock(&updateMutex);
bool redraw = false;
bool redraw = false;
// update the installation animation, if active
// skip this if we have a text overlay (too expensive to update)
if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) && !show_text) {
if (!intro_done) {
if (current_frame == intro_frames - 1) {
intro_done = true;
current_frame = 0;
} else {
++current_frame;
}
} else {
current_frame = (current_frame + 1) % loop_frames;
}
redraw = true;
// update the installation animation, if active
// skip this if we have a text overlay (too expensive to update)
if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) && !show_text) {
if (!intro_done) {
if (current_frame == intro_frames - 1) {
intro_done = true;
current_frame = 0;
} else {
++current_frame;
}
} else {
current_frame = (current_frame + 1) % loop_frames;
}
// move the progress bar forward on timed intervals, if configured
int duration = progressScopeDuration;
if (progressBarType == DETERMINATE && duration > 0) {
double elapsed = now() - progressScopeTime;
float p = 1.0 * elapsed / duration;
if (p > 1.0) p = 1.0;
if (p > progress) {
progress = p;
redraw = true;
}
}
if (redraw) update_progress_locked();
pthread_mutex_unlock(&updateMutex);
double end = now();
// minimum of 20ms delay between frames
double delay = interval - (end-start);
if (delay < 0.02) delay = 0.02;
usleep(static_cast<useconds_t>(delay * 1000000));
redraw = true;
}
// move the progress bar forward on timed intervals, if configured
int duration = progressScopeDuration;
if (progressBarType == DETERMINATE && duration > 0) {
double elapsed = now() - progressScopeTime;
float p = 1.0 * elapsed / duration;
if (p > 1.0) p = 1.0;
if (p > progress) {
progress = p;
redraw = true;
}
}
if (redraw) update_progress_locked();
pthread_mutex_unlock(&updateMutex);
double end = now();
// minimum of 20ms delay between frames
double delay = interval - (end - start);
if (delay < 0.02) delay = 0.02;
usleep(static_cast<useconds_t>(delay * 1000000));
}
}
void ScreenRecoveryUI::LoadBitmap(const char* filename, GRSurface** surface) {
int result = res_create_display_surface(filename, surface);
if (result < 0) {
LOG(ERROR) << "couldn't load bitmap " << filename << " (error " << result << ")";
}
int result = res_create_display_surface(filename, surface);
if (result < 0) {
LOG(ERROR) << "couldn't load bitmap " << filename << " (error " << result << ")";
}
}
void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, GRSurface** surface) {
@ -433,22 +437,22 @@ void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, GRSurface** sur
}
static char** Alloc2d(size_t rows, size_t cols) {
char** result = new char*[rows];
for (size_t i = 0; i < rows; ++i) {
result[i] = new char[cols];
memset(result[i], 0, cols);
}
return result;
char** result = new char*[rows];
for (size_t i = 0; i < rows; ++i) {
result[i] = new char[cols];
memset(result[i], 0, cols);
}
return result;
}
// Choose the right background string to display during update.
void ScreenRecoveryUI::SetSystemUpdateText(bool security_update) {
if (security_update) {
LoadLocalizedBitmap("installing_security_text", &installing_text);
} else {
LoadLocalizedBitmap("installing_text", &installing_text);
}
Redraw();
if (security_update) {
LoadLocalizedBitmap("installing_security_text", &installing_text);
} else {
LoadLocalizedBitmap("installing_text", &installing_text);
}
Redraw();
}
bool ScreenRecoveryUI::InitTextParams() {
@ -504,309 +508,309 @@ bool ScreenRecoveryUI::Init(const std::string& locale) {
}
void ScreenRecoveryUI::LoadAnimation() {
std::unique_ptr<DIR, decltype(&closedir)> dir(opendir("/res/images"), closedir);
dirent* de;
std::vector<std::string> intro_frame_names;
std::vector<std::string> loop_frame_names;
std::unique_ptr<DIR, decltype(&closedir)> dir(opendir("/res/images"), closedir);
dirent* de;
std::vector<std::string> intro_frame_names;
std::vector<std::string> loop_frame_names;
while ((de = readdir(dir.get())) != nullptr) {
int value, num_chars;
if (sscanf(de->d_name, "intro%d%n.png", &value, &num_chars) == 1) {
intro_frame_names.emplace_back(de->d_name, num_chars);
} else if (sscanf(de->d_name, "loop%d%n.png", &value, &num_chars) == 1) {
loop_frame_names.emplace_back(de->d_name, num_chars);
}
while ((de = readdir(dir.get())) != nullptr) {
int value, num_chars;
if (sscanf(de->d_name, "intro%d%n.png", &value, &num_chars) == 1) {
intro_frame_names.emplace_back(de->d_name, num_chars);
} else if (sscanf(de->d_name, "loop%d%n.png", &value, &num_chars) == 1) {
loop_frame_names.emplace_back(de->d_name, num_chars);
}
}
intro_frames = intro_frame_names.size();
loop_frames = loop_frame_names.size();
intro_frames = intro_frame_names.size();
loop_frames = loop_frame_names.size();
// It's okay to not have an intro.
if (intro_frames == 0) intro_done = true;
// But you must have an animation.
if (loop_frames == 0) abort();
// It's okay to not have an intro.
if (intro_frames == 0) intro_done = true;
// But you must have an animation.
if (loop_frames == 0) abort();
std::sort(intro_frame_names.begin(), intro_frame_names.end());
std::sort(loop_frame_names.begin(), loop_frame_names.end());
std::sort(intro_frame_names.begin(), intro_frame_names.end());
std::sort(loop_frame_names.begin(), loop_frame_names.end());
introFrames = new GRSurface*[intro_frames];
for (size_t i = 0; i < intro_frames; i++) {
LoadBitmap(intro_frame_names.at(i).c_str(), &introFrames[i]);
}
introFrames = new GRSurface*[intro_frames];
for (size_t i = 0; i < intro_frames; i++) {
LoadBitmap(intro_frame_names.at(i).c_str(), &introFrames[i]);
}
loopFrames = new GRSurface*[loop_frames];
for (size_t i = 0; i < loop_frames; i++) {
LoadBitmap(loop_frame_names.at(i).c_str(), &loopFrames[i]);
}
loopFrames = new GRSurface*[loop_frames];
for (size_t i = 0; i < loop_frames; i++) {
LoadBitmap(loop_frame_names.at(i).c_str(), &loopFrames[i]);
}
}
void ScreenRecoveryUI::SetBackground(Icon icon) {
pthread_mutex_lock(&updateMutex);
pthread_mutex_lock(&updateMutex);
currentIcon = icon;
update_screen_locked();
currentIcon = icon;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgressType(ProgressType type) {
pthread_mutex_lock(&updateMutex);
if (progressBarType != type) {
progressBarType = type;
}
progressScopeStart = 0;
progressScopeSize = 0;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
if (progressBarType != type) {
progressBarType = type;
}
progressScopeStart = 0;
progressScopeSize = 0;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ShowProgress(float portion, float seconds) {
pthread_mutex_lock(&updateMutex);
progressBarType = DETERMINATE;
progressScopeStart += progressScopeSize;
progressScopeSize = portion;
progressScopeTime = now();
progressScopeDuration = seconds;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
progressBarType = DETERMINATE;
progressScopeStart += progressScopeSize;
progressScopeSize = portion;
progressScopeTime = now();
progressScopeDuration = seconds;
progress = 0;
update_progress_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetProgress(float fraction) {
pthread_mutex_lock(&updateMutex);
if (fraction < 0.0) fraction = 0.0;
if (fraction > 1.0) fraction = 1.0;
if (progressBarType == DETERMINATE && fraction > progress) {
// Skip updates that aren't visibly different.
