platform_bootable_recovery/screen_ui.h
Tianjie Xu 1a0a30a16a Show wipe data confirmation text in recovery mode
After we generate the localized confirmation text images for certain dpi,
we can now load these images and display them under recovery. Devices that
cannot load the images will use the backup text strings as before.

Bug: 74397117
Test: check the menu with multiple locales, and check all the images locally
with locale test, check the fall back strings.
Change-Id: Ic31a55670026c909ec7a05cb0bb4a0fc1d5d15c7
2018-12-11 23:23:41 +00:00

410 lines
15 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <stdio.h>
#include <atomic>
#include <functional>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "ui.h"
// From minui/minui.h.
class GRSurface;
enum class UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
LOG,
TEXT_FILL,
INFO
};
// Interface to draw the UI elements on the screen.
class DrawInterface {
public:
virtual ~DrawInterface() = default;
// Sets the color to the predefined value for |element|.
virtual void SetColor(UIElement element) const = 0;
// Draws a highlight bar at (x, y) - (x + width, y + height).
virtual void DrawHighlightBar(int x, int y, int width, int height) const = 0;
// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
virtual int DrawHorizontalRule(int y) const = 0;
// Draws a line of text. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const = 0;
// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
virtual void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const = 0;
// Draws rectangle at (x, y) - (x + w, y + h).
virtual void DrawFill(int x, int y, int w, int h) const = 0;
// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
virtual void DrawTextIcon(int x, int y, const GRSurface* surface) const = 0;
// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
// along Y-axis.
virtual int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
};
// Interface for classes that maintain the menu selection and display.
class Menu {
public:
virtual ~Menu() = default;
// Returns the current menu selection.
size_t selection() const;
// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
// scrollable.
virtual int Select(int sel) = 0;
// Displays the menu headers on the screen at offset x, y
virtual int DrawHeader(int x, int y) const = 0;
// Iterates over the menu items and displays each of them at offset x, y.
virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
protected:
Menu(size_t initial_selection, const DrawInterface& draw_func);
// Current menu selection.
size_t selection_;
// Reference to the class that implements all the draw functions.
const DrawInterface& draw_funcs_;
};
// This class uses strings as the menu header and items.
class TextMenu : public Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|.
TextMenu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, int char_height, const DrawInterface& draw_funcs);
int Select(int sel) override;
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
bool scrollable() const {
return scrollable_;
}
// Returns count of menu items.
size_t ItemsCount() const;
// Returns the index of the first menu item.
size_t MenuStart() const;
// Returns the index of the last menu item + 1.
size_t MenuEnd() const;
// Menu example:
// info: Android Recovery
// ....
// help messages: Swipe up/down to move
// Swipe left/right to select
// empty line (horizontal rule):
// menu headers: Select file to view
// menu items: /cache/recovery/last_log
// /cache/recovery/last_log.1
// /cache/recovery/last_log.2
// ...
const std::vector<std::string>& text_headers() const;
std::string TextItem(size_t index) const;
// Checks if the menu items fit vertically on the screen. Returns true and set the
// |cur_selection_str| if the items exceed the screen limit.
bool ItemsOverflow(std::string* cur_selection_str) const;
private:
// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
const bool scrollable_;
// The max number of menu items to fit vertically on a screen.
const size_t max_display_items_;
// The length of each item to fit horizontally on a screen.
const size_t max_item_length_;
// The menu headers.
std::vector<std::string> text_headers_;
// The actual menu items trimmed to fit the given properties.
std::vector<std::string> text_items_;
// The first item to display on the screen.
size_t menu_start_;
// Height in pixels of each character.
int char_height_;
};
// This class uses GRSurface's as the menu header and items.
class GraphicMenu : public Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|. |headers| and |items| will be made local copies.
GraphicMenu(const GRSurface* graphic_headers, const std::vector<const GRSurface*>& graphic_items,
size_t initial_selection, const DrawInterface& draw_funcs);
int Select(int sel) override;
int DrawHeader(int x, int y) const override;
int DrawItems(int x, int y, int screen_width, bool long_press) const override;
// Checks if all the header and items are valid GRSurface's; and that they can fit in the area
// defined by |max_width| and |max_height|.
static bool Validate(size_t max_width, size_t max_height, const GRSurface* graphic_headers,
const std::vector<const GRSurface*>& graphic_items);
// Returns true if |surface| fits on the screen with a vertical offset |y|.
static bool ValidateGraphicSurface(size_t max_width, size_t max_height, int y,
const GRSurface* surface);
private:
// Menu headers and items in graphic icons. These are the copies owned by the class instance.
std::unique_ptr<GRSurface> graphic_headers_;
std::vector<std::unique_ptr<GRSurface>> graphic_items_;
};
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
public:
ScreenRecoveryUI();
explicit ScreenRecoveryUI(bool scrollable_menu);
~ScreenRecoveryUI() override;
bool Init(const std::string& locale) override;
std::string GetLocale() const override;
// overall recovery state ("background image")
void SetBackground(Icon icon) override;
void SetSystemUpdateText(bool security_update) override;
// progress indicator
void SetProgressType(ProgressType type) override;
void ShowProgress(float portion, float seconds) override;
void SetProgress(float fraction) override;
void SetStage(int current, int max) override;
// text log
void ShowText(bool visible) override;
bool IsTextVisible() override;
bool WasTextEverVisible() override;
// printing messages
void Print(const char* fmt, ...) override __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const std::string& filename) override;
// menu display
size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, bool menu_only,
const std::function<int(int, bool)>& key_handler) override;
void SetTitle(const std::vector<std::string>& lines) override;
void KeyLongPress(int) override;
void Redraw();
// Checks the background text image, for debugging purpose. It iterates the locales embedded in
// the on-device resource files and shows the localized text, for manual inspection.
