But keep the new code so we can easily test new animations when we have them.
This change includes tbao's de-interlace script, plus a one-liner that's
necessary to play the animation at the correct speed when there's no
progress bar showing. (This was always a bug, it's just way more noticeable
when your animation only has 7 frames.)
Bug: http://b/28316654
Bug: http://b/26548285
Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
We no longer render animations as a base image with a
possibly-partially-transparent overlay drawn over it, so delete the
make-overlay.py tool. Now we represent them as series of images that
are interlaced by row (with a special text chunk in the PNG file
specifying the number of frames) so add the interlace-frames.py tool
to make those.
Change-Id: I79443f125f9c7d8d61cd09e3434745e0ef38893f