int width = gr_get_width(progressBarEmpty);
float scale = width * progressScopeSize;
if ((int) (progress * scale) != (int) (fraction * scale)) {
progress = fraction;
update_progress_locked();
}
pthread_mutex_lock(&updateMutex);
if (fraction < 0.0) fraction = 0.0;
if (fraction > 1.0) fraction = 1.0;
if (progressBarType == DETERMINATE && fraction > progress) {
// Skip updates that aren't visibly different.
int width = gr_get_width(progressBarEmpty);
float scale = width * progressScopeSize;
if ((int)(progress * scale) != (int)(fraction * scale)) {
progress = fraction;
update_progress_locked();
}
pthread_mutex_unlock(&updateMutex);
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::SetStage(int current, int max) {
pthread_mutex_lock(&updateMutex);
stage = current;
max_stage = max;
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
stage = current;
max_stage = max;
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::PrintV(const char* fmt, bool copy_to_stdout, va_list ap) {
std::string str;
android::base::StringAppendV(&str, fmt, ap);
std::string str;
android::base::StringAppendV(&str, fmt, ap);
if (copy_to_stdout) {
fputs(str.c_str(), stdout);
}
if (copy_to_stdout) {
fputs(str.c_str(), stdout);
}
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
for (const char* ptr = str.c_str(); *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col_ >= text_cols_) {
text_[text_row_][text_col_] = '\0';
text_col_ = 0;
text_row_ = (text_row_ + 1) % text_rows_;
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
if (*ptr != '\n') text_[text_row_][text_col_++] = *ptr;
}
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
for (const char* ptr = str.c_str(); *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col_ >= text_cols_) {
text_[text_row_][text_col_] = '\0';
update_screen_locked();
text_col_ = 0;
text_row_ = (text_row_ + 1) % text_rows_;
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
if (*ptr != '\n') text_[text_row_][text_col_++] = *ptr;
}
pthread_mutex_unlock(&updateMutex);
text_[text_row_][text_col_] = '\0';
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::Print(const char* fmt, ...) {
va_list ap;
va_start(ap, fmt);
PrintV(fmt, true, ap);
va_end(ap);
va_list ap;
va_start(ap, fmt);
PrintV(fmt, true, ap);
va_end(ap);
}
void ScreenRecoveryUI::PrintOnScreenOnly(const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
PrintV(fmt, false, ap);
va_end(ap);
va_list ap;
va_start(ap, fmt);
PrintV(fmt, false, ap);
va_end(ap);
}
void ScreenRecoveryUI::PutChar(char ch) {
pthread_mutex_lock(&updateMutex);
if (ch != '\n') text_[text_row_][text_col_++] = ch;
if (ch == '\n' || text_col_ >= text_cols_) {
text_col_ = 0;
++text_row_;
pthread_mutex_lock(&updateMutex);
if (ch != '\n') text_[text_row_][text_col_++] = ch;
if (ch == '\n' || text_col_ >= text_cols_) {
text_col_ = 0;
++text_row_;
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
pthread_mutex_unlock(&updateMutex);
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ClearText() {
pthread_mutex_lock(&updateMutex);
text_col_ = 0;
text_row_ = 0;
text_top_ = 1;
for (size_t i = 0; i < text_rows_; ++i) {
memset(text_[i], 0, text_cols_ + 1);
}
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
text_col_ = 0;
text_row_ = 0;
text_top_ = 1;
for (size_t i = 0; i < text_rows_; ++i) {
memset(text_[i], 0, text_cols_ + 1);
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ShowFile(FILE* fp) {
std::vector<off_t> offsets;
offsets.push_back(ftello(fp));
ClearText();
std::vector<off_t> offsets;
offsets.push_back(ftello(fp));
ClearText();
struct stat sb;
fstat(fileno(fp), &sb);
struct stat sb;
fstat(fileno(fp), &sb);
bool show_prompt = false;
while (true) {
if (show_prompt) {
PrintOnScreenOnly("--(%d%% of %d bytes)--",
static_cast<int>(100 * (double(ftello(fp)) / double(sb.st_size))),
static_cast<int>(sb.st_size));
Redraw();
while (show_prompt) {
show_prompt = false;
int key = WaitKey();
if (key == KEY_POWER || key == KEY_ENTER) {
return;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
if (offsets.size() <= 1) {
show_prompt = true;
} else {
offsets.pop_back();
fseek(fp, offsets.back(), SEEK_SET);
}
} else {
if (feof(fp)) {
return;
}
offsets.push_back(ftello(fp));
}
}
ClearText();
}
int ch = getc(fp);
if (ch == EOF) {
while (text_row_ < text_rows_ - 1) PutChar('\n');
bool show_prompt = false;
while (true) {
if (show_prompt) {
PrintOnScreenOnly("--(%d%% of %d bytes)--",
static_cast<int>(100 * (double(ftello(fp)) / double(sb.st_size))),
static_cast<int>(sb.st_size));
Redraw();
while (show_prompt) {
show_prompt = false;
int key = WaitKey();
if (key == KEY_POWER || key == KEY_ENTER) {
return;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
if (offsets.size() <= 1) {
show_prompt = true;
} else {
offsets.pop_back();
fseek(fp, offsets.back(), SEEK_SET);
}
} else {
PutChar(ch);
if (text_col_ == 0 && text_row_ >= text_rows_ - 1) {
show_prompt = true;
}
if (feof(fp)) {
return;
}
offsets.push_back(ftello(fp));
}
}
ClearText();
}
int ch = getc(fp);
if (ch == EOF) {
while (text_row_ < text_rows_ - 1) PutChar('\n');
show_prompt = true;
} else {
PutChar(ch);
if (text_col_ == 0 && text_row_ >= text_rows_ - 1) {
show_prompt = true;
}
}
}
}
void ScreenRecoveryUI::ShowFile(const char* filename) {
FILE* fp = fopen_path(filename, "re");
if (fp == nullptr) {
Print(" Unable to open %s: %s\n", filename, strerror(errno));
return;
}
FILE* fp = fopen_path(filename, "re");
if (fp == nullptr) {
Print(" Unable to open %s: %s\n", filename, strerror(errno));
return;
}
char** old_text = text_;
size_t old_text_col = text_col_;
size_t old_text_row = text_row_;
size_t old_text_top = text_top_;
char** old_text = text_;
size_t old_text_col = text_col_;
size_t old_text_row = text_row_;
size_t old_text_top = text_top_;
// Swap in the alternate screen and clear it.
text_ = file_viewer_text_;
ClearText();
// Swap in the alternate screen and clear it.
