recovery: Properly detect userdebug or eng builds
The recovery system behaves a little bit differently on userdebug or eng builds by presenting error reports to the user in the ui. This is controlled by checking the build fingerprint for the string :userdebug/ or :eng/. But with AOSP version numbers most AOSP builds blows the 92 char limit of ro.build.fingerprint and therefore the property is not set, so this condition will always be evaluated to false, for most builds. Instead of depending on the flaky ro.build.fingerprint this change uses ro.debuggable. Change-Id: I74bc00c655ac596aaf4b488ecea58f0a8de9c26b
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parent
99e084ca80
commit
f14af80a14
3 changed files with 10 additions and 6 deletions
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@ -61,9 +61,7 @@ stop_adbd() {
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static void
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maybe_restart_adbd() {
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char value[PROPERTY_VALUE_MAX+1];
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int len = property_get("ro.debuggable", value, NULL);
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if (len == 1 && value[0] == '1') {
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if (is_ro_debuggable()) {
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ui->Print("Restarting adbd...\n");
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set_usb_driver(true);
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property_set("ctl.start", "adbd");
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3
common.h
3
common.h
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@ -17,6 +17,7 @@
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#ifndef RECOVERY_COMMON_H
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#define RECOVERY_COMMON_H
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdarg.h>
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@ -46,6 +47,8 @@ FILE* fopen_path(const char *path, const char *mode);
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void ui_print(const char* format, ...);
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bool is_ro_debuggable();
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#ifdef __cplusplus
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}
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#endif
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@ -161,6 +161,11 @@ fopen_path(const char *path, const char *mode) {
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return fp;
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}
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bool is_ro_debuggable() {
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char value[PROPERTY_VALUE_MAX+1];
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return (property_get("ro.debuggable", value, NULL) == 1 && value[0] == '1');
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}
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// close a file, log an error if the error indicator is set
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static void
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check_and_fclose(FILE *fp, const char *name) {
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@ -954,9 +959,7 @@ main(int argc, char **argv) {
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// If this is an eng or userdebug build, then automatically
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// turn the text display on if the script fails so the error
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// message is visible.
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char buffer[PROPERTY_VALUE_MAX+1];
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property_get("ro.build.fingerprint", buffer, "");
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if (strstr(buffer, ":userdebug/") || strstr(buffer, ":eng/")) {
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if (is_ro_debuggable()) {
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ui->ShowText(true);
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}
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}
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