platform_bootable_recovery/default_device.cpp
Doug Zongker 9270a20a80 support "sideload over ADB" mode
Rather than depending on the existence of some place to store a file
that is accessible to users on an an unbootable device (eg, a physical
sdcard, external USB drive, etc.), add support for sideloading
packages sent to the device with adb.

This change adds a "minimal adbd" which supports nothing but receiving
a package over adb (with the "adb sideload" command) and storing it to
a fixed filename in the /tmp ramdisk, from where it can be verified
and sideloaded in the usual way.  This should be leave available even
on locked user-build devices.

The user can select "apply package from ADB" from the recovery menu,
which starts minimal-adb mode (shutting down any real adbd that may be
running).  Once minimal-adb has received a package it exits
(restarting real adbd if appropriate) and then verification and
installation of the received package proceeds.

Change-Id: I6fe13161ca064a98d06fa32104e1f432826582f5
2012-01-10 10:18:17 -08:00

90 lines
2.4 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <linux/input.h>
#include "common.h"
#include "device.h"
#include "screen_ui.h"
static const char* HEADERS[] = { "Volume up/down to move highlight;",
"enter button to select.",
"",
NULL };
static const char* ITEMS[] = {"reboot system now",
"apply update from ADB",
"wipe data/factory reset",
"wipe cache partition",
NULL };
class DefaultUI : public ScreenRecoveryUI {
public:
virtual KeyAction CheckKey(int key) {
if (key == KEY_HOME) {
return TOGGLE;
}
return ENQUEUE;
}
};
class DefaultDevice : public Device {
public:
DefaultDevice() :
ui(new DefaultUI) {
}
RecoveryUI* GetUI() { return ui; }
int HandleMenuKey(int key, int visible) {
if (visible) {
switch (key) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_ENTER:
return kInvokeItem;
}
}
return kNoAction;
}
BuiltinAction InvokeMenuItem(int menu_position) {
switch (menu_position) {
case 0: return REBOOT;
case 1: return APPLY_ADB_SIDELOAD;
case 2: return WIPE_DATA;
case 3: return WIPE_CACHE;
default: return NO_ACTION;
}
}
const char* const* GetMenuHeaders() { return HEADERS; }
const char* const* GetMenuItems() { return ITEMS; }
private:
RecoveryUI* ui;
};
Device* make_device() {
return new DefaultDevice();
}