2f6877a022
We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
587 lines
18 KiB
C++
587 lines
18 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <errno.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <pthread.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#include "common.h"
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#include "device.h"
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#include "minui/minui.h"
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#include "screen_ui.h"
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#include "ui.h"
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static int char_width;
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static int char_height;
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// There's only (at most) one of these objects, and global callbacks
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// (for pthread_create, and the input event system) need to find it,
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// so use a global variable.
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static ScreenRecoveryUI* self = NULL;
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// Return the current time as a double (including fractions of a second).
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static double now() {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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ScreenRecoveryUI::ScreenRecoveryUI() :
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currentIcon(NONE),
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installingFrame(0),
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rtl_locale(false),
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progressBarType(EMPTY),
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progressScopeStart(0),
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progressScopeSize(0),
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progress(0),
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pagesIdentical(false),
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text_cols(0),
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text_rows(0),
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text_col(0),
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text_row(0),
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text_top(0),
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show_text(false),
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show_text_ever(false),
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show_menu(false),
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menu_top(0),
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menu_items(0),
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menu_sel(0),
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// These values are correct for the default image resources
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// provided with the android platform. Devices which use
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// different resources should have a subclass of ScreenRecoveryUI
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// that overrides Init() to set these values appropriately and
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// then call the superclass Init().
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animation_fps(20),
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indeterminate_frames(6),
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installing_frames(7),
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install_overlay_offset_x(13),
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install_overlay_offset_y(190),
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overlay_offset_x(-1),
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overlay_offset_y(-1) {
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for (int i = 0; i < 5; i++)
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backgroundIcon[i] = NULL;
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pthread_mutex_init(&updateMutex, NULL);
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self = this;
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}
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// Draw the given frame over the installation overlay animation. The
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// background is not cleared or draw with the base icon first; we
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// assume that the frame already contains some other frame of the
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// animation. Does nothing if no overlay animation is defined.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
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if (installationOverlay == NULL || overlay_offset_x < 0) return;
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gr_surface surface = installationOverlay[frame];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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gr_blit(surface, 0, 0, iconWidth, iconHeight,
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overlay_offset_x, overlay_offset_y);
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}
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// Clear the screen and draw the currently selected background icon (if any).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_background_locked(Icon icon)
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{
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_fill(0, 0, gr_fb_width(), gr_fb_height());
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if (icon) {
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gr_surface surface = backgroundIcon[icon];
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gr_surface text_surface = backgroundText[icon];
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int iconWidth = gr_get_width(surface);
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int iconHeight = gr_get_height(surface);
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int textWidth = gr_get_width(text_surface);
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int textHeight = gr_get_height(text_surface);
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int iconX = (gr_fb_width() - iconWidth) / 2;
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int iconY = (gr_fb_height() - (iconHeight+textHeight+40)) / 2;
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int textX = (gr_fb_width() - textWidth) / 2;
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int textY = ((gr_fb_height() - (iconHeight+textHeight+40)) / 2) + iconHeight + 40;
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gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
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if (icon == INSTALLING_UPDATE || icon == ERASING) {
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draw_install_overlay_locked(installingFrame);
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}
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gr_color(255, 255, 255, 255);
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gr_texticon(textX, textY, text_surface);
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}
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}
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// Draw the progress bar (if any) on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_progress_locked()
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{
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if (currentIcon == ERROR) return;
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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draw_install_overlay_locked(installingFrame);
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}
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if (progressBarType != EMPTY) {
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int iconHeight = gr_get_height(backgroundIcon[INSTALLING_UPDATE]);
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int width = gr_get_width(progressBarEmpty);
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int height = gr_get_height(progressBarEmpty);
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int dx = (gr_fb_width() - width)/2;
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int dy = (3*gr_fb_height() + iconHeight - 2*height)/4;
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// Erase behind the progress bar (in case this was a progress-only update)
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gr_color(0, 0, 0, 255);
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gr_fill(dx, dy, width, height);
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if (progressBarType == DETERMINATE) {
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float p = progressScopeStart + progress * progressScopeSize;
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int pos = (int) (p * width);
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if (rtl_locale) {
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// Fill the progress bar from right to left.