text_ = file_viewer_text_;
ClearText();
ShowFile(fp);
fclose(fp);
ShowFile(fp);
fclose(fp);
text_ = old_text;
text_col_ = old_text_col;
text_row_ = old_text_row;
text_top_ = old_text_top;
text_ = old_text;
text_col_ = old_text_col;
text_row_ = old_text_row;
text_top_ = old_text_top;
}
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
void ScreenRecoveryUI::StartMenu(const char* const* headers, const char* const* items,
int initial_selection) {
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
menu_headers_ = headers;
size_t i = 0;
for (; i < text_rows_ && items[i] != nullptr; ++i) {
strncpy(menu_[i], items[i], text_cols_ - 1);
menu_[i][text_cols_ - 1] = '\0';
}
menu_items = i;
show_menu = true;
menu_sel = initial_selection;
update_screen_locked();
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
menu_headers_ = headers;
size_t i = 0;
for (; i < text_rows_ && items[i] != nullptr; ++i) {
strncpy(menu_[i], items[i], text_cols_ - 1);
menu_[i][text_cols_ - 1] = '\0';
}
pthread_mutex_unlock(&updateMutex);
menu_items = i;
show_menu = true;
menu_sel = initial_selection;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
int ScreenRecoveryUI::SelectMenu(int sel) {
pthread_mutex_lock(&updateMutex);
if (show_menu) {
int old_sel = menu_sel;
menu_sel = sel;
pthread_mutex_lock(&updateMutex);
if (show_menu) {
int old_sel = menu_sel;
menu_sel = sel;
// Wrap at top and bottom.
if (menu_sel < 0) menu_sel = menu_items - 1;
if (menu_sel >= menu_items) menu_sel = 0;
// Wrap at top and bottom.
if (menu_sel < 0) menu_sel = menu_items - 1;
if (menu_sel >= menu_items) menu_sel = 0;
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
return sel;
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
return sel;
}
void ScreenRecoveryUI::EndMenu() {
pthread_mutex_lock(&updateMutex);
if (show_menu && text_rows_ > 0 && text_cols_ > 0) {
show_menu = false;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
if (show_menu && text_rows_ > 0 && text_cols_ > 0) {
show_menu = false;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
bool ScreenRecoveryUI::IsTextVisible() {
pthread_mutex_lock(&updateMutex);
int visible = show_text;
pthread_mutex_unlock(&updateMutex);
return visible;
pthread_mutex_lock(&updateMutex);
int visible = show_text;
pthread_mutex_unlock(&updateMutex);
return visible;
}
bool ScreenRecoveryUI::WasTextEverVisible() {
pthread_mutex_lock(&updateMutex);
int ever_visible = show_text_ever;
pthread_mutex_unlock(&updateMutex);
return ever_visible;
pthread_mutex_lock(&updateMutex);
int ever_visible = show_text_ever;
pthread_mutex_unlock(&updateMutex);
return ever_visible;
}
void ScreenRecoveryUI::ShowText(bool visible) {
pthread_mutex_lock(&updateMutex);
show_text = visible;
if (show_text) show_text_ever = true;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
show_text = visible;
if (show_text) show_text_ever = true;
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::Redraw() {
pthread_mutex_lock(&updateMutex);
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::KeyLongPress(int) {
// Redraw so that if we're in the menu, the highlight
// will change color to indicate a successful long press.
Redraw();
// Redraw so that if we're in the menu, the highlight
// will change color to indicate a successful long press.
Redraw();
}

View file

@ -30,152 +30,158 @@ struct GRSurface;
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
ScreenRecoveryUI();
public:
ScreenRecoveryUI();
bool Init(const std::string& locale) override;
bool Init(const std::string& locale) override;
// overall recovery state ("background image")
void SetBackground(Icon icon);
void SetSystemUpdateText(bool security_update);
// overall recovery state ("background image")
void SetBackground(Icon icon);
void SetSystemUpdateText(bool security_update);
// progress indicator
void SetProgressType(ProgressType type) override;
void ShowProgress(float portion, float seconds) override;
void SetProgress(float fraction) override;
// progress indicator
void SetProgressType(ProgressType type) override;
void ShowProgress(float portion, float seconds) override;
void SetProgress(float fraction) override;
void SetStage(int current, int max) override;
void SetStage(int current, int max) override;
// text log
void ShowText(bool visible) override;
bool IsTextVisible() override;
bool WasTextEverVisible() override;
// text log
void ShowText(bool visible) override;
bool IsTextVisible() override;
bool WasTextEverVisible() override;
// printing messages
void Print(const char* fmt, ...) __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// printing messages
void Print(const char* fmt, ...) __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel);
void EndMenu();
// menu display
void StartMenu(const char* const* headers, const char* const* items, int initial_selection);
int SelectMenu(int sel);
void EndMenu();
void KeyLongPress(int);
void KeyLongPress(int);
void Redraw();
void Redraw();
enum UIElement {
HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
};
void SetColor(UIElement e);
enum UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
LOG,
TEXT_FILL,
INFO
};
void SetColor(UIElement e);
protected:
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
const int kMarginWidth;
const int kMarginHeight;
protected:
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
const int kMarginWidth;
const int kMarginHeight;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
Icon currentIcon;
Icon currentIcon;
// The layout to use.
int layout_;
// The layout to use.
int layout_;
GRSurface* error_icon;
GRSurface* error_icon;
GRSurface* erasing_text;
GRSurface* error_text;
GRSurface* installing_text;
GRSurface* no_command_text;
GRSurface* erasing_text;
GRSurface* error_text;
GRSurface* installing_text;
GRSurface* no_command_text;
GRSurface** introFrames;
GRSurface** loopFrames;
GRSurface** introFrames;
GRSurface** loopFrames;
GRSurface* progressBarEmpty;
GRSurface* progressBarFill;
GRSurface* stageMarkerEmpty;
GRSurface* stageMarkerFill;
GRSurface* progressBarEmpty;
GRSurface* progressBarFill;
GRSurface* stageMarkerEmpty;
GRSurface* stageMarkerFill;
ProgressType progressBarType;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t text_cols_, text_rows_;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_, text_top_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_, text_top_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
bool show_text;
bool show_text_ever; // has show_text ever been true?
char** menu_;
const char* const* menu_headers_;
bool show_menu;
int menu_items, menu_sel;
char** menu_;
const char* const* menu_headers_;
bool show_menu;
int menu_items, menu_sel;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
pthread_t progress_thread_;
pthread_t progress_thread_;
// Number of intro frames and loop frames in the animation.
size_t intro_frames;
size_t loop_frames;
// Number of intro frames and loop frames in the animation.
size_t intro_frames;
size_t loop_frames;
size_t current_frame;
bool intro_done;
size_t current_frame;
bool intro_done;
// Number of frames per sec (default: 30) for both parts of the animation.
int animation_fps;
// Number of frames per sec (default: 30) for both parts of the animation.
