498cda6ef6
Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
115 lines
4.4 KiB
C++
115 lines
4.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _RECOVERY_DEVICE_H
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#define _RECOVERY_DEVICE_H
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#include "ui.h"
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class Device {
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public:
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Device(RecoveryUI* ui) : ui_(ui) { }
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virtual ~Device() { }
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// Called to obtain the UI object that should be used to display
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// the recovery user interface for this device. You should not
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// have called Init() on the UI object already, the caller will do
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// that after this method returns.
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virtual RecoveryUI* GetUI() { return ui_; }
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// Called when recovery starts up (after the UI has been obtained
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// and initialized and after the arguments have been parsed, but
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// before anything else).
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virtual void StartRecovery() { };
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// Called from the main thread when recovery is at the main menu
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// and waiting for input, and a key is pressed. (Note that "at"
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// the main menu does not necessarily mean the menu is visible;
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// recovery will be at the main menu with it invisible after an
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// unsuccessful operation [ie OTA package failure], or if recovery
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// is started with no command.)
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//
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// key is the code of the key just pressed. (You can call
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// IsKeyPressed() on the RecoveryUI object you returned from GetUI
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// if you want to find out if other keys are held down.)
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//
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// visible is true if the menu is visible.
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//
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// Return one of the defined constants below in order to:
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//
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// - move the menu highlight (kHighlight{Up,Down})
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// - invoke the highlighted item (kInvokeItem)
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// - do nothing (kNoAction)
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// - invoke a specific action (a menu position: any non-negative number)
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virtual int HandleMenuKey(int key, int visible);
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enum BuiltinAction {
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NO_ACTION = 0,
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REBOOT = 1,
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APPLY_SDCARD = 2,
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// APPLY_CACHE was 3.
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APPLY_ADB_SIDELOAD = 4,
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WIPE_DATA = 5,
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WIPE_CACHE = 6,
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REBOOT_BOOTLOADER = 7,
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SHUTDOWN = 8,
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VIEW_RECOVERY_LOGS = 9,
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MOUNT_SYSTEM = 10,
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RUN_GRAPHICS_TEST = 11,
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};
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// Return the list of menu items (an array of strings,
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// NULL-terminated). The menu_position passed to InvokeMenuItem
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// will correspond to the indexes into this array.
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virtual const char* const* GetMenuItems();
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// Perform a recovery action selected from the menu.
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// 'menu_position' will be the item number of the selected menu
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// item, or a non-negative number returned from
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// device_handle_key(). The menu will be hidden when this is
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// called; implementations can call ui_print() to print
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// information to the screen. If the menu position is one of the
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// builtin actions, you can just return the corresponding enum
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// value. If it is an action specific to your device, you
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// actually perform it here and return NO_ACTION.
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virtual BuiltinAction InvokeMenuItem(int menu_position);
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static const int kNoAction = -1;
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static const int kHighlightUp = -2;
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static const int kHighlightDown = -3;
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static const int kInvokeItem = -4;
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// Called before and after we do a wipe data/factory reset operation,
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// either via a reboot from the main system with the --wipe_data flag,
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// or when the user boots into recovery image manually and selects the
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// option from the menu, to perform whatever device-specific wiping
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// actions are needed.
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// Return true on success; returning false from PreWipeData will prevent
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// the regular wipe, and returning false from PostWipeData will cause
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// the wipe to be considered a failure.
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virtual bool PreWipeData() { return true; }
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virtual bool PostWipeData() { return true; }
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private:
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RecoveryUI* ui_;
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};
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// The device-specific library must define this function (or the
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// default one will be used, if there is no device-specific library).
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// It returns the Device object that recovery should use.
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Device* make_device();
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#endif // _DEVICE_H
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