Remove duplicate thread loop
Fixes animation running at 2x speed Change-Id: Ieec353097b6eee1cf40530e6f4f1e69927d2bc98
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43d186021a
commit
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2 changed files with 6 additions and 54 deletions
56
wear_ui.cpp
56
wear_ui.cpp
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@ -184,55 +184,10 @@ void WearRecoveryUI::draw_screen_locked()
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}
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}
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// Keeps the progress bar updated, even when the process is otherwise busy.
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void* WearRecoveryUI::progress_thread(void *cookie) {
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self->progress_loop();
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return NULL;
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}
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void WearRecoveryUI::progress_loop() {
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double interval = 1.0 / animation_fps;
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for (;;) {
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double start = now();
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pthread_mutex_lock(&updateMutex);
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bool redraw = false;
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if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING)
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&& !show_text) {
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if (!intro_done) {
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if (current_frame >= intro_frames - 1) {
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intro_done = true;
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current_frame = 0;
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} else {
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current_frame++;
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}
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} else {
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current_frame = (current_frame + 1) % loop_frames;
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}
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redraw = true;
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}
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// move the progress bar forward on timed intervals, if configured
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int duration = progressScopeDuration;
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if (progressBarType == DETERMINATE && duration > 0) {
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double elapsed = now() - progressScopeTime;
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float p = 1.0 * elapsed / duration;
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if (p > 1.0) p = 1.0;
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if (p > progress) {
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progress = p;
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redraw = true;
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}
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}
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if (redraw) update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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double end = now();
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// minimum of 20ms delay between frames
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double delay = interval - (end-start);
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if (delay < 0.02) delay = 0.02;
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usleep((long)(delay * 1000000));
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}
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// TODO merge drawing routines with screen_ui
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void WearRecoveryUI::update_progress_locked() {
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draw_screen_locked();
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gr_flip();
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}
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void WearRecoveryUI::InitTextParams() {
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@ -253,9 +208,6 @@ void WearRecoveryUI::Init() {
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backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
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LoadBitmap("icon_error", &backgroundIcon[ERROR]);
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backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
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pthread_create(&progress_t, NULL, progress_thread, NULL);
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}
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void WearRecoveryUI::SetStage(int current, int max)
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@ -54,6 +54,8 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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void InitTextParams() override;
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void update_progress_locked() override;
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void PrintV(const char*, bool, va_list) override;
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private:
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@ -74,8 +76,6 @@ class WearRecoveryUI : public ScreenRecoveryUI {
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void draw_screen_locked() override;
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void draw_progress_locked();
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static void* progress_thread(void* cookie);
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void progress_loop();
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void PutChar(char);
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void ClearText();
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};
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