platform_bootable_recovery/screen_ui.h
Doug Zongker 32a0a47a59 move key processing to RecoveryUI
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens.  Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.

Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
2011-11-04 14:09:48 -07:00

110 lines
3.1 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <pthread.h>
#include "ui.h"
#include "minui/minui.h"
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
ScreenRecoveryUI();
void Init();
// overall recovery state ("background image")
void SetBackground(Icon icon);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...); // __attribute__((format(printf, 1, 2)));
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel);
void EndMenu();
private:
Icon currentIcon;
int installingFrame;
pthread_mutex_t updateMutex;
gr_surface backgroundIcon[3];
gr_surface *installationOverlay;
gr_surface *progressBarIndeterminate;
gr_surface progressBarEmpty;
gr_surface progressBarFill;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the
// progress bar)
bool pagesIdentical;
static const int kMaxCols = 96;
static const int kMaxRows = 32;
// Log text overlay, displayed when a magic key is pressed
char text[kMaxRows][kMaxCols];
int text_cols, text_rows;
int text_col, text_row, text_top;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char menu[kMaxRows][kMaxCols];
bool show_menu;
int menu_top, menu_items, menu_sel;
pthread_t progress_t;
int animation_fps;
int indeterminate_frames;
int installing_frames;
int install_overlay_offset_x, install_overlay_offset_y;
void draw_install_overlay_locked(int frame);
void draw_background_locked(Icon icon);
void draw_progress_locked();
void draw_text_line(int row, const char* t);
void draw_screen_locked();
void update_screen_locked();
void update_progress_locked();
static void* progress_thread(void* cookie);
void progress_loop();
void LoadBitmap(const char* filename, gr_surface* surface);
};
#endif // RECOVERY_UI_H