Move file paging into ScreenRecoveryUI.
This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
This commit is contained in:
parent
fbde407e4c
commit
8de52078a4
5 changed files with 104 additions and 95 deletions
63
recovery.cpp
63
recovery.cpp
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@ -84,9 +84,6 @@ static const char *LAST_KMSG_FILE = "/cache/recovery/last_kmsg";
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#define KEEP_LOG_COUNT 10
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// Number of lines per page when displaying a file on screen
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#define LINES_PER_PAGE 30
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RecoveryUI* ui = NULL;
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char* locale = NULL;
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char recovery_version[PROPERTY_VALUE_MAX+1];
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@ -737,58 +734,6 @@ static bool wipe_cache(bool should_confirm, Device* device) {
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}
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}
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static void file_to_ui(const char* fn) {
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FILE *fp = fopen_path(fn, "re");
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if (fp == NULL) {
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ui->Print(" Unable to open %s: %s\n", fn, strerror(errno));
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return;
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}
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char line[1024];
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int ct = 0;
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int key = 0;
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redirect_stdio("/dev/null");
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while(fgets(line, sizeof(line), fp) != NULL) {
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ui->Print("%s", line);
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ct++;
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if (ct % LINES_PER_PAGE == 0) {
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// give the user time to glance at the entries
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key = ui->WaitKey();
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if (key == KEY_POWER) {
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break;
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}
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if (key == KEY_VOLUMEUP) {
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// Go back by seeking to the beginning and dumping ct - n
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// lines. It's ugly, but this way we don't need to store
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// the previous offsets. The files we're dumping here aren't
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// expected to be very large.
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int i;
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ct -= 2 * LINES_PER_PAGE;
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if (ct < 0) {
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ct = 0;
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}
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fseek(fp, 0, SEEK_SET);
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for (i = 0; i < ct; i++) {
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fgets(line, sizeof(line), fp);
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}
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ui->Print("^^^^^^^^^^\n");
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}
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}
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}
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// If the user didn't abort, then give the user time to glance at
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// the end of the log, sorry, no rewind here
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if (key != KEY_POWER) {
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ui->Print("\n--END-- (press any key)\n");
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ui->WaitKey();
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}
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redirect_stdio(TEMPORARY_LOG_FILE);
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fclose(fp);
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}
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static void choose_recovery_file(Device* device) {
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unsigned int i;
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unsigned int n;
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@ -823,10 +768,14 @@ static void choose_recovery_file(Device* device) {
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const char* headers[] = { "Select file to view", "", NULL };
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while(1) {
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while (true) {
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int chosen_item = get_menu_selection(headers, entries, 1, 0, device);
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if (chosen_item == 0) break;
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file_to_ui(entries[chosen_item]);
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// TODO: do we need to redirect? ShowFile could just avoid writing to stdio.
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redirect_stdio("/dev/null");
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ui->ShowFile(entries[chosen_item]);
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redirect_stdio(TEMPORARY_LOG_FILE);
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}
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for (i = 0; i < (sizeof(entries) / sizeof(*entries)); i++) {
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119
screen_ui.cpp
119
screen_ui.cpp
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@ -86,8 +86,7 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
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// Clear the screen and draw the currently selected background icon (if any).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_background_locked(Icon icon)
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{
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void ScreenRecoveryUI::draw_background_locked(Icon icon) {
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_clear();
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@ -132,8 +131,7 @@ void ScreenRecoveryUI::draw_background_locked(Icon icon)
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// Draw the progress bar (if any) on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_progress_locked()
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{
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void ScreenRecoveryUI::draw_progress_locked() {
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if (currentIcon == ERROR) return;
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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@ -204,8 +202,7 @@ void ScreenRecoveryUI::SetColor(UIElement e) {
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// Redraw everything on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_screen_locked()
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{
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void ScreenRecoveryUI::draw_screen_locked() {
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if (!show_text) {
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draw_background_locked(currentIcon);
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draw_progress_locked();
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@ -260,16 +257,14 @@ void ScreenRecoveryUI::draw_screen_locked()
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// Redraw everything on the screen and flip the screen (make it visible).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_screen_locked()
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{
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void ScreenRecoveryUI::update_screen_locked() {
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draw_screen_locked();
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gr_flip();
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}
