c0441d1719
Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_SCREEN_UI_H
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#define RECOVERY_SCREEN_UI_H
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#include <pthread.h>
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#include "ui.h"
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#include "minui/minui.h"
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// Implementation of RecoveryUI appropriate for devices with a screen
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// (shows an icon + a progress bar, text logging, menu, etc.)
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class ScreenRecoveryUI : public RecoveryUI {
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public:
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ScreenRecoveryUI();
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void Init();
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void SetLocale(const char* locale);
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// overall recovery state ("background image")
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void SetBackground(Icon icon);
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// progress indicator
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void SetProgressType(ProgressType type);
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void ShowProgress(float portion, float seconds);
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void SetProgress(float fraction);
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// text log
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void ShowText(bool visible);
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bool IsTextVisible();
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bool WasTextEverVisible();
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// printing messages
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void Print(const char* fmt, ...); // __attribute__((format(printf, 1, 2)));
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// menu display
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void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection);
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int SelectMenu(int sel);
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void EndMenu();
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void Redraw();
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enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_FG, LOG, TEXT_FILL };
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virtual void SetColor(UIElement e);
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private:
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Icon currentIcon;
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int installingFrame;
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bool rtl_locale;
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pthread_mutex_t updateMutex;
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gr_surface backgroundIcon[5];
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gr_surface backgroundText[5];
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gr_surface *installationOverlay;
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gr_surface *progressBarIndeterminate;
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gr_surface progressBarEmpty;
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gr_surface progressBarFill;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the
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// progress bar)
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bool pagesIdentical;
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static const int kMaxCols = 96;
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static const int kMaxRows = 96;
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// Log text overlay, displayed when a magic key is pressed
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char text[kMaxRows][kMaxCols];
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int text_cols, text_rows;
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int text_col, text_row, text_top;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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char menu[kMaxRows][kMaxCols];
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bool show_menu;
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int menu_top, menu_items, menu_sel;
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pthread_t progress_t;
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int animation_fps;
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int indeterminate_frames;
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int installing_frames;
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int install_overlay_offset_x, install_overlay_offset_y;
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int overlay_offset_x, overlay_offset_y;
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void draw_install_overlay_locked(int frame);
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void draw_background_locked(Icon icon);
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void draw_progress_locked();
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void draw_screen_locked();
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void update_screen_locked();
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void update_progress_locked();
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static void* progress_thread(void* cookie);
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void progress_loop();
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void LoadBitmap(const char* filename, gr_surface* surface);
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void LoadLocalizedBitmap(const char* filename, gr_surface* surface);
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};
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#endif // RECOVERY_UI_H
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