ba4edb3e82
gr_init() does general initialization works, in addition to loading font file. InitTextParams() handles text related works. Also check the font initialization result before using, as gr_init() would ignore font initialization failures. Test: recovery_unit_test on marlin. Test: Boot into recovery. Run graphics test. Change-Id: I12da22dfe8d13448cfbc83dbc51cd96f23c2deee
1109 lines
33 KiB
C++
1109 lines
33 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "screen_ui.h"
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#include <algorithm>
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#include <chrono>
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#include <memory>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <vector>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/stringprintf.h>
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#include <android-base/strings.h>
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#include "device.h"
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#include "minui/minui.h"
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#include "otautil/paths.h"
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#include "ui.h"
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// Return the current time as a double (including fractions of a second).
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static double now() {
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struct timeval tv;
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gettimeofday(&tv, nullptr);
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return tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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Menu::Menu(bool scrollable, size_t max_items, size_t max_length,
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const std::vector<std::string>& headers, const std::vector<std::string>& items,
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size_t initial_selection)
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: scrollable_(scrollable),
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max_display_items_(max_items),
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max_item_length_(max_length),
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text_headers_(headers),
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menu_start_(0),
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selection_(initial_selection) {
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CHECK_LE(max_items, static_cast<size_t>(std::numeric_limits<int>::max()));
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// It's fine to have more entries than text_rows_ if scrollable menu is supported.
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size_t items_count = scrollable_ ? items.size() : std::min(items.size(), max_display_items_);
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for (size_t i = 0; i < items_count; ++i) {
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text_items_.emplace_back(items[i].substr(0, max_item_length_));
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}
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CHECK(!text_items_.empty());
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}
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const std::vector<std::string>& Menu::text_headers() const {
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return text_headers_;
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}
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std::string Menu::TextItem(size_t index) const {
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CHECK_LT(index, text_items_.size());
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return text_items_[index];
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}
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size_t Menu::MenuStart() const {
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return menu_start_;
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}
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size_t Menu::MenuEnd() const {
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return std::min(ItemsCount(), menu_start_ + max_display_items_);
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}
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size_t Menu::ItemsCount() const {
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return text_items_.size();
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}
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bool Menu::ItemsOverflow(std::string* cur_selection_str) const {
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if (!scrollable_ || ItemsCount() <= max_display_items_) {
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return false;
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}
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*cur_selection_str =
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android::base::StringPrintf("Current item: %zu/%zu", selection_ + 1, ItemsCount());
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return true;
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}
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// TODO(xunchang) modify the function parameters to button up & down.
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int Menu::Select(int sel) {
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CHECK_LE(ItemsCount(), static_cast<size_t>(std::numeric_limits<int>::max()));
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int count = ItemsCount();
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// Wraps the selection at boundary if the menu is not scrollable.
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if (!scrollable_) {
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if (sel < 0) {
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selection_ = count - 1;
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} else if (sel >= count) {
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selection_ = 0;
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} else {
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selection_ = sel;
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}
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return selection_;
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}
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if (sel < 0) {
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selection_ = 0;
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} else if (sel >= count) {
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selection_ = count - 1;
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} else {
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if (static_cast<size_t>(sel) < menu_start_) {
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menu_start_--;
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} else if (static_cast<size_t>(sel) >= MenuEnd()) {
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menu_start_++;
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}
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selection_ = sel;
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}
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return selection_;
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}
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ScreenRecoveryUI::ScreenRecoveryUI() : ScreenRecoveryUI(false) {}
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ScreenRecoveryUI::ScreenRecoveryUI(bool scrollable_menu)
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: kMarginWidth(RECOVERY_UI_MARGIN_WIDTH),
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kMarginHeight(RECOVERY_UI_MARGIN_HEIGHT),
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kAnimationFps(RECOVERY_UI_ANIMATION_FPS),
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kDensity(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
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currentIcon(NONE),
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progressBarType(EMPTY),
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progressScopeStart(0),
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progressScopeSize(0),
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progress(0),
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pagesIdentical(false),
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text_cols_(0),
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text_rows_(0),
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text_(nullptr),
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text_col_(0),
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text_row_(0),
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show_text(false),
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show_text_ever(false),
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scrollable_menu_(scrollable_menu),
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file_viewer_text_(nullptr),
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intro_frames(0),
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loop_frames(0),
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current_frame(0),
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intro_done(false),
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stage(-1),
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max_stage(-1),
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locale_(""),
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rtl_locale_(false) {}
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ScreenRecoveryUI::~ScreenRecoveryUI() {
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progress_thread_stopped_ = true;
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if (progress_thread_.joinable()) {
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progress_thread_.join();
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}
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// No-op if gr_init() (via Init()) was not called or had failed.