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// Updates only the progress bar, if possible, otherwise redraws the screen.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_progress_locked()
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{
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void ScreenRecoveryUI::update_progress_locked() {
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if (show_text || !pagesIdentical) {
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draw_screen_locked(); // Must redraw the whole screen
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pagesIdentical = true;
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@ -354,8 +349,7 @@ static char** Alloc2d(size_t rows, size_t cols) {
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return result;
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}
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void ScreenRecoveryUI::Init()
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{
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void ScreenRecoveryUI::Init() {
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gr_init();
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gr_font_size(&char_width, &char_height);
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@ -416,8 +410,7 @@ void ScreenRecoveryUI::SetLocale(const char* new_locale) {
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}
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}
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void ScreenRecoveryUI::SetBackground(Icon icon)
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{
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void ScreenRecoveryUI::SetBackground(Icon icon) {
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pthread_mutex_lock(&updateMutex);
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currentIcon = icon;
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@ -426,8 +419,7 @@ void ScreenRecoveryUI::SetBackground(Icon icon)
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgressType(ProgressType type)
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{
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void ScreenRecoveryUI::SetProgressType(ProgressType type) {
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pthread_mutex_lock(&updateMutex);
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if (progressBarType != type) {
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progressBarType = type;
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@ -439,8 +431,7 @@ void ScreenRecoveryUI::SetProgressType(ProgressType type)
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
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{
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void ScreenRecoveryUI::ShowProgress(float portion, float seconds) {
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pthread_mutex_lock(&updateMutex);
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progressBarType = DETERMINATE;
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progressScopeStart += progressScopeSize;
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@ -452,8 +443,7 @@ void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgress(float fraction)
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{
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void ScreenRecoveryUI::SetProgress(float fraction) {
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pthread_mutex_lock(&updateMutex);
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if (fraction < 0.0) fraction = 0.0;
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if (fraction > 1.0) fraction = 1.0;
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@ -476,8 +466,7 @@ void ScreenRecoveryUI::SetStage(int current, int max) {
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::Print(const char *fmt, ...)
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{
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void ScreenRecoveryUI::Print(const char *fmt, ...) {
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char buf[256];
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va_list ap;
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va_start(ap, fmt);
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@ -486,10 +475,9 @@ void ScreenRecoveryUI::Print(const char *fmt, ...)
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fputs(buf, stdout);
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// This can get called before ui_init(), so be careful.
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pthread_mutex_lock(&updateMutex);
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if (text_rows > 0 && text_cols > 0) {
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for (char* ptr = buf; *ptr != '\0'; ++ptr) {
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for (const char* ptr = buf; *ptr != '\0'; ++ptr) {
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if (*ptr == '\n' || text_col >= text_cols) {
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text[text_row][text_col] = '\0';
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text_col = 0;
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@ -504,6 +492,75 @@ void ScreenRecoveryUI::Print(const char *fmt, ...)
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pthread_mutex_unlock(&updateMutex);
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}
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// TODO: replace this with something not line-based so we can wrap correctly without getting
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// confused about what line we're on.
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void ScreenRecoveryUI::print_no_update(const char* s) {
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pthread_mutex_lock(&updateMutex);
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if (text_rows > 0 && text_cols > 0) {
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for (const char* ptr = s; *ptr != '\0'; ++ptr) {
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if (*ptr == '\n' || text_col >= text_cols) {
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text[text_row][text_col] = '\0';
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text_col = 0;
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text_row = (text_row + 1) % text_rows;
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if (text_row == text_top) text_top = (text_top + 1) % text_rows;
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}
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if (*ptr != '\n') text[text_row][text_col++] = *ptr;
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}
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text[text_row][text_col] = '\0';
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}
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::ShowFile(const char* filename) {
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FILE* fp = fopen_path(filename, "re");
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if (fp == nullptr) {
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Print(" Unable to open %s: %s\n", filename, strerror(errno));
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return;
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}
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char line[1024];
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int ct = 0;
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int key = 0;
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while (fgets(line, sizeof(line), fp) != nullptr) {
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print_no_update(line);
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ct++;
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if (ct % text_rows == 0) {
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Redraw();
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// give the user time to glance at the entries
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key = WaitKey();
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if (key == KEY_POWER) {
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break;
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} else if (key == KEY_VOLUMEUP) {
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// Go back by seeking to the beginning and dumping ct - n
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// lines. It's ugly, but this way we don't need to store
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// the previous offsets. The files we're dumping here aren't
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// expected to be very large.
