ui: Manage menu_ with std::vector.
Prior to this CL, menu_ is allocated with a fixed length of text_rows_. However, because we support scrollable menu in wear_ui, there might be more menu entries than text_rows_, which would lead to out-of-bounds array access. This CL addresses the issue by switching to std::vector. Bug: 65416558 Test: Run 'View recovery logs' on angler. Test: Set large margin height that leaves text_rows less than 21. Then run 'View recovery logs' with 21 menu entries. Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
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3 changed files with 15 additions and 17 deletions
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@ -69,7 +69,7 @@ ScreenRecoveryUI::ScreenRecoveryUI()
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text_top_(0),
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show_text(false),
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show_text_ever(false),
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menu_(nullptr),
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menu_headers_(nullptr),
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show_menu(false),
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menu_items(0),
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menu_sel(0),
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@ -356,10 +356,10 @@ void ScreenRecoveryUI::draw_screen_locked() {
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DrawHighlightBar(0, y - 2, gr_fb_width(), char_height_ + 4);
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// Bold white text for the selected item.
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SetColor(MENU_SEL_FG);
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y += DrawTextLine(x, y, menu_[i], true);
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y += DrawTextLine(x, y, menu_[i].c_str(), true);
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SetColor(MENU);
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} else {
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y += DrawTextLine(x, y, menu_[i], false);
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y += DrawTextLine(x, y, menu_[i].c_str(), false);
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}
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}
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y += DrawHorizontalRule(y);
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@ -508,7 +508,6 @@ bool ScreenRecoveryUI::Init(const std::string& locale) {
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text_ = Alloc2d(text_rows_, text_cols_ + 1);
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file_viewer_text_ = Alloc2d(text_rows_, text_cols_ + 1);
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menu_ = Alloc2d(text_rows_, text_cols_ + 1);
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text_col_ = text_row_ = 0;
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text_top_ = 1;
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@ -771,12 +770,11 @@ void ScreenRecoveryUI::StartMenu(const char* const* headers, const char* const*
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pthread_mutex_lock(&updateMutex);
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if (text_rows_ > 0 && text_cols_ > 0) {
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menu_headers_ = headers;
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size_t i = 0;
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for (; i < text_rows_ && items[i] != nullptr; ++i) {
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strncpy(menu_[i], items[i], text_cols_ - 1);
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menu_[i][text_cols_ - 1] = '\0';
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menu_.clear();
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for (size_t i = 0; i < text_rows_ && items[i] != nullptr; ++i) {
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menu_.emplace_back(std::string(items[i], strnlen(items[i], text_cols_ - 1)));
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}
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menu_items = i;
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menu_items = static_cast<int>(menu_.size());
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show_menu = true;
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menu_sel = initial_selection;
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update_screen_locked();
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@ -21,6 +21,7 @@
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include "ui.h"
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@ -127,7 +128,7 @@ class ScreenRecoveryUI : public RecoveryUI {
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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char** menu_;
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std::vector<std::string> menu_;
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const char* const* menu_headers_;
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bool show_menu;
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int menu_items, menu_sel;
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13
wear_ui.cpp
13
wear_ui.cpp
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@ -127,11 +127,11 @@ void WearRecoveryUI::draw_screen_locked() {
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// white text of selected item
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SetColor(MENU_SEL_FG);
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if (menu_[i][0]) {
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gr_text(gr_sys_font(), x + 4, y, menu_[i], 1);
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gr_text(gr_sys_font(), x + 4, y, menu_[i].c_str(), 1);
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}
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SetColor(MENU);
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} else if (menu_[i][0]) {
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gr_text(gr_sys_font(), x + 4, y, menu_[i], 0);
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gr_text(gr_sys_font(), x + 4, y, menu_[i].c_str(), 0);
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}
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y += char_height_ + 4;
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}
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@ -199,17 +199,16 @@ void WearRecoveryUI::StartMenu(const char* const* headers, const char* const* it
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pthread_mutex_lock(&updateMutex);
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if (text_rows_ > 0 && text_cols_ > 0) {
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menu_headers_ = headers;
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size_t i = 0;
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menu_.clear();
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// "i < text_rows_" is removed from the loop termination condition,
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// which is different from the one in ScreenRecoveryUI::StartMenu().
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// Because WearRecoveryUI supports scrollable menu, it's fine to have
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// more entries than text_rows_. The menu may be truncated otherwise.
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// Bug: 23752519
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for (; items[i] != nullptr; i++) {
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strncpy(menu_[i], items[i], text_cols_ - 1);
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menu_[i][text_cols_ - 1] = '\0';
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for (size_t i = 0; items[i] != nullptr; i++) {
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menu_.emplace_back(std::string(items[i], strnlen(items[i], text_cols_ - 1)));
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}
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menu_items = i;
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menu_items = static_cast<int>(menu_.size());
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show_menu = true;
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menu_sel = initial_selection;
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menu_start = 0;
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