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if (pos > 0) {
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gr_blit(progressBarFill, width-pos, 0, pos, height, dx+width-pos, dy);
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}
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if (pos < width-1) {
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gr_blit(progressBarEmpty, 0, 0, width-pos, height, dx, dy);
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}
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} else {
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// Fill the progress bar from left to right.
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if (pos > 0) {
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gr_blit(progressBarFill, 0, 0, pos, height, dx, dy);
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}
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if (pos < width-1) {
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gr_blit(progressBarEmpty, pos, 0, width-pos, height, dx+pos, dy);
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}
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}
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}
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if (progressBarType == INDETERMINATE) {
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static int frame = 0;
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gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
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// in RTL locales, we run the animation backwards, which
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// makes the spinner spin the other way.
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if (rtl_locale) {
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frame = (frame + indeterminate_frames - 1) % indeterminate_frames;
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} else {
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frame = (frame + 1) % indeterminate_frames;
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}
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}
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}
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}
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#define C_HEADER 247,0,6
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#define C_MENU 0,106,157
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#define C_LOG 249,194,0
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// Redraw everything on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_screen_locked()
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{
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draw_background_locked(currentIcon);
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draw_progress_locked();
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if (show_text) {
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gr_color(0, 0, 0, 160);
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gr_fill(0, 0, gr_fb_width(), gr_fb_height());
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int y = 0;
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int i = 0;
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if (show_menu) {
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gr_color(C_HEADER, 255);
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for (; i < menu_top + menu_items; ++i) {
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if (i == menu_top) gr_color(C_MENU, 255);
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if (i == menu_top + menu_sel) {
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// draw the highlight bar
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gr_fill(0, y-2, gr_fb_width(), y+char_height+2);
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// white text of selected item
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gr_color(255, 255, 255, 255);
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if (menu[i][0]) gr_text(4, y, menu[i], 1);
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gr_color(C_MENU, 255);
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} else {
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if (menu[i][0]) gr_text(4, y, menu[i], i < menu_top);
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}
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y += char_height+4;
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}
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gr_color(C_MENU, 255);
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y += 4;
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gr_fill(0, y, gr_fb_width(), y+2);
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y += 4;
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++i;
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}
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gr_color(C_LOG, 255);
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// display from the bottom up, until we hit the top of the
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// screen, the bottom of the menu, or we've displayed the
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// entire text buffer.
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int ty;
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int row = (text_top+text_rows-1) % text_rows;
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for (int ty = gr_fb_height() - char_height, count = 0;
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ty > y+2 && count < text_rows;
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ty -= char_height, ++count) {
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gr_text(4, ty, text[row], 0);
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--row;
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if (row < 0) row = text_rows-1;
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}
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}
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}
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// Redraw everything on the screen and flip the screen (make it visible).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_screen_locked()
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{
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draw_screen_locked();
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gr_flip();
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}
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// Updates only the progress bar, if possible, otherwise redraws the screen.
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::update_progress_locked()
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{
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if (show_text || !pagesIdentical) {
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draw_screen_locked(); // Must redraw the whole screen
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pagesIdentical = true;
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} else {
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draw_progress_locked(); // Draw only the progress bar and overlays
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}
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gr_flip();
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}
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// Keeps the progress bar updated, even when the process is otherwise busy.
