Merge "Create a new function to return the help message for menu"
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commit
5d9f963e4e
4 changed files with 19 additions and 12 deletions
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@ -286,6 +286,9 @@ class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
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// selected.
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virtual int SelectMenu(int sel);
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// Returns the help message displayed on top of the menu.
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virtual std::vector<std::string> GetMenuHelpMessage() const;
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virtual void draw_background_locked();
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virtual void draw_foreground_locked();
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virtual void draw_screen_locked();
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@ -118,7 +118,7 @@ class RecoveryUI {
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// Returns true if you have the volume up/down and power trio typical of phones and tablets, false
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// otherwise.
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virtual bool HasThreeButtons();
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virtual bool HasThreeButtons() const;
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// Returns true if it has a power key.
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virtual bool HasPowerKey() const;
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@ -673,6 +673,19 @@ void ScreenRecoveryUI::SetTitle(const std::vector<std::string>& lines) {
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title_lines_ = lines;
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}
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std::vector<std::string> ScreenRecoveryUI::GetMenuHelpMessage() const {
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// clang-format off
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static std::vector<std::string> REGULAR_HELP{
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"Use volume up/down and power.",
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};
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static std::vector<std::string> LONG_PRESS_HELP{
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"Any button cycles highlight.",
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"Long-press activates.",
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};
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// clang-format on
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return HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP;
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}
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// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
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// locked.
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void ScreenRecoveryUI::draw_screen_locked() {
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@ -685,16 +698,7 @@ void ScreenRecoveryUI::draw_screen_locked() {
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gr_color(0, 0, 0, 255);
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gr_clear();
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// clang-format off
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static std::vector<std::string> REGULAR_HELP{
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"Use volume up/down and power.",
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};
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static std::vector<std::string> LONG_PRESS_HELP{
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"Any button cycles highlight.",
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"Long-press activates.",
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};
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// clang-format on
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draw_menu_and_text_buffer_locked(HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
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draw_menu_and_text_buffer_locked(GetMenuHelpMessage());
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}
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// Draws the menu and text buffer on the screen. Should only be called with updateMutex locked.
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@ -528,7 +528,7 @@ bool RecoveryUI::IsLongPress() {
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return result;
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}
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bool RecoveryUI::HasThreeButtons() {
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bool RecoveryUI::HasThreeButtons() const {
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return has_power_key && has_up_key && has_down_key;
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}
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