018ed31c51
The original attempt missed the fact that Print is a member function, so the first argument is the implicit 'this'. Change-Id: I963b668c5432804c767f0a2e3ef7dea5978a1218
155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_UI_H
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#define RECOVERY_UI_H
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#include <linux/input.h>
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#include <pthread.h>
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#include <time.h>
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// Abstract class for controlling the user interface during recovery.
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class RecoveryUI {
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public:
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RecoveryUI();
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virtual ~RecoveryUI() { }
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// Initialize the object; called before anything else.
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virtual void Init();
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// Show a stage indicator. Call immediately after Init().
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virtual void SetStage(int current, int max) { }
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// After calling Init(), you can tell the UI what locale it is operating in.
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virtual void SetLocale(const char* locale) { }
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// Set the overall recovery state ("background image").
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enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
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virtual void SetBackground(Icon icon) = 0;
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// --- progress indicator ---
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enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
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virtual void SetProgressType(ProgressType determinate) = 0;
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// Show a progress bar and define the scope of the next operation:
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// portion - fraction of the progress bar the next operation will use
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// seconds - expected time interval (progress bar moves at this minimum rate)
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virtual void ShowProgress(float portion, float seconds) = 0;
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// Set progress bar position (0.0 - 1.0 within the scope defined
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// by the last call to ShowProgress).
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virtual void SetProgress(float fraction) = 0;
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// --- text log ---
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virtual void ShowText(bool visible) = 0;
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virtual bool IsTextVisible() = 0;
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virtual bool WasTextEverVisible() = 0;
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// Write a message to the on-screen log (shown if the user has
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// toggled on the text display).
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virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
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// --- key handling ---
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// Wait for keypress and return it. May return -1 after timeout.
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virtual int WaitKey();
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virtual bool IsKeyPressed(int key);
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// Erase any queued-up keys.
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virtual void FlushKeys();
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// Called on each keypress, even while operations are in progress.
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// Return value indicates whether an immediate operation should be
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// triggered (toggling the display, rebooting the device), or if
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// the key should be enqueued for use by the main thread.
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enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE, MOUNT_SYSTEM };
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virtual KeyAction CheckKey(int key);
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// Called immediately before each call to CheckKey(), tell you if
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// the key was long-pressed.
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virtual void NextCheckKeyIsLong(bool is_long_press);
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// Called when a key is held down long enough to have been a
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// long-press (but before the key is released). This means that
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// if the key is eventually registered (released without any other
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// keys being pressed in the meantime), NextCheckKeyIsLong() will
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// be called with "true".
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virtual void KeyLongPress(int key);
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// Normally in recovery there's a key sequence that triggers
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// immediate reboot of the device, regardless of what recovery is
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// doing (with the default CheckKey implementation, it's pressing
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// the power button 7 times in row). Call this to enable or
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// disable that feature. It is enabled by default.
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virtual void SetEnableReboot(bool enabled);
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// --- menu display ---
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// Display some header text followed by a menu of items, which appears
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// at the top of the screen (in place of any scrolling ui_print()
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// output, if necessary).
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virtual void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection) = 0;
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// Set the menu highlight to the given index, and return it (capped to
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// the range [0..numitems).
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virtual int SelectMenu(int sel) = 0;
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// End menu mode, resetting the text overlay so that ui_print()
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// statements will be displayed.
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virtual void EndMenu() = 0;
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protected:
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void EnqueueKey(int key_code);
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private:
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// Key event input queue
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pthread_mutex_t key_queue_mutex;
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pthread_cond_t key_queue_cond;
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int key_queue[256], key_queue_len;
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char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
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int key_last_down; // under key_queue_mutex
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bool key_long_press; // under key_queue_mutex
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int key_down_count; // under key_queue_mutex
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bool enable_reboot; // under key_queue_mutex
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int rel_sum;
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int consecutive_power_keys;
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int consecutive_alternate_keys;
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int last_key;
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typedef struct {
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RecoveryUI* ui;
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int key_code;
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int count;
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} key_timer_t;
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pthread_t input_t;
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static void* input_thread(void* cookie);
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static int input_callback(int fd, uint32_t epevents, void* data);
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void process_key(int key_code, int updown);
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bool usb_connected();
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static void* time_key_helper(void* cookie);
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void time_key(int key_code, int count);
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};
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#endif // RECOVERY_UI_H
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