platform_bootable_recovery/screen_ui.h
Tao Bao b723f4f38f res: Embed FPS into icon_installing.png.
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.

For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.

Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2015-12-16 11:35:52 -08:00

144 lines
4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <pthread.h>
#include <stdio.h>
#include "ui.h"
#include "minui/minui.h"
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
ScreenRecoveryUI();
void Init();
void SetLocale(const char* locale);
// overall recovery state ("background image")
void SetBackground(Icon icon);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
void SetStage(int current, int max);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...) __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel);
void EndMenu();
void KeyLongPress(int);
void Redraw();
enum UIElement {
HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
};
void SetColor(UIElement e);
private:
Icon currentIcon;
int installingFrame;
const char* locale;
bool rtl_locale;
pthread_mutex_t updateMutex;
GRSurface* backgroundIcon[5];
GRSurface* backgroundText[5];
GRSurface** installation;
GRSurface* progressBarEmpty;
GRSurface* progressBarFill;
GRSurface* stageMarkerEmpty;
GRSurface* stageMarkerFill;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_, text_top_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char** menu_;
const char* const* menu_headers_;
bool show_menu;
int menu_items, menu_sel;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
pthread_t progress_thread_;
// The following two are parsed from the image file
// (e.g. '/res/images/icon_installing.png').
int animation_fps;
int installing_frames;
int iconX, iconY;
int stage, max_stage;
void draw_background_locked(Icon icon);
void draw_progress_locked();
void draw_screen_locked();
void update_screen_locked();
void update_progress_locked();
static void* ProgressThreadStartRoutine(void* data);
void ProgressThreadLoop();
void ShowFile(FILE*);
void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
void DrawHorizontalRule(int* y);
void DrawTextLine(int* y, const char* line, bool bold);
void DrawTextLines(int* y, const char* const* lines);
void LoadBitmap(const char* filename, GRSurface** surface);
void LoadBitmapArray(const char* filename, int* frames, int* fps, GRSurface*** surface);
void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
};
#endif // RECOVERY_UI_H