platform_bootable_recovery/device.cpp
Elliott Hughes 01fcbe160b Disable the meaningless parts of the UI for A/B.
Bug: http://b/28748484
Change-Id: Ie86a265f4699503471e7c717d65677a916dbd25b
2016-05-24 00:44:50 +00:00

102 lines
2.4 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device.h"
#if defined(AB_OTA_UPDATER)
static const char* MENU_ITEMS[] = {
"Reboot system now",
"Reboot to bootloader",
"Wipe data/factory reset",
"Mount /system",
"Run graphics test",
"Power off",
NULL,
};
static const Device::BuiltinAction MENU_ACTIONS[] = {
Device::REBOOT,
Device::REBOOT_BOOTLOADER,
Device::WIPE_DATA,
Device::MOUNT_SYSTEM,
Device::RUN_GRAPHICS_TEST,
Device::SHUTDOWN,
};
#else
static const char* MENU_ITEMS[] = {
"Reboot system now",
"Reboot to bootloader",
"Apply update from ADB",
"Apply update from SD card",
"Wipe data/factory reset",
"Wipe cache partition",
"Mount /system",
"View recovery logs",
"Run graphics test",
"Power off",
NULL,
};
static const Device::BuiltinAction MENU_ACTIONS[] = {
Device::REBOOT,
Device::REBOOT_BOOTLOADER,
Device::APPLY_ADB_SIDELOAD,
Device::APPLY_SDCARD,
Device::WIPE_DATA,
Device::WIPE_CACHE,
Device::MOUNT_SYSTEM,
Device::VIEW_RECOVERY_LOGS,
Device::RUN_GRAPHICS_TEST,
Device::SHUTDOWN,
};
#endif
const char* const* Device::GetMenuItems() {
return MENU_ITEMS;
}
Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
return menu_position < 0 ? NO_ACTION : MENU_ACTIONS[menu_position];
}
int Device::HandleMenuKey(int key, int visible) {
if (!visible) {
return kNoAction;
}
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
return kInvokeItem;
default:
// If you have all of the above buttons, any other buttons
// are ignored. Otherwise, any button cycles the highlight.
return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
}
}