Move file paging into ScreenRecoveryUI.

This fixes the N9 performance problem.

Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
This commit is contained in:
Elliott Hughes 2015-04-08 20:06:50 -07:00
parent fbde407e4c
commit 8de52078a4
5 changed files with 104 additions and 95 deletions

View file

@ -84,9 +84,6 @@ static const char *LAST_KMSG_FILE = "/cache/recovery/last_kmsg";
#define KEEP_LOG_COUNT 10 #define KEEP_LOG_COUNT 10
// Number of lines per page when displaying a file on screen
#define LINES_PER_PAGE 30
RecoveryUI* ui = NULL; RecoveryUI* ui = NULL;
char* locale = NULL; char* locale = NULL;
char recovery_version[PROPERTY_VALUE_MAX+1]; char recovery_version[PROPERTY_VALUE_MAX+1];
@ -737,58 +734,6 @@ static bool wipe_cache(bool should_confirm, Device* device) {
} }
} }
static void file_to_ui(const char* fn) {
FILE *fp = fopen_path(fn, "re");
if (fp == NULL) {
ui->Print(" Unable to open %s: %s\n", fn, strerror(errno));
return;
}
char line[1024];
int ct = 0;
int key = 0;
redirect_stdio("/dev/null");
while(fgets(line, sizeof(line), fp) != NULL) {
ui->Print("%s", line);
ct++;
if (ct % LINES_PER_PAGE == 0) {
// give the user time to glance at the entries
key = ui->WaitKey();
if (key == KEY_POWER) {
break;
}
if (key == KEY_VOLUMEUP) {
// Go back by seeking to the beginning and dumping ct - n
// lines. It's ugly, but this way we don't need to store
// the previous offsets. The files we're dumping here aren't
// expected to be very large.
int i;
ct -= 2 * LINES_PER_PAGE;
if (ct < 0) {
ct = 0;
}
fseek(fp, 0, SEEK_SET);
for (i = 0; i < ct; i++) {
fgets(line, sizeof(line), fp);
}
ui->Print("^^^^^^^^^^\n");
}
}
}
// If the user didn't abort, then give the user time to glance at
// the end of the log, sorry, no rewind here
if (key != KEY_POWER) {
ui->Print("\n--END-- (press any key)\n");
ui->WaitKey();
}
redirect_stdio(TEMPORARY_LOG_FILE);
fclose(fp);
}
static void choose_recovery_file(Device* device) { static void choose_recovery_file(Device* device) {
unsigned int i; unsigned int i;
unsigned int n; unsigned int n;
@ -823,10 +768,14 @@ static void choose_recovery_file(Device* device) {
const char* headers[] = { "Select file to view", "", NULL }; const char* headers[] = { "Select file to view", "", NULL };
while(1) { while (true) {
int chosen_item = get_menu_selection(headers, entries, 1, 0, device); int chosen_item = get_menu_selection(headers, entries, 1, 0, device);
if (chosen_item == 0) break; if (chosen_item == 0) break;
file_to_ui(entries[chosen_item]);
// TODO: do we need to redirect? ShowFile could just avoid writing to stdio.
redirect_stdio("/dev/null");
ui->ShowFile(entries[chosen_item]);
redirect_stdio(TEMPORARY_LOG_FILE);
} }
for (i = 0; i < (sizeof(entries) / sizeof(*entries)); i++) { for (i = 0; i < (sizeof(entries) / sizeof(*entries)); i++) {

