Improve the layout-related comments.

Bug: http://b/26548285
Change-Id: I20ae75c4ec2dc64b982a047dba498ebda029c90d
This commit is contained in:
Elliott Hughes 2016-04-27 17:40:11 -07:00
parent 2f1eedded8
commit a369104971

View file

@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) {
// Here's the intended layout:
// 162dp
// icon (200dp)
// 62dp
// text (14sp)
// 24dp
// progress (2dp)
// 172dp
// | regular large
// ---------+--------------------
// | 220dp 366dp
// icon | (200dp) (200dp)
// | 68dp 68dp
// text | (14sp) (14sp)
// | 32dp 32dp
// progress | (2dp) (2dp)
// | 194dp 340dp
// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
// routines work), so that's the more useful measurement.
// routines work), so that's the more useful measurement for calling code.
int ScreenRecoveryUI::GetAnimationBaseline() {
return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]);