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ct -= 2 * text_rows;
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if (ct < 0) {
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ct = 0;
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}
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fseek(fp, 0, SEEK_SET);
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for (int i = 0; i < ct; i++) {
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fgets(line, sizeof(line), fp);
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}
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Print("^^^^^^^^^^\n");
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} else {
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// Next page.
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}
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}
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}
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// If the user didn't abort, then give the user time to glance at
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// the end of the log, sorry, no rewind here
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if (key != KEY_POWER) {
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Print("\n--END-- (press any key)\n");
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WaitKey();
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}
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fclose(fp);
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}
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void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
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int initial_selection) {
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pthread_mutex_lock(&updateMutex);
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@ -554,33 +611,29 @@ void ScreenRecoveryUI::EndMenu() {
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pthread_mutex_unlock(&updateMutex);
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}
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bool ScreenRecoveryUI::IsTextVisible()
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{
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bool ScreenRecoveryUI::IsTextVisible() {
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pthread_mutex_lock(&updateMutex);
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int visible = show_text;
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pthread_mutex_unlock(&updateMutex);
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return visible;
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}
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bool ScreenRecoveryUI::WasTextEverVisible()
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{
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bool ScreenRecoveryUI::WasTextEverVisible() {
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pthread_mutex_lock(&updateMutex);
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int ever_visible = show_text_ever;
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pthread_mutex_unlock(&updateMutex);
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return ever_visible;
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}
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void ScreenRecoveryUI::ShowText(bool visible)
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{
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void ScreenRecoveryUI::ShowText(bool visible) {
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pthread_mutex_lock(&updateMutex);
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show_text = visible;
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if (show_text) show_text_ever = 1;
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if (show_text) show_text_ever = true;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::Redraw()
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{
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void ScreenRecoveryUI::Redraw() {
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pthread_mutex_lock(&updateMutex);
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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@ -48,6 +48,7 @@ class ScreenRecoveryUI : public RecoveryUI {
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// printing messages
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void Print(const char* fmt, ...) __printflike(2, 3);
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void ShowFile(const char* filename);
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// menu display
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void StartMenu(const char* const * headers, const char* const * items,
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@ -80,11 +81,10 @@ class ScreenRecoveryUI : public RecoveryUI {
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the
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// progress bar)
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// true when both graphics pages are the same (except for the progress bar).
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bool pagesIdentical;
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// Log text overlay, displayed when a magic key is pressed
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// Log text overlay, displayed when a magic key is pressed.
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char** text;
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size_t text_cols, text_rows;
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size_t text_col, text_row, text_top;
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@ -112,6 +112,8 @@ class ScreenRecoveryUI : public RecoveryUI {
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static void* progress_thread(void* cookie);
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void progress_loop();
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void print_no_update(const char*);
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void LoadBitmap(const char* filename, gr_surface* surface);
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void LoadBitmapArray(const char* filename, int* frames, gr_surface** surface);
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void LoadLocalizedBitmap(const char* filename, gr_surface* surface);
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6
ui.h
6
ui.h
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@ -31,10 +31,10 @@ class RecoveryUI {
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// Initialize the object; called before anything else.
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virtual void Init();
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// Show a stage indicator. Call immediately after Init().
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virtual void SetStage(int current, int max) { }
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virtual void SetStage(int current, int max) = 0;
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// After calling Init(), you can tell the UI what locale it is operating in.
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virtual void SetLocale(const char* locale) { }
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virtual void SetLocale(const char* locale) = 0;
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// Set the overall recovery state ("background image").
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enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
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@ -65,6 +65,8 @@ class RecoveryUI {
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// toggled on the text display).
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virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
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virtual void ShowFile(const char* filename) = 0;
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// --- key handling ---
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// Wait for keypress and return it. May return -1 after timeout.
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@ -124,6 +124,8 @@ RecoveryUI* ui = NULL;
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// nothing but print.
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class FakeUI : public RecoveryUI {
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void Init() { }
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void SetStage(int, int) { }
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void SetLocale(const char*) { }
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void SetBackground(Icon icon) { }
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void SetProgressType(ProgressType determinate) { }
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@ -139,6 +141,7 @@ class FakeUI : public RecoveryUI {
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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}
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void ShowFile(const char*) { }
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void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection) { }
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