View file

@ -86,8 +86,7 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
// Clear the screen and draw the currently selected background icon (if any). // Clear the screen and draw the currently selected background icon (if any).
// Should only be called with updateMutex locked. // Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_background_locked(Icon icon) void ScreenRecoveryUI::draw_background_locked(Icon icon) {
{
pagesIdentical = false; pagesIdentical = false;
gr_color(0, 0, 0, 255); gr_color(0, 0, 0, 255);
gr_clear(); gr_clear();
@ -132,8 +131,7 @@ void ScreenRecoveryUI::draw_background_locked(Icon icon)
// Draw the progress bar (if any) on the screen. Does not flip pages. // Draw the progress bar (if any) on the screen. Does not flip pages.
// Should only be called with updateMutex locked. // Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_progress_locked() void ScreenRecoveryUI::draw_progress_locked() {
{
if (currentIcon == ERROR) return; if (currentIcon == ERROR) return;
if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) { if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
@ -204,8 +202,7 @@ void ScreenRecoveryUI::SetColor(UIElement e) {
// Redraw everything on the screen. Does not flip pages. // Redraw everything on the screen. Does not flip pages.
// Should only be called with updateMutex locked. // Should only be called with updateMutex locked.
void ScreenRecoveryUI::draw_screen_locked() void ScreenRecoveryUI::draw_screen_locked() {
{
if (!show_text) { if (!show_text) {
draw_background_locked(currentIcon); draw_background_locked(currentIcon);
draw_progress_locked(); draw_progress_locked();
@ -260,16 +257,14 @@ void ScreenRecoveryUI::draw_screen_locked()
// Redraw everything on the screen and flip the screen (make it visible). // Redraw everything on the screen and flip the screen (make it visible).
// Should only be called with updateMutex locked. // Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_screen_locked() void ScreenRecoveryUI::update_screen_locked() {
{
draw_screen_locked(); draw_screen_locked();
gr_flip(); gr_flip();
} }
// Updates only the progress bar, if possible, otherwise redraws the screen. // Updates only the progress bar, if possible, otherwise redraws the screen.
// Should only be called with updateMutex locked. // Should only be called with updateMutex locked.
void ScreenRecoveryUI::update_progress_locked() void ScreenRecoveryUI::update_progress_locked() {
{
if (show_text || !pagesIdentical) { if (show_text || !pagesIdentical) {
draw_screen_locked(); // Must redraw the whole screen draw_screen_locked(); // Must redraw the whole screen
pagesIdentical = true; pagesIdentical = true;
@ -354,8 +349,7 @@ static char** Alloc2d(size_t rows, size_t cols) {
return result; return result;
} }
void ScreenRecoveryUI::Init() void ScreenRecoveryUI::Init() {
{
gr_init(); gr_init();
gr_font_size(&char_width, &char_height); gr_font_size(&char_width, &char_height);
@ -416,8 +410,7 @@ void ScreenRecoveryUI::SetLocale(const char* new_locale) {
} }
} }
void ScreenRecoveryUI::SetBackground(Icon icon) void ScreenRecoveryUI::SetBackground(Icon icon) {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
currentIcon = icon; currentIcon = icon;
@ -426,8 +419,7 @@ void ScreenRecoveryUI::SetBackground(Icon icon)
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
void ScreenRecoveryUI::SetProgressType(ProgressType type) void ScreenRecoveryUI::SetProgressType(ProgressType type) {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
if (progressBarType != type) { if (progressBarType != type) {
progressBarType = type; progressBarType = type;
@ -439,8 +431,7 @@ void ScreenRecoveryUI::SetProgressType(ProgressType type)
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
void ScreenRecoveryUI::ShowProgress(float portion, float seconds) void ScreenRecoveryUI::ShowProgress(float portion, float seconds) {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
progressBarType = DETERMINATE; progressBarType = DETERMINATE;
progressScopeStart += progressScopeSize; progressScopeStart += progressScopeSize;
@ -452,8 +443,7 @@ void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
void ScreenRecoveryUI::SetProgress(float fraction) void ScreenRecoveryUI::SetProgress(float fraction) {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
if (fraction < 0.0) fraction = 0.0; if (fraction < 0.0) fraction = 0.0;
if (fraction > 1.0) fraction = 1.0; if (fraction > 1.0) fraction = 1.0;
@ -476,8 +466,7 @@ void ScreenRecoveryUI::SetStage(int current, int max) {
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
void ScreenRecoveryUI::Print(const char *fmt, ...) void ScreenRecoveryUI::Print(const char *fmt, ...) {
{
char buf[256]; char buf[256];
va_list ap; va_list ap;
va_start(ap, fmt); va_start(ap, fmt);
@ -486,10 +475,9 @@ void ScreenRecoveryUI::Print(const char *fmt, ...)
fputs(buf, stdout); fputs(buf, stdout);
// This can get called before ui_init(), so be careful.
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) { if (text_rows > 0 && text_cols > 0) {
for (char* ptr = buf; *ptr != '\0'; ++ptr) { for (const char* ptr = buf; *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col >= text_cols) { if (*ptr == '\n' || text_col >= text_cols) {
text[text_row][text_col] = '\0'; text[text_row][text_col] = '\0';
text_col = 0; text_col = 0;
@ -504,6 +492,75 @@ void ScreenRecoveryUI::Print(const char *fmt, ...)
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
// TODO: replace this with something not line-based so we can wrap correctly without getting
// confused about what line we're on.
void ScreenRecoveryUI::print_no_update(const char* s) {
pthread_mutex_lock(&updateMutex);
if (text_rows > 0 && text_cols > 0) {
for (const char* ptr = s; *ptr != '\0'; ++ptr) {
if (*ptr == '\n' || text_col >= text_cols) {
text[text_row][text_col] = '\0';
text_col = 0;
text_row = (text_row + 1) % text_rows;
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
}
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
}
text[text_row][text_col] = '\0';
}
pthread_mutex_unlock(&updateMutex);
}
void ScreenRecoveryUI::ShowFile(const char* filename) {
FILE* fp = fopen_path(filename, "re");
if (fp == nullptr) {
Print(" Unable to open %s: %s\n", filename, strerror(errno));
return;
}
char line[1024];
int ct = 0;
int key = 0;
while (fgets(line, sizeof(line), fp) != nullptr) {
print_no_update(line);
ct++;
if (ct % text_rows == 0) {
Redraw();
// give the user time to glance at the entries
key = WaitKey();
if (key == KEY_POWER) {
break;
} else if (key == KEY_VOLUMEUP) {
// Go back by seeking to the beginning and dumping ct - n
// lines. It's ugly, but this way we don't need to store
// the previous offsets. The files we're dumping here aren't
// expected to be very large.
ct -= 2 * text_rows;
if (ct < 0) {
ct = 0;
}
fseek(fp, 0, SEEK_SET);
for (int i = 0; i < ct; i++) {
fgets(line, sizeof(line), fp);
}
Print("^^^^^^^^^^\n");
} else {
// Next page.
}
}
}
// If the user didn't abort, then give the user time to glance at
// the end of the log, sorry, no rewind here
if (key != KEY_POWER) {
Print("\n--END-- (press any key)\n");
WaitKey();
}
fclose(fp);
}
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items, void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
int initial_selection) { int initial_selection) {
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
@ -554,33 +611,29 @@ void ScreenRecoveryUI::EndMenu() {
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
bool ScreenRecoveryUI::IsTextVisible() bool ScreenRecoveryUI::IsTextVisible() {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
int visible = show_text; int visible = show_text;
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
return visible; return visible;
} }
bool ScreenRecoveryUI::WasTextEverVisible() bool ScreenRecoveryUI::WasTextEverVisible() {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
int ever_visible = show_text_ever; int ever_visible = show_text_ever;
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
return ever_visible; return ever_visible;
} }
void ScreenRecoveryUI::ShowText(bool visible) void ScreenRecoveryUI::ShowText(bool visible) {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
show_text = visible; show_text = visible;
if (show_text) show_text_ever = 1; if (show_text) show_text_ever = true;
update_screen_locked(); update_screen_locked();
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);
} }
void ScreenRecoveryUI::Redraw() void ScreenRecoveryUI::Redraw() {
{
pthread_mutex_lock(&updateMutex); pthread_mutex_lock(&updateMutex);
update_screen_locked(); update_screen_locked();
pthread_mutex_unlock(&updateMutex); pthread_mutex_unlock(&updateMutex);