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gr_exit();
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}
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GRSurface* ScreenRecoveryUI::GetCurrentFrame() const {
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if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
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return intro_done ? loopFrames[current_frame] : introFrames[current_frame];
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}
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return error_icon;
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}
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GRSurface* ScreenRecoveryUI::GetCurrentText() const {
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switch (currentIcon) {
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case ERASING:
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return erasing_text;
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case ERROR:
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return error_text;
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case INSTALLING_UPDATE:
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return installing_text;
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case NO_COMMAND:
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return no_command_text;
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case NONE:
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abort();
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}
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}
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int ScreenRecoveryUI::PixelsFromDp(int dp) const {
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return dp * kDensity;
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}
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// Here's the intended layout:
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// | portrait large landscape large
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// ---------+-------------------------------------------------
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// gap |
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// icon | (200dp)
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// gap | 68dp 68dp 56dp 112dp
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// text | (14sp)
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// gap | 32dp 32dp 26dp 52dp
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// progress | (2dp)
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// gap |
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// Note that "baseline" is actually the *top* of each icon (because that's how our drawing routines
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// work), so that's the more useful measurement for calling code. We use even top and bottom gaps.
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enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX };
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enum Dimension { TEXT = 0, ICON = 1, DIMENSION_MAX };
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static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = {
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{ 32, 68, }, // PORTRAIT
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{ 32, 68, }, // PORTRAIT_LARGE
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{ 26, 56, }, // LANDSCAPE
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{ 52, 112, }, // LANDSCAPE_LARGE
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};
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int ScreenRecoveryUI::GetAnimationBaseline() const {
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return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) - gr_get_height(loopFrames[0]);
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}
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int ScreenRecoveryUI::GetTextBaseline() const {
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return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) -
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gr_get_height(installing_text);
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}
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int ScreenRecoveryUI::GetProgressBaseline() const {
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int elements_sum = gr_get_height(loopFrames[0]) + PixelsFromDp(kLayouts[layout_][ICON]) +
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gr_get_height(installing_text) + PixelsFromDp(kLayouts[layout_][TEXT]) +
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gr_get_height(progressBarFill);
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int bottom_gap = (ScreenHeight() - elements_sum) / 2;
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return ScreenHeight() - bottom_gap - gr_get_height(progressBarFill);
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}
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// Clear the screen and draw the currently selected background icon (if any).
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// Should only be called with updateMutex locked.
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void ScreenRecoveryUI::draw_background_locked() {
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_clear();
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if (currentIcon != NONE) {
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if (max_stage != -1) {
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int stage_height = gr_get_height(stageMarkerEmpty);
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int stage_width = gr_get_width(stageMarkerEmpty);
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int x = (ScreenWidth() - max_stage * gr_get_width(stageMarkerEmpty)) / 2;
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int y = ScreenHeight() - stage_height - kMarginHeight;
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for (int i = 0; i < max_stage; ++i) {
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GRSurface* stage_surface = (i < stage) ? stageMarkerFill : stageMarkerEmpty;
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DrawSurface(stage_surface, 0, 0, stage_width, stage_height, x, y);
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x += stage_width;
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}
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}
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GRSurface* text_surface = GetCurrentText();
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int text_x = (ScreenWidth() - gr_get_width(text_surface)) / 2;
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int text_y = GetTextBaseline();
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gr_color(255, 255, 255, 255);
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DrawTextIcon(text_x, text_y, text_surface);
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}
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}
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// Draws the animation and progress bar (if any) on the screen. Does not flip pages. Should only be
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// called with updateMutex locked.
