make density-specific recovery assets

Provide different recovery UI resources for different display
densities.  Right now only the text images and the progress bars are
rescaled; the main icon will get scaled when it's updated for QP.

Lightly quantum-ify the rest of the recovery interface.  (Light
background, progress bars, etc.)

Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
This commit is contained in:
Doug Zongker 2014-04-04 13:48:33 -07:00
parent 8d9d3d5cbe
commit 9551cf9121
58 changed files with 16 additions and 16 deletions

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@ -87,7 +87,7 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
void ScreenRecoveryUI::draw_background_locked(Icon icon)
{
pagesIdentical = false;
gr_color(0, 0, 0, 255);
gr_color(250, 250, 250, 255);
gr_clear();
if (icon) {
@ -123,7 +123,7 @@ void ScreenRecoveryUI::draw_background_locked(Icon icon)
}
}
gr_color(255, 255, 255, 255);
gr_color(115, 115, 115, 255);
gr_texticon(textX, textY, text_surface);
}
}
@ -148,7 +148,7 @@ void ScreenRecoveryUI::draw_progress_locked()
int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
// Erase behind the progress bar (in case this was a progress-only update)
gr_color(0, 0, 0, 255);
gr_color(250, 250, 250, 255);
gr_fill(dx, dy, width, height);
if (progressBarType == DETERMINATE) {
@ -179,20 +179,17 @@ void ScreenRecoveryUI::draw_progress_locked()
void ScreenRecoveryUI::SetColor(UIElement e) {
switch (e) {
case HEADER:
gr_color(247, 0, 6, 255);
gr_color(0xff, 0x57, 0x22, 255); // Quantum "Deep Orange" 500
break;
case MENU:
case MENU_SEL_BG:
gr_color(0, 106, 157, 255);
gr_color(0x67, 0x3a, 0xb7, 255); // Quantum "Deep Purple" 500
break;
case MENU_SEL_FG:
gr_color(255, 255, 255, 255);
break;
case LOG:
gr_color(249, 194, 0, 255);
break;
case TEXT_FILL:
gr_color(0, 0, 0, 160);
gr_color(0x3f, 0x51, 0xb5, 255); // Quantum "Indigo" 500
break;
default:
gr_color(255, 255, 255, 255);
@ -208,7 +205,7 @@ void ScreenRecoveryUI::draw_screen_locked()
draw_background_locked(currentIcon);
draw_progress_locked();
} else {
gr_color(0, 0, 0, 255);
gr_color(250, 250, 250, 255);
gr_clear();
int y = 0;
@ -222,13 +219,13 @@ void ScreenRecoveryUI::draw_screen_locked()
if (i == menu_top + menu_sel) {
// draw the highlight bar
SetColor(MENU_SEL_BG);
gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
gr_fill(0, y-2+kTextYOffset, gr_fb_width(), y+char_height+2+kTextYOffset);
// white text of selected item
SetColor(MENU_SEL_FG);
if (menu[i][0]) gr_text(4, y, menu[i], 1);
if (menu[i][0]) gr_text(kTextXOffset, y+kTextYOffset, menu[i], 1);
SetColor(MENU);
} else {
if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
if (menu[i][0]) gr_text(kTextXOffset, y+kTextYOffset, menu[i], i < menu_top);
}
y += char_height+4;
}
@ -249,7 +246,7 @@ void ScreenRecoveryUI::draw_screen_locked()
for (int ty = gr_fb_height() - char_height, count = 0;
ty > y+2 && count < text_rows;
ty -= char_height, ++count) {
gr_text(4, ty, text[row], 0);
gr_text(kTextXOffset, ty+kTextYOffset, text[row], 0);
--row;
if (row < 0) row = text_rows-1;
}
@ -350,11 +347,11 @@ void ScreenRecoveryUI::Init()
gr_font_size(&char_width, &char_height);
text_col = text_row = 0;
text_rows = gr_fb_height() / char_height;
text_rows = (gr_fb_height() - 2 * kTextYOffset) / char_height;
if (text_rows > kMaxRows) text_rows = kMaxRows;
text_top = 1;
text_cols = gr_fb_width() / char_width;
text_cols = (gr_fb_width() - 2 * kTextXOffset) / char_width;
if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
backgroundIcon[NONE] = NULL;

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@ -87,6 +87,9 @@ class ScreenRecoveryUI : public RecoveryUI {
static const int kMaxCols = 96;
static const int kMaxRows = 96;
static const int kTextXOffset = 8;
static const int kTextYOffset = 4;
// Log text overlay, displayed when a magic key is pressed
char text[kMaxRows][kMaxCols];
int text_cols, text_rows;