Add a new key_pressed_mutex

The following variables in recovery ui were protected by
key_queue_mutex. But the purpose of key_queue_mutex is to protect the
key_queue, which will be changed after we already have a key code. So
getting the key pressed should be orthogonal to the key queue. And
adding a mutex will help to avoid deadlocks in b/135078366.

Variables include:
  char key_pressed[KEY_MAX + 1];
  int key_last_down;
  bool key_long_press;
  int key_down_count;
  bool enable_reboot;

Bug: 135078366
Test: boot into recovery and press keys
Change-Id: Ie2cfcf1f2fec49b53f8fac97aa9a2c60f15b84f9
This commit is contained in:
Tianjie Xu 2019-06-14 15:35:31 -07:00
parent e1701454b2
commit b8a959b00f
2 changed files with 16 additions and 12 deletions

View file

@ -230,18 +230,22 @@ class RecoveryUI {
bool InitScreensaver();
void SetScreensaverState(ScreensaverState state);
// Key event input queue
std::mutex key_queue_mutex;
std::condition_variable key_queue_cond;
bool key_interrupted_;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
// key press events
std::mutex key_press_mutex;
char key_pressed[KEY_MAX + 1];
int key_last_down;
bool key_long_press;
int key_down_count;
bool enable_reboot;
int rel_sum;
int consecutive_power_keys;
int last_key;

View file

@ -346,7 +346,7 @@ void RecoveryUI::ProcessKey(int key_code, int updown) {
bool long_press = false;
{
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
key_pressed[key_code] = updown;
if (updown) {
++key_down_count;
@ -393,7 +393,7 @@ void RecoveryUI::TimeKey(int key_code, int count) {
std::this_thread::sleep_for(750ms); // 750 ms == "long"
bool long_press = false;
{
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
if (key_last_down == key_code && key_down_count == count) {
long_press = key_long_press = true;
}
@ -518,13 +518,13 @@ bool RecoveryUI::IsUsbConnected() {
}
bool RecoveryUI::IsKeyPressed(int key) {
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
int pressed = key_pressed[key];
return pressed;
}
bool RecoveryUI::IsLongPress() {
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
bool result = key_long_press;
return result;
}
@ -548,7 +548,7 @@ void RecoveryUI::FlushKeys() {
RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
{
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
key_long_press = false;
}
@ -592,6 +592,6 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
void RecoveryUI::KeyLongPress(int) {}
void RecoveryUI::SetEnableReboot(bool enabled) {
std::lock_guard<std::mutex> lg(key_queue_mutex);
std::lock_guard<std::mutex> lg(key_press_mutex);
enable_reboot = enabled;
}