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void ScreenRecoveryUI::draw_foreground_locked() {
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if (currentIcon != NONE) {
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GRSurface* frame = GetCurrentFrame();
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int frame_width = gr_get_width(frame);
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int frame_height = gr_get_height(frame);
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int frame_x = (ScreenWidth() - frame_width) / 2;
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int frame_y = GetAnimationBaseline();
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DrawSurface(frame, 0, 0, frame_width, frame_height, frame_x, frame_y);
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}
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if (progressBarType != EMPTY) {
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int width = gr_get_width(progressBarEmpty);
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int height = gr_get_height(progressBarEmpty);
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int progress_x = (ScreenWidth() - width) / 2;
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int progress_y = GetProgressBaseline();
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// Erase behind the progress bar (in case this was a progress-only update)
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gr_color(0, 0, 0, 255);
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DrawFill(progress_x, progress_y, width, height);
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if (progressBarType == DETERMINATE) {
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float p = progressScopeStart + progress * progressScopeSize;
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int pos = static_cast<int>(p * width);
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if (rtl_locale_) {
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// Fill the progress bar from right to left.
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if (pos > 0) {
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DrawSurface(progressBarFill, width - pos, 0, pos, height, progress_x + width - pos,
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progress_y);
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}
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if (pos < width - 1) {
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DrawSurface(progressBarEmpty, 0, 0, width - pos, height, progress_x, progress_y);
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}
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} else {
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// Fill the progress bar from left to right.
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if (pos > 0) {
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DrawSurface(progressBarFill, 0, 0, pos, height, progress_x, progress_y);
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}
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if (pos < width - 1) {
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DrawSurface(progressBarEmpty, pos, 0, width - pos, height, progress_x + pos, progress_y);
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}
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}
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}
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}
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}
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void ScreenRecoveryUI::SetColor(UIElement e) const {
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switch (e) {
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case INFO:
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gr_color(249, 194, 0, 255);
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break;
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case HEADER:
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gr_color(247, 0, 6, 255);
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break;
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case MENU:
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case MENU_SEL_BG:
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gr_color(0, 106, 157, 255);
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break;
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case MENU_SEL_BG_ACTIVE:
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gr_color(0, 156, 100, 255);
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break;
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case MENU_SEL_FG:
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gr_color(255, 255, 255, 255);
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break;
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case LOG:
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gr_color(196, 196, 196, 255);
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break;
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case TEXT_FILL:
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gr_color(0, 0, 0, 160);
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break;
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default:
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gr_color(255, 255, 255, 255);
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break;
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}
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}
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void ScreenRecoveryUI::SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries,
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size_t sel) {
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SetLocale(locales_entries[sel]);
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std::vector<std::string> text_name = { "erasing_text", "error_text", "installing_text",
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"installing_security_text", "no_command_text" };
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std::unordered_map<std::string, std::unique_ptr<GRSurface, decltype(&free)>> surfaces;
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for (const auto& name : text_name) {
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GRSurface* text_image = nullptr;
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LoadLocalizedBitmap(name.c_str(), &text_image);
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if (!text_image) {
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Print("Failed to load %s\n", name.c_str());
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return;
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}
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surfaces.emplace(name, std::unique_ptr<GRSurface, decltype(&free)>(text_image, &free));
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}
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std::lock_guard<std::mutex> lg(updateMutex);
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gr_color(0, 0, 0, 255);
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gr_clear();
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int text_y = kMarginHeight;
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int text_x = kMarginWidth;
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int line_spacing = gr_sys_font()->char_height; // Put some extra space between images.