int animation_fps;
int stage, max_stage;
int stage, max_stage;
int char_width_;
int char_height_;
int char_width_;
int char_height_;
pthread_mutex_t updateMutex;
pthread_mutex_t updateMutex;
virtual bool InitTextParams();
virtual bool InitTextParams();
virtual void draw_background_locked();
virtual void draw_foreground_locked();
virtual void draw_screen_locked();
virtual void update_screen_locked();
virtual void update_progress_locked();
virtual void draw_background_locked();
virtual void draw_foreground_locked();
virtual void draw_screen_locked();
virtual void update_screen_locked();
virtual void update_progress_locked();
GRSurface* GetCurrentFrame();
GRSurface* GetCurrentText();
GRSurface* GetCurrentFrame();
GRSurface* GetCurrentText();
static void* ProgressThreadStartRoutine(void* data);
void ProgressThreadLoop();
static void* ProgressThreadStartRoutine(void* data);
void ProgressThreadLoop();
virtual void ShowFile(FILE*);
virtual void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
virtual void ShowFile(FILE*);
virtual void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
void LoadAnimation();
void LoadBitmap(const char* filename, GRSurface** surface);
void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
void LoadAnimation();
void LoadBitmap(const char* filename, GRSurface** surface);
void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
int PixelsFromDp(int dp) const;
virtual int GetAnimationBaseline();
virtual int GetProgressBaseline();
virtual int GetTextBaseline();
int PixelsFromDp(int dp) const;
virtual int GetAnimationBaseline();
virtual int GetProgressBaseline();
virtual int GetTextBaseline();
virtual void DrawHorizontalRule(int* y);
virtual void DrawHighlightBar(int x, int y, int width, int height) const;
virtual void DrawTextLine(int x, int* y, const char* line, bool bold) const;
void DrawTextLines(int x, int* y, const char* const* lines) const;
virtual void DrawHorizontalRule(int* y);
virtual void DrawHighlightBar(int x, int y, int width, int height) const;
virtual void DrawTextLine(int x, int* y, const char* line, bool bold) const;
void DrawTextLines(int x, int* y, const char* const* lines) const;
};
#endif // RECOVERY_UI_H

336
ui.cpp
View file

@ -71,23 +71,23 @@ RecoveryUI::RecoveryUI()
}
void RecoveryUI::OnKeyDetected(int key_code) {
if (key_code == KEY_POWER) {
has_power_key = true;
} else if (key_code == KEY_DOWN || key_code == KEY_VOLUMEDOWN) {
has_down_key = true;
} else if (key_code == KEY_UP || key_code == KEY_VOLUMEUP) {
has_up_key = true;
}
if (key_code == KEY_POWER) {
has_power_key = true;
} else if (key_code == KEY_DOWN || key_code == KEY_VOLUMEDOWN) {
has_down_key = true;
} else if (key_code == KEY_UP || key_code == KEY_VOLUMEUP) {
has_up_key = true;
}
}
// Reads input events, handles special hot keys, and adds to the key queue.
static void* InputThreadLoop(void*) {
while (true) {
if (!ev_wait(-1)) {
ev_dispatch();
}
while (true) {
if (!ev_wait(-1)) {
ev_dispatch();
}
return nullptr;
}
return nullptr;
}
bool RecoveryUI::InitScreensaver() {
@ -141,39 +141,39 @@ bool RecoveryUI::Init(const std::string& locale) {
}
int RecoveryUI::OnInputEvent(int fd, uint32_t epevents) {
struct input_event ev;
if (ev_get_input(fd, epevents, &ev) == -1) {
return -1;
}
if (ev.type == EV_SYN) {
return 0;
} else if (ev.type == EV_REL) {
if (ev.code == REL_Y) {
// accumulate the up or down motion reported by
// the trackball. When it exceeds a threshold
// (positive or negative), fake an up/down
// key event.
rel_sum += ev.value;
if (rel_sum > 3) {
ProcessKey(KEY_DOWN, 1); // press down key
ProcessKey(KEY_DOWN, 0); // and release it
rel_sum = 0;
} else if (rel_sum < -3) {
ProcessKey(KEY_UP, 1); // press up key
ProcessKey(KEY_UP, 0); // and release it
rel_sum = 0;
}
}
} else {
rel_sum = 0;
}
if (ev.type == EV_KEY && ev.code <= KEY_MAX) {
ProcessKey(ev.code, ev.value);
}
struct input_event ev;
if (ev_get_input(fd, epevents, &ev) == -1) {
return -1;
}
if (ev.type == EV_SYN) {
return 0;
} else if (ev.type == EV_REL) {
if (ev.code == REL_Y) {
// accumulate the up or down motion reported by
// the trackball. When it exceeds a threshold
// (positive or negative), fake an up/down
// key event.
rel_sum += ev.value;
if (rel_sum > 3) {
ProcessKey(KEY_DOWN, 1); // press down key
ProcessKey(KEY_DOWN, 0); // and release it
rel_sum = 0;
} else if (rel_sum < -3) {
ProcessKey(KEY_UP, 1); // press up key
ProcessKey(KEY_UP, 0); // and release it
rel_sum = 0;
}
}
} else {
rel_sum = 0;
}
if (ev.type == EV_KEY && ev.code <= KEY_MAX) {
ProcessKey(ev.code, ev.value);
}
return 0;
}
// Process a key-up or -down event. A key is "registered" when it is
@ -189,82 +189,84 @@ int RecoveryUI::OnInputEvent(int fd, uint32_t epevents) {
//
// updown == 1 for key down events; 0 for key up events
void RecoveryUI::ProcessKey(int key_code, int updown) {
bool register_key = false;
bool long_press = false;
bool reboot_enabled;
bool register_key = false;
bool long_press = false;
bool reboot_enabled;
pthread_mutex_lock(&key_queue_mutex);
key_pressed[key_code] = updown;
if (updown) {
++key_down_count;
key_last_down = key_code;
key_long_press = false;
key_timer_t* info = new key_timer_t;
info->ui = this;
info->key_code = key_code;
info->count = key_down_count;
pthread_t thread;
pthread_create(&thread, nullptr, &RecoveryUI::time_key_helper, info);
pthread_detach(thread);
} else {
if (key_last_down == key_code) {
long_press = key_long_press;
register_key = true;
}
key_last_down = -1;
pthread_mutex_lock(&key_queue_mutex);
key_pressed[key_code] = updown;
if (updown) {
++key_down_count;
key_last_down = key_code;
key_long_press = false;
key_timer_t* info = new key_timer_t;
info->ui = this;
info->key_code = key_code;
info->count = key_down_count;
pthread_t thread;
pthread_create(&thread, nullptr, &RecoveryUI::time_key_helper, info);
pthread_detach(thread);
} else {
if (key_last_down == key_code) {
long_press = key_long_press;
register_key = true;
}
reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
key_last_down = -1;
}
reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
if (register_key) {
switch (CheckKey(key_code, long_press)) {
case RecoveryUI::IGNORE:
break;
if (register_key) {
switch (CheckKey(key_code, long_press)) {
case RecoveryUI::IGNORE:
break;
case RecoveryUI::TOGGLE:
ShowText(!IsTextVisible());
break;
case RecoveryUI::TOGGLE:
ShowText(!IsTextVisible());
break;
case RecoveryUI::REBOOT:
if (reboot_enabled) {
reboot("reboot,");
while (true) { pause(); }
}
break;
case RecoveryUI::ENQUEUE:
EnqueueKey(key_code);
break;
case RecoveryUI::REBOOT:
if (reboot_enabled) {
reboot("reboot,");
while (true) {
pause();
}
}
break;
case RecoveryUI::ENQUEUE:
EnqueueKey(key_code);
break;
}
}
}
void* RecoveryUI::time_key_helper(void* cookie) {
key_timer_t* info = static_cast<key_timer_t*>(cookie);
info->ui->time_key(info->key_code, info->count);
delete info;
return nullptr;
key_timer_t* info = static_cast<key_timer_t*>(cookie);
info->ui->time_key(info->key_code, info->count);
delete info;
return nullptr;
}
void RecoveryUI::time_key(int key_code, int count) {
usleep(750000); // 750 ms == "long"
bool long_press = false;
pthread_mutex_lock(&key_queue_mutex);
if (key_last_down == key_code && key_down_count == count) {
long_press = key_long_press = true;
}
pthread_mutex_unlock(&key_queue_mutex);
if (long_press) KeyLongPress(key_code);
usleep(750000); // 750 ms == "long"
bool long_press = false;
pthread_mutex_lock(&key_queue_mutex);
if (key_last_down == key_code && key_down_count == count) {
long_press = key_long_press = true;
}
pthread_mutex_unlock(&key_queue_mutex);
if (long_press) KeyLongPress(key_code);
}
void RecoveryUI::EnqueueKey(int key_code) {
pthread_mutex_lock(&key_queue_mutex);
const int queue_max = sizeof(key_queue) / sizeof(key_queue[0]);
if (key_queue_len < queue_max) {
key_queue[key_queue_len++] = key_code;
pthread_cond_signal(&key_queue_cond);
}
pthread_mutex_unlock(&key_queue_mutex);
pthread_mutex_lock(&key_queue_mutex);
const int queue_max = sizeof(key_queue) / sizeof(key_queue[0]);
if (key_queue_len < queue_max) {
key_queue[key_queue_len++] = key_code;
pthread_cond_signal(&key_queue_cond);
}
pthread_mutex_unlock(&key_queue_mutex);
}
int RecoveryUI::WaitKey() {
@ -330,98 +332,96 @@ int RecoveryUI::WaitKey() {
}
bool RecoveryUI::IsUsbConnected() {
int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
if (fd < 0) {
printf("failed to open /sys/class/android_usb/android0/state: %s\n",
strerror(errno));
return 0;
}
int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
if (fd < 0) {
printf("failed to open /sys/class/android_usb/android0/state: %s\n", strerror(errno));
return 0;
}
char buf;
// USB is connected if android_usb state is CONNECTED or CONFIGURED.
