Commit graph

307 commits

Author SHA1 Message Date
Doug Zongker
a4e88e45de move key processing to RecoveryUI
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens.  Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.

Change-Id: I4c0e659edcbedc0b9e86ed261ae4dbb3c6097414
2011-11-01 11:04:27 -07:00
Doug Zongker
daefc1d442 C++ class for device-specific code
Replace the device-specific functions with a class.  Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class.  Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).

Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
2011-10-31 15:51:07 -07:00
Doug Zongker
211aebc4e0 refactor ui functions into a class
Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class.  Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI.  We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).

Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
2011-10-31 14:15:02 -07:00
Doug Zongker
7d0542f280 C++ class for device-specific code
Replace the device-specific functions with a class.  Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class.  Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).

Change-Id: I8bdea6505da7974631bf3d9ac3ee308f8c0f76e1
2011-10-31 13:50:32 -07:00
Doug Zongker
28ce47cfa6 turn recovery into a C++ binary
Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
2011-10-31 10:24:09 -07:00
Doug Zongker
7440630caa refactor ui functions into a class
Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class.  Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI.  We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).

Change-Id: I7fd8b2949d0db5a3f47c52978bca183966c86f33
2011-10-28 15:13:10 -07:00
Doug Zongker
10e418d3c8 turn recovery into a C++ binary
Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
2011-10-28 10:33:05 -07:00
Renamed from recovery.c (Browse further)