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// Write the header and descriptive texts.
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SetColor(INFO);
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std::string header = "Show background text image";
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text_y += DrawTextLine(text_x, text_y, header, true);
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std::string locale_selection = android::base::StringPrintf(
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"Current locale: %s, %zu/%zu", locales_entries[sel].c_str(), sel + 1, locales_entries.size());
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// clang-format off
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std::vector<std::string> instruction = {
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locale_selection,
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"Use volume up/down to switch locales and power to exit."
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};
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// clang-format on
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text_y += DrawWrappedTextLines(text_x, text_y, instruction);
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// Iterate through the text images and display them in order for the current locale.
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for (const auto& p : surfaces) {
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text_y += line_spacing;
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SetColor(LOG);
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text_y += DrawTextLine(text_x, text_y, p.first, false);
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gr_color(255, 255, 255, 255);
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gr_texticon(text_x, text_y, p.second.get());
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text_y += gr_get_height(p.second.get());
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}
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// Update the whole screen.
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gr_flip();
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}
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void ScreenRecoveryUI::CheckBackgroundTextImages() {
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// Load a list of locales embedded in one of the resource files.
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std::vector<std::string> locales_entries = get_locales_in_png("installing_text");
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if (locales_entries.empty()) {
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Print("Failed to load locales from the resource files\n");
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return;
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}
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std::string saved_locale = locale_;
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size_t selected = 0;
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SelectAndShowBackgroundText(locales_entries, selected);
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FlushKeys();
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while (true) {
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int key = WaitKey();
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if (key == KEY_POWER || key == KEY_ENTER) {
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break;
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} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
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selected = (selected == 0) ? locales_entries.size() - 1 : selected - 1;
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SelectAndShowBackgroundText(locales_entries, selected);
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} else if (key == KEY_DOWN || key == KEY_VOLUMEDOWN) {
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selected = (selected == locales_entries.size() - 1) ? 0 : selected + 1;
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SelectAndShowBackgroundText(locales_entries, selected);
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}
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}
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SetLocale(saved_locale);
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}
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int ScreenRecoveryUI::ScreenWidth() const {
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return gr_fb_width();
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}
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int ScreenRecoveryUI::ScreenHeight() const {
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return gr_fb_height();
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}
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void ScreenRecoveryUI::DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx,
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int dy) const {
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gr_blit(surface, sx, sy, w, h, dx, dy);
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}
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int ScreenRecoveryUI::DrawHorizontalRule(int y) const {
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gr_fill(0, y + 4, ScreenWidth(), y + 6);
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return 8;
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}
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void ScreenRecoveryUI::DrawHighlightBar(int x, int y, int width, int height) const {
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gr_fill(x, y, x + width, y + height);
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}
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void ScreenRecoveryUI::DrawFill(int x, int y, int w, int h) const {
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gr_fill(x, y, w, h);
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}
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void ScreenRecoveryUI::DrawTextIcon(int x, int y, GRSurface* surface) const {
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gr_texticon(x, y, surface);
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}
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int ScreenRecoveryUI::DrawTextLine(int x, int y, const std::string& line, bool bold) const {
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gr_text(gr_sys_font(), x, y, line.c_str(), bold);
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return char_height_ + 4;
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}
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int ScreenRecoveryUI::DrawTextLines(int x, int y, const std::vector<std::string>& lines) const {
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int offset = 0;
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for (const auto& line : lines) {
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offset += DrawTextLine(x, y + offset, line, false);
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}
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return offset;
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}
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int ScreenRecoveryUI::DrawWrappedTextLines(int x, int y,
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const std::vector<std::string>& lines) const {
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// Keep symmetrical margins based on the given offset (i.e. x).