int connected = (TEMP_FAILURE_RETRY(read(fd, &buf, 1)) == 1) && (buf == 'C');
if (close(fd) < 0) {
printf("failed to close /sys/class/android_usb/android0/state: %s\n",
strerror(errno));
}
return connected;
char buf;
// USB is connected if android_usb state is CONNECTED or CONFIGURED.
int connected = (TEMP_FAILURE_RETRY(read(fd, &buf, 1)) == 1) && (buf == 'C');
if (close(fd) < 0) {
printf("failed to close /sys/class/android_usb/android0/state: %s\n", strerror(errno));
}
return connected;
}
bool RecoveryUI::IsKeyPressed(int key) {
pthread_mutex_lock(&key_queue_mutex);
int pressed = key_pressed[key];
pthread_mutex_unlock(&key_queue_mutex);
return pressed;
pthread_mutex_lock(&key_queue_mutex);
int pressed = key_pressed[key];
pthread_mutex_unlock(&key_queue_mutex);
return pressed;
}
bool RecoveryUI::IsLongPress() {
pthread_mutex_lock(&key_queue_mutex);
bool result = key_long_press;
pthread_mutex_unlock(&key_queue_mutex);
return result;
pthread_mutex_lock(&key_queue_mutex);
bool result = key_long_press;
pthread_mutex_unlock(&key_queue_mutex);
return result;
}
bool RecoveryUI::HasThreeButtons() {
return has_power_key && has_up_key && has_down_key;
return has_power_key && has_up_key && has_down_key;
}
void RecoveryUI::FlushKeys() {
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
pthread_mutex_unlock(&key_queue_mutex);
pthread_mutex_lock(&key_queue_mutex);
key_queue_len = 0;
pthread_mutex_unlock(&key_queue_mutex);
}
RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
pthread_mutex_lock(&key_queue_mutex);
key_long_press = false;
pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display.
if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}
} else {
// Otherwise long press of any button toggles to the text display,
// and there's no way to toggle back (but that's pretty useless anyway).
if (is_long_press && !IsTextVisible()) {
return TOGGLE;
}
// Also, for button-limited devices, a long press is translated to KEY_ENTER.
if (is_long_press && IsTextVisible()) {
EnqueueKey(KEY_ENTER);
return IGNORE;
}
}
// Press power seven times in a row to reboot.
if (key == KEY_POWER) {
pthread_mutex_lock(&key_queue_mutex);
key_long_press = false;
bool reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
// If we have power and volume up keys, that chord is the signal to toggle the text display.
if (HasThreeButtons()) {
if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
return TOGGLE;
}
} else {
// Otherwise long press of any button toggles to the text display,
// and there's no way to toggle back (but that's pretty useless anyway).
if (is_long_press && !IsTextVisible()) {
return TOGGLE;
}
// Also, for button-limited devices, a long press is translated to KEY_ENTER.
if (is_long_press && IsTextVisible()) {
EnqueueKey(KEY_ENTER);
return IGNORE;
}
if (reboot_enabled) {
++consecutive_power_keys;
if (consecutive_power_keys >= 7) {
return REBOOT;
}
}
} else {
consecutive_power_keys = 0;
}
// Press power seven times in a row to reboot.
if (key == KEY_POWER) {
pthread_mutex_lock(&key_queue_mutex);
bool reboot_enabled = enable_reboot;
pthread_mutex_unlock(&key_queue_mutex);
if (reboot_enabled) {
++consecutive_power_keys;
if (consecutive_power_keys >= 7) {
return REBOOT;
}
}
} else {
consecutive_power_keys = 0;
}
last_key = key;
return (IsTextVisible() || screensaver_state_ == ScreensaverState::OFF) ? ENQUEUE : IGNORE;
last_key = key;
return (IsTextVisible() || screensaver_state_ == ScreensaverState::OFF) ? ENQUEUE : IGNORE;
}
void RecoveryUI::KeyLongPress(int) {
}
void RecoveryUI::SetEnableReboot(bool enabled) {
pthread_mutex_lock(&key_queue_mutex);
enable_reboot = enabled;
pthread_mutex_unlock(&key_queue_mutex);
pthread_mutex_lock(&key_queue_mutex);
enable_reboot = enabled;
pthread_mutex_unlock(&key_queue_mutex);
}
void RecoveryUI::SetLocale(const std::string& new_locale) {

238
ui.h
View file

@ -25,163 +25,163 @@
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
RecoveryUI();
public:
RecoveryUI();
virtual ~RecoveryUI() { }
virtual ~RecoveryUI() {}
// Initialize the object; called before anything else. UI texts will be
// initialized according to the given locale. Returns true on success.
virtual bool Init(const std::string& locale);
// Initialize the object; called before anything else. UI texts will be
// initialized according to the given locale. Returns true on success.
virtual bool Init(const std::string& locale);
// Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) = 0;
// Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) = 0;
// Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// --- progress indicator ---
enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
virtual void SetProgressType(ProgressType determinate) = 0;
// --- progress indicator ---
enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
virtual void SetProgressType(ProgressType determinate) = 0;
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Set progress bar position (0.0 - 1.0 within the scope defined
// by the last call to ShowProgress).
virtual void SetProgress(float fraction) = 0;
// Set progress bar position (0.0 - 1.0 within the scope defined
// by the last call to ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Write a message to the on-screen log (shown if the user has
// toggled on the text display). Print() will also dump the message
// to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
// Write a message to the on-screen log (shown if the user has
// toggled on the text display). Print() will also dump the message
// to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void ShowFile(const char* filename) = 0;
virtual void ShowFile(const char* filename) = 0;
// --- key handling ---
// --- key handling ---
// Wait for a key and return it. May return -1 after timeout.
virtual int WaitKey();
// Wait for a key and return it. May return -1 after timeout.
virtual int WaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();
// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();
// Erase any queued-up keys.
virtual void FlushKeys();
// Erase any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress.
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called on each key press, even while operations are in progress.