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void* ScreenRecoveryUI::progress_thread(void *cookie) {
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self->progress_loop();
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return NULL;
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}
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void ScreenRecoveryUI::progress_loop() {
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double interval = 1.0 / animation_fps;
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for (;;) {
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double start = now();
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pthread_mutex_lock(&updateMutex);
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int redraw = 0;
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// update the installation animation, if active
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// skip this if we have a text overlay (too expensive to update)
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if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) &&
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installing_frames > 0 && !show_text) {
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installingFrame = (installingFrame + 1) % installing_frames;
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redraw = 1;
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}
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// update the progress bar animation, if active
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// skip this if we have a text overlay (too expensive to update)
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if (progressBarType == INDETERMINATE && !show_text) {
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redraw = 1;
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}
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// move the progress bar forward on timed intervals, if configured
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int duration = progressScopeDuration;
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if (progressBarType == DETERMINATE && duration > 0) {
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double elapsed = now() - progressScopeTime;
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float p = 1.0 * elapsed / duration;
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if (p > 1.0) p = 1.0;
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if (p > progress) {
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progress = p;
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redraw = 1;
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}
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}
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if (redraw) update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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double end = now();
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// minimum of 20ms delay between frames
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double delay = interval - (end-start);
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if (delay < 0.02) delay = 0.02;
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usleep((long)(delay * 1000000));
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}
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}
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void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
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int result = res_create_surface(filename, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) {
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int result = res_create_localized_surface(filename, surface);
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if (result < 0) {
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LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
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}
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}
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void ScreenRecoveryUI::Init()
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{
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gr_init();
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gr_font_size(&char_width, &char_height);
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text_col = text_row = 0;
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text_rows = gr_fb_height() / char_height;
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if (text_rows > kMaxRows) text_rows = kMaxRows;
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text_top = 1;
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text_cols = gr_fb_width() / char_width;
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if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
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LoadBitmap("icon_installing", &backgroundIcon[INSTALLING_UPDATE]);
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backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
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LoadBitmap("icon_error", &backgroundIcon[ERROR]);
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backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
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LoadBitmap("progress_empty", &progressBarEmpty);
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LoadBitmap("progress_fill", &progressBarFill);
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LoadLocalizedBitmap("installing_text", &backgroundText[INSTALLING_UPDATE]);
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LoadLocalizedBitmap("erasing_text", &backgroundText[ERASING]);
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LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]);
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LoadLocalizedBitmap("error_text", &backgroundText[ERROR]);
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int i;
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progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
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sizeof(gr_surface));
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for (i = 0; i < indeterminate_frames; ++i) {
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char filename[40];
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// "indeterminate01.png", "indeterminate02.png", ...
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sprintf(filename, "indeterminate%02d", i+1);
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LoadBitmap(filename, progressBarIndeterminate+i);
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}
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if (installing_frames > 0) {
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installationOverlay = (gr_surface*)malloc(installing_frames *
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sizeof(gr_surface));
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for (i = 0; i < installing_frames; ++i) {
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char filename[40];
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// "icon_installing_overlay01.png",
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// "icon_installing_overlay02.png", ...
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sprintf(filename, "icon_installing_overlay%02d", i+1);
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LoadBitmap(filename, installationOverlay+i);
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}
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} else {
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installationOverlay = NULL;
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}
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pthread_create(&progress_t, NULL, progress_thread, NULL);
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RecoveryUI::Init();
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}
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void ScreenRecoveryUI::SetLocale(const char* locale) {
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if (locale) {
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char* lang = strdup(locale);
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for (char* p = lang; *p; ++p) {
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if (*p == '_') {
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*p = '\0';
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break;
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}
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}
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// A bit cheesy: keep an explicit list of supported languages
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// that are RTL.
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if (strcmp(lang, "ar") == 0 || // Arabic
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strcmp(lang, "fa") == 0 || // Persian (Farsi)
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strcmp(lang, "he") == 0 || // Hebrew (new language code)
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strcmp(lang, "iw") == 0 || // Hebrew (old language code)
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strcmp(lang, "ur") == 0) { // Urdu
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rtl_locale = true;
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}
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free(lang);
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}
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}
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void ScreenRecoveryUI::SetBackground(Icon icon)
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{
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pthread_mutex_lock(&updateMutex);
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// Adjust the offset to account for the positioning of the
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// base image on the screen.
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if (backgroundIcon[icon] != NULL) {
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gr_surface bg = backgroundIcon[icon];
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gr_surface text = backgroundText[icon];
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overlay_offset_x = install_overlay_offset_x + (gr_fb_width() - gr_get_width(bg)) / 2;
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overlay_offset_y = install_overlay_offset_y +
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(gr_fb_height() - (gr_get_height(bg) + gr_get_height(text) + 40)) / 2;
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}
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currentIcon = icon;
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update_screen_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgressType(ProgressType type)
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{
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pthread_mutex_lock(&updateMutex);
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if (progressBarType != type) {
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progressBarType = type;
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update_progress_locked();
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}
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progressScopeStart = 0;
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progress = 0;
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::ShowProgress(float portion, float seconds)
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{
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pthread_mutex_lock(&updateMutex);
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progressBarType = DETERMINATE;
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progressScopeStart += progressScopeSize;
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progressScopeSize = portion;
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progressScopeTime = now();
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progressScopeDuration = seconds;
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progress = 0;
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update_progress_locked();
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::SetProgress(float fraction)
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{
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pthread_mutex_lock(&updateMutex);
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if (fraction < 0.0) fraction = 0.0;
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if (fraction > 1.0) fraction = 1.0;
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if (progressBarType == DETERMINATE && fraction > progress) {
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// Skip updates that aren't visibly different.
