5fe5eb67ef
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI and WearRecoveryUI. This helps us to support text icons as menu in the future. Bug: 74397117 Test: Check the menu under recovery on bullhead and a wear device. Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
288 lines
9 KiB
C++
288 lines
9 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_SCREEN_UI_H
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#define RECOVERY_SCREEN_UI_H
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#include <pthread.h>
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#include <stdio.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "ui.h"
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// From minui/minui.h.
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struct GRSurface;
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// This class maintains the menu selection and display of the screen ui.
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class Menu {
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public:
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Menu(bool scrollable, size_t max_items, size_t max_length);
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bool scrollable() const {
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return scrollable_;
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}
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int selection() const {
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return selection_;
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}
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// Returns count of menu items.
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size_t ItemsCount() const;
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// Returns the index of the first menu item.
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size_t MenuStart() const;
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// Returns the index of the last menu item + 1.
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size_t MenuEnd() const;
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// Menu example:
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// info: Android Recovery
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// ....
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// help messages: Swipe up/down to move
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// Swipe left/right to select
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// empty line (horizontal rule):
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// menu headers: Select file to view
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// menu items: /cache/recovery/last_log
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// /cache/recovery/last_log.1
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// /cache/recovery/last_log.2
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// ...
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const char* const* text_headers() const;
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std::string TextItem(size_t index) const;
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// Checks if the menu items fit vertically on the screen. Returns true and set the
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// |cur_selection_str| if the items exceed the screen limit.
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bool ItemsOverflow(std::string* cur_selection_str) const;
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// Starts the menu with |headers| and |items| in text. Sets the default selection to
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// |initial_selection|.
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void Start(const char* const* headers, const char* const* items, int initial_selection);
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// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
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// scrollable.
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int Select(int sel);
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private:
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// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
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const bool scrollable_;
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// The max number of menu items to fit vertically on a screen.
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const size_t max_display_items_;
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// The length of each item to fit horizontally on a screen.
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const size_t max_item_length_;
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// Internal storage for the menu headers and items in text.
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const char* const* text_headers_;
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std::vector<std::string> text_items_;
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// The first item to display on the screen.
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size_t menu_start_;
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// Current menu selection.
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int selection_;
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};
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// Implementation of RecoveryUI appropriate for devices with a screen
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// (shows an icon + a progress bar, text logging, menu, etc.)
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class ScreenRecoveryUI : public RecoveryUI {
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public:
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enum UIElement {
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HEADER,
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MENU,
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MENU_SEL_BG,
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MENU_SEL_BG_ACTIVE,
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MENU_SEL_FG,
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LOG,
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TEXT_FILL,
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INFO
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};
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ScreenRecoveryUI();
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explicit ScreenRecoveryUI(bool scrollable_menu);
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bool Init(const std::string& locale) override;
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// overall recovery state ("background image")
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void SetBackground(Icon icon) override;
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void SetSystemUpdateText(bool security_update) override;
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// progress indicator
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void SetProgressType(ProgressType type) override;
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void ShowProgress(float portion, float seconds) override;
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void SetProgress(float fraction) override;
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void SetStage(int current, int max) override;
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// text log
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void ShowText(bool visible) override;
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bool IsTextVisible() override;
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bool WasTextEverVisible() override;
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// printing messages
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void Print(const char* fmt, ...) override __printflike(2, 3);
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void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
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void ShowFile(const char* filename) override;
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// menu display
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void StartMenu(const char* const* headers, const char* const* items,
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int initial_selection) override;
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int SelectMenu(int sel) override;
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void EndMenu() override;
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void KeyLongPress(int) override;
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void Redraw();
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void SetColor(UIElement e) const;
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// Check the background text image. Use volume up/down button to cycle through the locales
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// embedded in the png file, and power button to go back to recovery main menu.
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void CheckBackgroundTextImages(const std::string& saved_locale);
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protected:
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// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
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// rounded corners).
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const int kMarginWidth;
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const int kMarginHeight;
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// Number of frames per sec (default: 30) for both parts of the animation.
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const int kAnimationFps;
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// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
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const float kDensity;
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virtual bool InitTextParams();
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virtual void draw_background_locked();
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virtual void draw_foreground_locked();
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virtual void draw_screen_locked();
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virtual void draw_menu_and_text_buffer_locked(const char* const* help_message);
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virtual void update_screen_locked();
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virtual void update_progress_locked();
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GRSurface* GetCurrentFrame() const;
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GRSurface* GetCurrentText() const;
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static void* ProgressThreadStartRoutine(void* data);
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void ProgressThreadLoop();
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virtual void ShowFile(FILE*);
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virtual void PrintV(const char*, bool, va_list);
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void PutChar(char);
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void ClearText();
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void LoadAnimation();
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void LoadBitmap(const char* filename, GRSurface** surface);
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void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
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int PixelsFromDp(int dp) const;
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virtual int GetAnimationBaseline() const;
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virtual int GetProgressBaseline() const;
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virtual int GetTextBaseline() const;
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// Returns pixel width of draw buffer.
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virtual int ScreenWidth() const;
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// Returns pixel height of draw buffer.
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virtual int ScreenHeight() const;
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// Draws a highlight bar at (x, y) - (x + width, y + height).
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virtual void DrawHighlightBar(int x, int y, int width, int height) const;
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// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
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virtual int DrawHorizontalRule(int y) const;
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// Draws a line of text. Returns the offset it should be moving along Y-axis.
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virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
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// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
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virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const;
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// Draws rectangle at (x, y) - (x + w, y + h).
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virtual void DrawFill(int x, int y, int w, int h) const;
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// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
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virtual void DrawTextIcon(int x, int y, GRSurface* surface) const;
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// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
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int DrawTextLines(int x, int y, const char* const* lines) const;
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// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
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// Returns the offset it should be moving along Y-axis.
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int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
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Icon currentIcon;
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// The layout to use.
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int layout_;
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GRSurface* error_icon;
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GRSurface* erasing_text;
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GRSurface* error_text;
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GRSurface* installing_text;
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GRSurface* no_command_text;
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GRSurface** introFrames;
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GRSurface** loopFrames;
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GRSurface* progressBarEmpty;
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GRSurface* progressBarFill;
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GRSurface* stageMarkerEmpty;
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GRSurface* stageMarkerFill;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the progress bar).
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bool pagesIdentical;
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size_t text_cols_, text_rows_;
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// Log text overlay, displayed when a magic key is pressed.
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char** text_;
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size_t text_col_, text_row_;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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bool scrollable_menu_;
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std::unique_ptr<Menu> menu_;
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// An alternate text screen, swapped with 'text_' when we're viewing a log file.
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char** file_viewer_text_;
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pthread_t progress_thread_;
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// Number of intro frames and loop frames in the animation.
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size_t intro_frames;
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size_t loop_frames;
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size_t current_frame;
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bool intro_done;
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int stage, max_stage;
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int char_width_;
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int char_height_;
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// The locale that's used to show the rendered texts.
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std::string locale_;
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bool rtl_locale_;
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pthread_mutex_t updateMutex;
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private:
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void SetLocale(const std::string&);
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// Display the background texts for "erasing", "error", "no_command" and "installing" for the
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// selected locale.
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void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel);
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};
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#endif // RECOVERY_UI_H
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