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a
// long-press (but before the key is released). This means that
// if the key is eventually registered (released without any other
// keys being pressed in the meantime), CheckKey will be called with
// 'is_long_press' true.
virtual void KeyLongPress(int key);
// Called when a key is held down long enough to have been a
// long-press (but before the key is released). This means that
// if the key is eventually registered (released without any other
// keys being pressed in the meantime), CheckKey will be called with
// 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers
// immediate reboot of the device, regardless of what recovery is
// doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or
// disable that feature. It is enabled by default.
virtual void SetEnableReboot(bool enabled);
// Normally in recovery there's a key sequence that triggers
// immediate reboot of the device, regardless of what recovery is
// doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or
// disable that feature. It is enabled by default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
// --- menu display ---
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
virtual void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) = 0;
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
virtual void StartMenu(const char* const* headers, const char* const* items,
int initial_selection) = 0;
// Set the menu highlight to the given index, wrapping if necessary.
// Returns the actual item selected.
virtual int SelectMenu(int sel) = 0;
// Set the menu highlight to the given index, wrapping if necessary.
// Returns the actual item selected.
virtual int SelectMenu(int sel) = 0;
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
virtual void EndMenu() = 0;
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
virtual void EndMenu() = 0;
protected:
void EnqueueKey(int key_code);
protected:
void EnqueueKey(int key_code);
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
// of the max_brightness). Because the absolute values may vary across devices. These two
// values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
// screensaver.
unsigned int brightness_normal_;
unsigned int brightness_dimmed_;
// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
// of the max_brightness). Because the absolute values may vary across devices. These two
// values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
// screensaver.
unsigned int brightness_normal_;
unsigned int brightness_dimmed_;
private:
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
private:
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
int consecutive_power_keys;
int last_key;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
pthread_t input_thread_;
pthread_t input_thread_;
void OnKeyDetected(int key_code);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
void OnKeyDetected(int key_code);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
bool IsUsbConnected();
bool IsUsbConnected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
void SetLocale(const std::string&);
void SetLocale(const std::string&);
enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
ScreensaverState screensaver_state_;
// The following two contain the absolute values computed from brightness_normal_ and
// brightness_dimmed_ respectively.
unsigned int brightness_normal_value_;
unsigned int brightness_dimmed_value_;
bool InitScreensaver();
enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
ScreensaverState screensaver_state_;
// The following two contain the absolute values computed from brightness_normal_ and
// brightness_dimmed_ respectively.
unsigned int brightness_normal_value_;
unsigned int brightness_dimmed_value_;
bool InitScreensaver();
};
#endif // RECOVERY_UI_H

16
vr_ui.h
View file

@ -20,17 +20,17 @@
#include "screen_ui.h"
class VrRecoveryUI : public ScreenRecoveryUI {
public:
VrRecoveryUI();
public:
VrRecoveryUI();
protected:
// Pixel offsets to move drawing functions to visible range.
// Can vary per device depending on screen size and lens distortion.
const int kStereoOffset;
protected:
// Pixel offsets to move drawing functions to visible range.
// Can vary per device depending on screen size and lens distortion.
const int kStereoOffset;
bool InitTextParams() override;
bool InitTextParams() override;
void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
};
#endif // RECOVERY_VR_UI_H

View file

@ -45,167 +45,158 @@ static WearRecoveryUI* self = NULL;
// Return the current time as a double (including fractions of a second).
static double now() {
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec + tv.tv_usec / 1000000.0;
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec + tv.tv_usec / 1000000.0;
}
WearRecoveryUI::WearRecoveryUI() :
progress_bar_y(259),
outer_height(0),
outer_width(0),
menu_unusable_rows(0) {
intro_frames = 22;
loop_frames = 60;
animation_fps = 30;
WearRecoveryUI::WearRecoveryUI()
: progress_bar_y(259), outer_height(0), outer_width(0), menu_unusable_rows(0) {
intro_frames = 22;
loop_frames = 60;
animation_fps = 30;
for (size_t i = 0; i < 5; i++)
backgroundIcon[i] = NULL;
for (size_t i = 0; i < 5; i++) backgroundIcon[i] = NULL;
self = this;
self = this;
}
int WearRecoveryUI::GetProgressBaseline() {
return progress_bar_y;
return progress_bar_y;
}
// Draw background frame on the screen. Does not flip pages.
// Should only be called with updateMutex locked.
// TODO merge drawing routines with screen_ui
void WearRecoveryUI::draw_background_locked()
{
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
void WearRecoveryUI::draw_background_locked() {
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
if (currentIcon != NONE) {
GRSurface* surface;
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
if (!intro_done) {
surface = introFrames[current_frame];
} else {
surface = loopFrames[current_frame];
}
}
else {
surface = backgroundIcon[currentIcon];
}
int width = gr_get_width(surface);
int height = gr_get_height(surface);
int x = (gr_fb_width() - width) / 2;
int y = (gr_fb_height() - height) / 2;
gr_blit(surface, 0, 0, width, height, x, y);
if (currentIcon != NONE) {
GRSurface* surface;
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
if (!intro_done) {
surface = introFrames[current_frame];
} else {
surface = loopFrames[current_frame];
}
} else {
surface = backgroundIcon[currentIcon];
}
int width = gr_get_width(surface);
int height = gr_get_height(surface);
int x = (gr_fb_width() - width) / 2;
int y = (gr_fb_height() - height) / 2;
gr_blit(surface, 0, 0, width, height, x, y);
}
}
static const char* HEADERS[] = {
"Swipe up/down to move.",
"Swipe left/right to select.",
"",
NULL
"Swipe up/down to move.",
"Swipe left/right to select.",
"",
NULL
};
// TODO merge drawing routines with screen_ui
void WearRecoveryUI::draw_screen_locked()
{
char cur_selection_str[50];
void WearRecoveryUI::draw_screen_locked() {
char cur_selection_str[50];
draw_background_locked();
if (!show_text) {
draw_foreground_locked();
} else {
SetColor(TEXT_FILL);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
draw_background_locked();
if (!show_text) {
draw_foreground_locked();
} else {
SetColor(TEXT_FILL);
gr_fill(0, 0, gr_fb_width(), gr_fb_height());
int y = outer_height;
int x = outer_width;
if (show_menu) {
std::string recovery_fingerprint =
android::base::GetProperty("ro.bootimage.build.fingerprint", "");
SetColor(HEADER);
DrawTextLine(x + 4, &y, "Android Recovery", true);
for (auto& chunk: android::base::Split(recovery_fingerprint, ":")) {
DrawTextLine(x +4, &y, chunk.c_str(), false);
}
int y = outer_height;
int x = outer_width;
if (show_menu) {
std::string recovery_fingerprint =
android::base::GetProperty("ro.bootimage.build.fingerprint", "");
SetColor(HEADER);
DrawTextLine(x + 4, &y, "Android Recovery", true);
for (auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
DrawTextLine(x + 4, &y, chunk.c_str(), false);
}
// This is actually the help strings.
DrawTextLines(x + 4, &y, HEADERS);
SetColor(HEADER);
DrawTextLines(x + 4, &y, menu_headers_);
// This is actually the help strings.