void CheckBackgroundTextImages();
// Displays the localized wipe data menu.
size_t ShowPromptWipeDataMenu(const std::vector<std::string>& backup_headers,
const std::vector<std::string>& backup_items,
const std::function<int(int, bool)>& key_handler) override;
// Displays the localized wipe data confirmation menu.
size_t ShowPromptWipeDataConfirmationMenu(
const std::vector<std::string>& backup_headers, const std::vector<std::string>& backup_items,
const std::function<int(int, bool)>& key_handler) override;
protected:
static constexpr int kMenuIndent = 4;
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
const int margin_width_;
const int margin_height_;
// Number of frames per sec (default: 30) for both parts of the animation.
const int animation_fps_;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
virtual bool InitTextParams();
virtual bool LoadWipeDataMenuText();
// Creates a GraphicMenu with |graphic_header| and |graphic_items|. If the GraphicMenu isn't
// valid or it doesn't fit on the screen; falls back to create a TextMenu instead. If succeeds,
// returns a unique pointer to the created menu; otherwise returns nullptr.
virtual std::unique_ptr<Menu> CreateMenu(const GRSurface* graphic_header,
const std::vector<const GRSurface*>& graphic_items,
const std::vector<std::string>& text_headers,
const std::vector<std::string>& text_items,
size_t initial_selection) const;
// Creates a TextMenu with |text_headers| and |text_items|; and sets the menu selection to
// |initial_selection|.
virtual std::unique_ptr<Menu> CreateMenu(const std::vector<std::string>& text_headers,
const std::vector<std::string>& text_items,
size_t initial_selection) const;
// Takes the ownership of |menu| and displays it.
virtual size_t ShowMenu(std::unique_ptr<Menu>&& menu, bool menu_only,
const std::function<int(int, bool)>& key_handler);
// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
// selected.
virtual int SelectMenu(int sel);
virtual void draw_background_locked();
virtual void draw_foreground_locked();
virtual void draw_screen_locked();
virtual void draw_menu_and_text_buffer_locked(const std::vector<std::string>& help_message);
virtual void update_screen_locked();
virtual void update_progress_locked();
const GRSurface* GetCurrentFrame() const;
const GRSurface* GetCurrentText() const;
void ProgressThreadLoop();
virtual void ShowFile(FILE*);
virtual void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
void LoadAnimation();
std::unique_ptr<GRSurface> LoadBitmap(const std::string& filename);
std::unique_ptr<GRSurface> LoadLocalizedBitmap(const std::string& filename);
int PixelsFromDp(int dp) const;
virtual int GetAnimationBaseline() const;
virtual int GetProgressBaseline() const;
virtual int GetTextBaseline() const;
// Returns pixel width of draw buffer.
virtual int ScreenWidth() const;
// Returns pixel height of draw buffer.
virtual int ScreenHeight() const;
// Implementation of the draw functions in DrawInterface.
void SetColor(UIElement e) const override;
void DrawHighlightBar(int x, int y, int width, int height) const override;
int DrawHorizontalRule(int y) const override;
void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const override;
void DrawFill(int x, int y, int w, int h) const override;
void DrawTextIcon(int x, int y, const GRSurface* surface) const override;
int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
// The layout to use.
int layout_;
// The images that contain localized texts.
std::unique_ptr<GRSurface> erasing_text_;
std::unique_ptr<GRSurface> error_text_;
std::unique_ptr<GRSurface> installing_text_;
std::unique_ptr<GRSurface> no_command_text_;
// Localized text images for the wipe data menu.
std::unique_ptr<GRSurface> cancel_wipe_data_text_;
std::unique_ptr<GRSurface> factory_data_reset_text_;
std::unique_ptr<GRSurface> try_again_text_;
std::unique_ptr<GRSurface> wipe_data_confirmation_text_;
std::unique_ptr<GRSurface> wipe_data_menu_header_text_;
// current_icon_ points to one of the frames in intro_frames_ or loop_frames_, indexed by
// current_frame_, or error_icon_.
Icon current_icon_;
std::unique_ptr<GRSurface> error_icon_;
std::vector<std::unique_ptr<GRSurface>> intro_frames_;
std::vector<std::unique_ptr<GRSurface>> loop_frames_;
size_t current_frame_;
bool intro_done_;
// progress_bar and stage_marker images.
std::unique_ptr<GRSurface> progress_bar_empty_;
std::unique_ptr<GRSurface> progress_bar_fill_;
std::unique_ptr<GRSurface> stage_marker_empty_;
std::unique_ptr<GRSurface> stage_marker_fill_;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
std::vector<std::string> title_lines_;
bool scrollable_menu_;
std::unique_ptr<Menu> menu_;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
std::thread progress_thread_;
std::atomic<bool> progress_thread_stopped_{ false };
int stage, max_stage;
int char_width_;
int char_height_;
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
std::mutex updateMutex;
private:
void SetLocale(const std::string&);
// Display the background texts for "erasing", "error", "no_command" and "installing" for the
// selected locale.
void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel);
};
#endif // RECOVERY_UI_H