Improve the layout-related comments.
Bug: http://b/26548285 Change-Id: I20ae75c4ec2dc64b982a047dba498ebda029c90d
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1 changed files with 10 additions and 8 deletions
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@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) {
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// Here's the intended layout:
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// 162dp
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// icon (200dp)
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// 62dp
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// text (14sp)
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// 24dp
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// progress (2dp)
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// 172dp
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// | regular large
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// ---------+--------------------
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// | 220dp 366dp
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// icon | (200dp) (200dp)
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// | 68dp 68dp
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// text | (14sp) (14sp)
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// | 32dp 32dp
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// progress | (2dp) (2dp)
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// | 194dp 340dp
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
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// routines work), so that's the more useful measurement.
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// routines work), so that's the more useful measurement for calling code.
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int ScreenRecoveryUI::GetAnimationBaseline() {
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return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]);
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