DrawTextLines(x + 4, &y, HEADERS);
SetColor(HEADER);
DrawTextLines(x + 4, &y, menu_headers_);
// Show the current menu item number in relation to total number if
// items don't fit on the screen.
if (menu_items > menu_end - menu_start) {
sprintf(cur_selection_str, "Current item: %d/%d", menu_sel + 1, menu_items);
gr_text(gr_sys_font(), x+4, y, cur_selection_str, 1);
y += char_height_+4;
}
// Show the current menu item number in relation to total number if
// items don't fit on the screen.
if (menu_items > menu_end - menu_start) {
sprintf(cur_selection_str, "Current item: %d/%d", menu_sel + 1, menu_items);
gr_text(gr_sys_font(), x + 4, y, cur_selection_str, 1);
y += char_height_ + 4;
}
// Menu begins here
SetColor(MENU);
// Menu begins here
SetColor(MENU);
for (int i = menu_start; i < menu_end; ++i) {
if (i == menu_sel) {
// draw the highlight bar
SetColor(MENU_SEL_BG);
gr_fill(x, y-2, gr_fb_width()-x, y+char_height_+2);
// white text of selected item
SetColor(MENU_SEL_FG);
if (menu_[i][0]) {
gr_text(gr_sys_font(), x + 4, y, menu_[i], 1);
}
SetColor(MENU);
} else if (menu_[i][0]) {
gr_text(gr_sys_font(), x + 4, y, menu_[i], 0);
}
y += char_height_+4;
}
SetColor(MENU);
y += 4;
gr_fill(0, y, gr_fb_width(), y+2);
y += 4;
}
SetColor(LOG);
// display from the bottom up, until we hit the top of the
// screen, the bottom of the menu, or we've displayed the
// entire text buffer.
int ty;
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - char_height_ - outer_height;
ty > y + 2 && count < text_rows_;
ty -= char_height_, ++count) {
gr_text(gr_sys_font(), x+4, ty, text_[row], 0);
--row;
if (row < 0) row = text_rows_ - 1;
for (int i = menu_start; i < menu_end; ++i) {
if (i == menu_sel) {
// draw the highlight bar
SetColor(MENU_SEL_BG);
gr_fill(x, y - 2, gr_fb_width() - x, y + char_height_ + 2);
// white text of selected item
SetColor(MENU_SEL_FG);
if (menu_[i][0]) {
gr_text(gr_sys_font(), x + 4, y, menu_[i], 1);
}
SetColor(MENU);
} else if (menu_[i][0]) {
gr_text(gr_sys_font(), x + 4, y, menu_[i], 0);
}
y += char_height_ + 4;
}
SetColor(MENU);
y += 4;
gr_fill(0, y, gr_fb_width(), y + 2);
y += 4;
}
SetColor(LOG);
// display from the bottom up, until we hit the top of the
// screen, the bottom of the menu, or we've displayed the
// entire text buffer.
int ty;
int row = (text_top_ + text_rows_ - 1) % text_rows_;
size_t count = 0;
for (int ty = gr_fb_height() - char_height_ - outer_height; ty > y + 2 && count < text_rows_;
ty -= char_height_, ++count) {
gr_text(gr_sys_font(), x + 4, ty, text_[row], 0);
--row;
if (row < 0) row = text_rows_ - 1;
}
}
}
// TODO merge drawing routines with screen_ui
void WearRecoveryUI::update_progress_locked() {
draw_screen_locked();
gr_flip();
draw_screen_locked();
gr_flip();
}
bool WearRecoveryUI::InitTextParams() {
if (!ScreenRecoveryUI::InitTextParams()) {
return false;
}
if (!ScreenRecoveryUI::InitTextParams()) {
return false;
}
text_cols_ = (gr_fb_width() - (outer_width * 2)) / char_width_;
text_cols_ = (gr_fb_width() - (outer_width * 2)) / char_width_;
if (text_rows_ > kMaxRows) text_rows_ = kMaxRows;
if (text_cols_ > kMaxCols) text_cols_ = kMaxCols;
if (text_rows_ > kMaxRows) text_rows_ = kMaxRows;
if (text_cols_ > kMaxCols) text_cols_ = kMaxCols;
visible_text_rows = (gr_fb_height() - (outer_height * 2)) / char_height_;
return true;
visible_text_rows = (gr_fb_height() - (outer_height * 2)) / char_height_;
return true;
}
bool WearRecoveryUI::Init(const std::string& locale) {
@ -222,7 +213,8 @@ bool WearRecoveryUI::Init(const std::string& locale) {
return true;
}
void WearRecoveryUI::SetStage(int current, int max) {}
void WearRecoveryUI::SetStage(int current, int max) {
}
void WearRecoveryUI::Print(const char* fmt, ...) {
char buf[256];
@ -252,165 +244,164 @@ void WearRecoveryUI::Print(const char* fmt, ...) {
pthread_mutex_unlock(&updateMutex);
}
void WearRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
void WearRecoveryUI::StartMenu(const char* const* headers, const char* const* items,
int initial_selection) {
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
menu_headers_ = headers;
size_t i = 0;
// "i < text_rows_" is removed from the loop termination condition,
// which is different from the one in ScreenRecoveryUI::StartMenu().
// Because WearRecoveryUI supports scrollable menu, it's fine to have
// more entries than text_rows_. The menu may be truncated otherwise.
// Bug: 23752519
for (; items[i] != nullptr; i++) {
strncpy(menu_[i], items[i], text_cols_ - 1);
menu_[i][text_cols_ - 1] = '\0';
}
menu_items = i;
show_menu = true;
menu_sel = initial_selection;
menu_start = 0;
menu_end = visible_text_rows - 1 - menu_unusable_rows;
if (menu_items <= menu_end)
menu_end = menu_items;
update_screen_locked();
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
menu_headers_ = headers;
size_t i = 0;
// "i < text_rows_" is removed from the loop termination condition,
// which is different from the one in ScreenRecoveryUI::StartMenu().
// Because WearRecoveryUI supports scrollable menu, it's fine to have
// more entries than text_rows_. The menu may be truncated otherwise.