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int width = gr_get_width(progressBarIndeterminate[0]);
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float scale = width * progressScopeSize;
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if ((int) (progress * scale) != (int) (fraction * scale)) {
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progress = fraction;
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update_progress_locked();
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}
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}
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pthread_mutex_unlock(&updateMutex);
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}
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void ScreenRecoveryUI::Print(const char *fmt, ...)
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{
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char buf[256];
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va_list ap;
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va_start(ap, fmt);
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vsnprintf(buf, 256, fmt, ap);
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va_end(ap);
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fputs(buf, stdout);
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// This can get called before ui_init(), so be careful.
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pthread_mutex_lock(&updateMutex);
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if (text_rows > 0 && text_cols > 0) {
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char *ptr;
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for (ptr = buf; *ptr != '\0'; ++ptr) {
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if (*ptr == '\n' || text_col >= text_cols) {
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text[text_row][text_col] = '\0';
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text_col = 0;
|
|
text_row = (text_row + 1) % text_rows;
|
|
if (text_row == text_top) text_top = (text_top + 1) % text_rows;
|
|
}
|
|
if (*ptr != '\n') text[text_row][text_col++] = *ptr;
|
|
}
|
|
text[text_row][text_col] = '\0';
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
void ScreenRecoveryUI::StartMenu(const char* const * headers, const char* const * items,
|
|
int initial_selection) {
|
|
int i;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (text_rows > 0 && text_cols > 0) {
|
|
for (i = 0; i < text_rows; ++i) {
|
|
if (headers[i] == NULL) break;
|
|
strncpy(menu[i], headers[i], text_cols-1);
|
|
menu[i][text_cols-1] = '\0';
|
|
}
|
|
menu_top = i;
|
|
for (; i < text_rows; ++i) {
|
|
if (items[i-menu_top] == NULL) break;
|
|
strncpy(menu[i], items[i-menu_top], text_cols-1);
|
|
menu[i][text_cols-1] = '\0';
|
|
}
|
|
menu_items = i - menu_top;
|
|
show_menu = 1;
|
|
menu_sel = initial_selection;
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
int ScreenRecoveryUI::SelectMenu(int sel) {
|
|
int old_sel;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (show_menu > 0) {
|
|
old_sel = menu_sel;
|
|
menu_sel = sel;
|
|
if (menu_sel < 0) menu_sel = 0;
|
|
if (menu_sel >= menu_items) menu_sel = menu_items-1;
|
|
sel = menu_sel;
|
|
if (menu_sel != old_sel) update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return sel;
|
|
}
|
|
|
|
void ScreenRecoveryUI::EndMenu() {
|
|
int i;
|
|
pthread_mutex_lock(&updateMutex);
|
|
if (show_menu > 0 && text_rows > 0 && text_cols > 0) {
|
|
show_menu = 0;
|
|
update_screen_locked();
|
|
}
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|
|
|
|
bool ScreenRecoveryUI::IsTextVisible()
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
int visible = show_text;
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return visible;
|
|
}
|
|
|
|
bool ScreenRecoveryUI::WasTextEverVisible()
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
int ever_visible = show_text_ever;
|
|
pthread_mutex_unlock(&updateMutex);
|
|
return ever_visible;
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowText(bool visible)
|
|
{
|
|
pthread_mutex_lock(&updateMutex);
|
|
show_text = visible;
|
|
if (show_text) show_text_ever = 1;
|
|
update_screen_locked();
|
|
pthread_mutex_unlock(&updateMutex);
|
|
}
|