b99e6069c1
Add a function in screenUI to display the pre-generated graphs for rescue party. If these graphs are not valid, falls back to display the old text strings. Right now we haven't generated the localized graphs yet, so the UI always shows the TextMenu. Bug: 116655889 Test: check rescue party under recovery Change-Id: I0558cb536b659cdc25c8b7946d3a39820935b003
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_WEAR_UI_H
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#define RECOVERY_WEAR_UI_H
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#include <string>
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#include <vector>
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#include "screen_ui.h"
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class WearRecoveryUI : public ScreenRecoveryUI {
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public:
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WearRecoveryUI();
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void SetStage(int current, int max) override;
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protected:
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// progress bar vertical position, it's centered horizontally
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const int progress_bar_baseline_;
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// Unusable rows when displaying the recovery menu, including the lines for headers (Android
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// Recovery, build id and etc) and the bottom lines that may otherwise go out of the screen.
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const int menu_unusable_rows_;
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std::unique_ptr<Menu> CreateMenu(const std::vector<std::string>& text_headers,
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const std::vector<std::string>& text_items,
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size_t initial_selection) const override;
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int GetProgressBaseline() const override;
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void update_progress_locked() override;
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private:
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void draw_background_locked() override;
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void draw_screen_locked() override;
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};
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#endif // RECOVERY_WEAR_UI_H
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