// Bug: 23752519
for (; items[i] != nullptr; i++) {
strncpy(menu_[i], items[i], text_cols_ - 1);
menu_[i][text_cols_ - 1] = '\0';
}
pthread_mutex_unlock(&updateMutex);
menu_items = i;
show_menu = true;
menu_sel = initial_selection;
menu_start = 0;
menu_end = visible_text_rows - 1 - menu_unusable_rows;
if (menu_items <= menu_end) menu_end = menu_items;
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}
int WearRecoveryUI::SelectMenu(int sel) {
int old_sel;
pthread_mutex_lock(&updateMutex);
if (show_menu) {
old_sel = menu_sel;
menu_sel = sel;
if (menu_sel < 0) menu_sel = 0;
if (menu_sel >= menu_items) menu_sel = menu_items-1;
if (menu_sel < menu_start) {
menu_start--;
menu_end--;
} else if (menu_sel >= menu_end && menu_sel < menu_items) {
menu_end++;
menu_start++;
}
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
int old_sel;
pthread_mutex_lock(&updateMutex);
if (show_menu) {
old_sel = menu_sel;
menu_sel = sel;
if (menu_sel < 0) menu_sel = 0;
if (menu_sel >= menu_items) menu_sel = menu_items - 1;
if (menu_sel < menu_start) {
menu_start--;
menu_end--;
} else if (menu_sel >= menu_end && menu_sel < menu_items) {
menu_end++;
menu_start++;
}
pthread_mutex_unlock(&updateMutex);
return sel;
sel = menu_sel;
if (menu_sel != old_sel) update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
return sel;
}
void WearRecoveryUI::ShowFile(FILE* fp) {
std::vector<off_t> offsets;
offsets.push_back(ftello(fp));
ClearText();
std::vector<off_t> offsets;
offsets.push_back(ftello(fp));
ClearText();
struct stat sb;
fstat(fileno(fp), &sb);
struct stat sb;
fstat(fileno(fp), &sb);
bool show_prompt = false;
while (true) {
if (show_prompt) {
Print("--(%d%% of %d bytes)--",
static_cast<int>(100 * (double(ftello(fp)) / double(sb.st_size))),
static_cast<int>(sb.st_size));
Redraw();
while (show_prompt) {
show_prompt = false;
int key = WaitKey();
if (key == KEY_POWER || key == KEY_ENTER) {
return;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
if (offsets.size() <= 1) {
show_prompt = true;
} else {
offsets.pop_back();
fseek(fp, offsets.back(), SEEK_SET);
}
} else {
if (feof(fp)) {
return;
}
offsets.push_back(ftello(fp));
}
}
ClearText();
}
int ch = getc(fp);
if (ch == EOF) {
text_row_ = text_top_ = text_rows_ - 2;
bool show_prompt = false;
while (true) {
if (show_prompt) {
Print("--(%d%% of %d bytes)--",
static_cast<int>(100 * (double(ftello(fp)) / double(sb.st_size))),
static_cast<int>(sb.st_size));
Redraw();
while (show_prompt) {
show_prompt = false;
int key = WaitKey();
if (key == KEY_POWER || key == KEY_ENTER) {
return;
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
if (offsets.size() <= 1) {
show_prompt = true;
} else {
offsets.pop_back();
fseek(fp, offsets.back(), SEEK_SET);
}
} else {
PutChar(ch);
if (text_col_ == 0 && text_row_ >= text_rows_ - 2) {
text_top_ = text_row_;
show_prompt = true;
}
if (feof(fp)) {
return;
}
offsets.push_back(ftello(fp));
}
}
ClearText();
}
int ch = getc(fp);
if (ch == EOF) {
text_row_ = text_top_ = text_rows_ - 2;
show_prompt = true;
} else {
PutChar(ch);
if (text_col_ == 0 && text_row_ >= text_rows_ - 2) {
text_top_ = text_row_;
show_prompt = true;
}
}
}
}
void WearRecoveryUI::PutChar(char ch) {
pthread_mutex_lock(&updateMutex);
if (ch != '\n') text_[text_row_][text_col_++] = ch;
if (ch == '\n' || text_col_ >= text_cols_) {
text_col_ = 0;
++text_row_;
}
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
if (ch != '\n') text_[text_row_][text_col_++] = ch;
if (ch == '\n' || text_col_ >= text_cols_) {
text_col_ = 0;
++text_row_;
}
pthread_mutex_unlock(&updateMutex);
}
void WearRecoveryUI::ShowFile(const char* filename) {
FILE* fp = fopen_path(filename, "re");
if (fp == nullptr) {
Print(" Unable to open %s: %s\n", filename, strerror(errno));
return;
}
ShowFile(fp);
fclose(fp);
FILE* fp = fopen_path(filename, "re");
if (fp == nullptr) {
Print(" Unable to open %s: %s\n", filename, strerror(errno));
return;
}
ShowFile(fp);
fclose(fp);
}
void WearRecoveryUI::ClearText() {
pthread_mutex_lock(&updateMutex);
text_col_ = 0;
text_row_ = 0;
text_top_ = 1;
for (size_t i = 0; i < text_rows_; ++i) {
memset(text_[i], 0, text_cols_ + 1);
}
pthread_mutex_unlock(&updateMutex);
pthread_mutex_lock(&updateMutex);
text_col_ = 0;
text_row_ = 0;
text_top_ = 1;
for (size_t i = 0; i < text_rows_; ++i) {
memset(text_[i], 0, text_cols_ + 1);
}
pthread_mutex_unlock(&updateMutex);
}
void WearRecoveryUI::PrintOnScreenOnly(const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
PrintV(fmt, false, ap);
va_end(ap);
va_list ap;
va_start(ap, fmt);
PrintV(fmt, false, ap);
va_end(ap);
}
void WearRecoveryUI::PrintV(const char* fmt, bool copy_to_stdout, va_list ap) {
std::string str;
android::base::StringAppendV(&str, fmt, ap);
std::string str;
android::base::StringAppendV(&str, fmt, ap);
if (copy_to_stdout) {
fputs(str.c_str(), stdout);
}
if (copy_to_stdout) {
fputs(str.c_str(), stdout);
}
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
for (const char* ptr = str.c_str(); *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col_ >= text_cols_) {
text_[text_row_][text_col_] = '\0';
text_col_ = 0;
text_row_ = (text_row_ + 1) % text_rows_;
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
if (*ptr != '\n') text_[text_row_][text_col_++] = *ptr;
}
pthread_mutex_lock(&updateMutex);
if (text_rows_ > 0 && text_cols_ > 0) {
for (const char* ptr = str.c_str(); *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col_ >= text_cols_) {
text_[text_row_][text_col_] = '\0';
update_screen_locked();
text_col_ = 0;
text_row_ = (text_row_ + 1) % text_rows_;
if (text_row_ == text_top_) text_top_ = (text_top_ + 1) % text_rows_;
}
if (*ptr != '\n') text_[text_row_][text_col_++] = *ptr;
}
pthread_mutex_unlock(&updateMutex);
text_[text_row_][text_col_] = '\0';
update_screen_locked();
}
pthread_mutex_unlock(&updateMutex);
}

View file

@ -22,64 +22,64 @@
#include <string>
class WearRecoveryUI : public ScreenRecoveryUI {
public:
WearRecoveryUI();
public:
WearRecoveryUI();
bool Init(const std::string& locale) override;
bool Init(const std::string& locale) override;
void SetStage(int current, int max) override;
void SetStage(int current, int max) override;
// printing messages
void Print(const char* fmt, ...) override;
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const char* filename) override;
void ShowFile(FILE* fp) override;
// printing messages
void Print(const char* fmt, ...) override;
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const char* filename) override;
void ShowFile(FILE* fp) override;
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) override;
int SelectMenu(int sel) override;
// menu display
void StartMenu(const char* const* headers, const char* const* items,
int initial_selection) override;
int SelectMenu(int sel) override;
protected:
// progress bar vertical position, it's centered horizontally
int progress_bar_y;
protected:
// progress bar vertical position, it's centered horizontally
int progress_bar_y;
// outer of window
int outer_height, outer_width;
// outer of window
int outer_height, outer_width;
// Unusable rows when displaying the recovery menu, including the lines
// for headers (Android Recovery, build id and etc) and the bottom lines
// that may otherwise go out of the screen.
int menu_unusable_rows;
// Unusable rows when displaying the recovery menu, including the lines
// for headers (Android Recovery, build id and etc) and the bottom lines
// that may otherwise go out of the screen.
int menu_unusable_rows;
int GetProgressBaseline() override;
int GetProgressBaseline() override;
bool InitTextParams() override;
bool InitTextParams() override;
void update_progress_locked() override;
void update_progress_locked() override;
void PrintV(const char*, bool, va_list) override;
void PrintV(const char*, bool, va_list) override;
private:
GRSurface* backgroundIcon[5];
private:
GRSurface* backgroundIcon[5];
static const int kMaxCols = 96;
static const int kMaxRows = 96;
static const int kMaxCols = 96;
static const int kMaxRows = 96;
// Number of text rows seen on screen
int visible_text_rows;
// Number of text rows seen on screen
int visible_text_rows;
const char* const* menu_headers_;
int menu_start, menu_end;
const char* const* menu_headers_;
int menu_start, menu_end;
pthread_t progress_t;
pthread_t progress_t;
void draw_background_locked() override;
void draw_screen_locked() override;
void draw_progress_locked();
void draw_background_locked() override;
void draw_screen_locked() override;
void draw_progress_locked();
void PutChar(char);
void ClearText();
void PutChar(char);
void ClearText();
};
#endif // RECOVERY_WEAR_UI_H