View file

@ -48,6 +48,7 @@ class ScreenRecoveryUI : public RecoveryUI {
// printing messages // printing messages
void Print(const char* fmt, ...) __printflike(2, 3); void Print(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// menu display // menu display
void StartMenu(const char* const * headers, const char* const * items, void StartMenu(const char* const * headers, const char* const * items,
@ -80,11 +81,10 @@ class ScreenRecoveryUI : public RecoveryUI {
float progressScopeStart, progressScopeSize, progress; float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration; double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the // true when both graphics pages are the same (except for the progress bar).
// progress bar)
bool pagesIdentical; bool pagesIdentical;
// Log text overlay, displayed when a magic key is pressed // Log text overlay, displayed when a magic key is pressed.
char** text; char** text;
size_t text_cols, text_rows; size_t text_cols, text_rows;
size_t text_col, text_row, text_top; size_t text_col, text_row, text_top;
@ -112,6 +112,8 @@ class ScreenRecoveryUI : public RecoveryUI {
static void* progress_thread(void* cookie); static void* progress_thread(void* cookie);
void progress_loop(); void progress_loop();
void print_no_update(const char*);
void LoadBitmap(const char* filename, gr_surface* surface); void LoadBitmap(const char* filename, gr_surface* surface);
void LoadBitmapArray(const char* filename, int* frames, gr_surface** surface); void LoadBitmapArray(const char* filename, int* frames, gr_surface** surface);
void LoadLocalizedBitmap(const char* filename, gr_surface* surface); void LoadLocalizedBitmap(const char* filename, gr_surface* surface);

6
ui.h
View file

@ -31,10 +31,10 @@ class RecoveryUI {
// Initialize the object; called before anything else. // Initialize the object; called before anything else.
virtual void Init(); virtual void Init();
// Show a stage indicator. Call immediately after Init(). // Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) { } virtual void SetStage(int current, int max) = 0;
// After calling Init(), you can tell the UI what locale it is operating in. // After calling Init(), you can tell the UI what locale it is operating in.
virtual void SetLocale(const char* locale) { } virtual void SetLocale(const char* locale) = 0;
// Set the overall recovery state ("background image"). // Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
@ -65,6 +65,8 @@ class RecoveryUI {
// toggled on the text display). // toggled on the text display).
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void ShowFile(const char* filename) = 0;
// --- key handling --- // --- key handling ---
// Wait for keypress and return it. May return -1 after timeout. // Wait for keypress and return it. May return -1 after timeout.

View file

@ -124,6 +124,8 @@ RecoveryUI* ui = NULL;
// nothing but print. // nothing but print.
class FakeUI : public RecoveryUI { class FakeUI : public RecoveryUI {
void Init() { } void Init() { }
void SetStage(int, int) { }
void SetLocale(const char*) { }
void SetBackground(Icon icon) { } void SetBackground(Icon icon) { }
void SetProgressType(ProgressType determinate) { } void SetProgressType(ProgressType determinate) { }
@ -139,6 +141,7 @@ class FakeUI : public RecoveryUI {
vfprintf(stderr, fmt, ap); vfprintf(stderr, fmt, ap);
va_end(ap); va_end(ap);
} }
void ShowFile(const char*) { }
void StartMenu(const char* const * headers, const char* const * items, void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) { } int initial_selection) { }