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size_t text_cols = (ScreenWidth() - x * 2) / char_width_;
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int offset = 0;
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for (const auto& line : lines) {
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size_t next_start = 0;
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while (next_start < line.size()) {
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std::string sub = line.substr(next_start, text_cols + 1);
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if (sub.size() <= text_cols) {
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next_start += sub.size();
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} else {
|
|
// Line too long and must be wrapped to text_cols columns.
|
|
size_t last_space = sub.find_last_of(" \t\n");
|
|
if (last_space == std::string::npos) {
|
|
// No space found, just draw as much as we can.
|
|
sub.resize(text_cols);
|
|
next_start += text_cols;
|
|
} else {
|
|
sub.resize(last_space);
|
|
next_start += last_space + 1;
|
|
}
|
|
}
|
|
offset += DrawTextLine(x, y + offset, sub, false);
|
|
}
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetTitle(const std::vector<std::string>& lines) {
|
|
title_lines_ = lines;
|
|
}
|
|
|
|
// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
|
|
// locked.
|
|
void ScreenRecoveryUI::draw_screen_locked() {
|
|
if (!show_text) {
|
|
draw_background_locked();
|
|
draw_foreground_locked();
|
|
return;
|
|
}
|
|
|
|
gr_color(0, 0, 0, 255);
|
|
gr_clear();
|
|
|
|
// clang-format off
|
|
static std::vector<std::string> REGULAR_HELP{
|
|
"Use volume up/down and power.",
|
|
};
|
|
static std::vector<std::string> LONG_PRESS_HELP{
|
|
"Any button cycles highlight.",
|
|
"Long-press activates.",
|
|
};
|
|
// clang-format on
|
|
draw_menu_and_text_buffer_locked(HasThreeButtons() ? REGULAR_HELP : LONG_PRESS_HELP);
|
|
}
|
|
|
|
// Draws the menu and text buffer on the screen. Should only be called with updateMutex locked.
|
|
void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
|
|
const std::vector<std::string>& help_message) {
|
|
int y = kMarginHeight;
|
|
if (menu_) {
|
|
static constexpr int kMenuIndent = 4;
|
|
int x = kMarginWidth + kMenuIndent;
|
|
|
|
SetColor(INFO);
|
|
|
|
for (size_t i = 0; i < title_lines_.size(); i++) {
|
|
y += DrawTextLine(x, y, title_lines_[i], i == 0);
|
|
}
|
|
|
|
y += DrawTextLines(x, y, help_message);
|
|
|
|
// Draw menu header.
|
|
SetColor(HEADER);
|
|
if (!menu_->scrollable()) {
|
|
y += DrawWrappedTextLines(x, y, menu_->text_headers());
|
|
} else {
|
|
y += DrawTextLines(x, y, menu_->text_headers());
|
|
// Show the current menu item number in relation to total number if items don't fit on the
|
|
// screen.
|
|
std::string cur_selection_str;
|
|
if (menu_->ItemsOverflow(&cur_selection_str)) {
|
|
y += DrawTextLine(x, y, cur_selection_str, true);
|
|
}
|
|
}
|
|
|
|
// Draw menu items.
|
|
SetColor(MENU);
|
|
// Do not draw the horizontal rule for wear devices.
|
|
if (!menu_->scrollable()) {
|
|
y += DrawHorizontalRule(y) + 4;
|
|
}
|
|
for (size_t i = menu_->MenuStart(); i < menu_->MenuEnd(); ++i) {
|
|
bool bold = false;
|
|
if (i == static_cast<size_t>(menu_->selection())) {
|
|
// Draw the highlight bar.
|
|
SetColor(IsLongPress() ? MENU_SEL_BG_ACTIVE : MENU_SEL_BG);
|
|
|
|
int bar_height = char_height_ + 4;
|
|
DrawHighlightBar(0, y - 2, ScreenWidth(), bar_height);
|
|
|
|
// Bold white text for the selected item.
|
|
SetColor(MENU_SEL_FG);
|
|
bold = true;
|
|
}
|
|
|
|
y += DrawTextLine(x, y, menu_->TextItem(i), bold);
|
|
|
|
SetColor(MENU);
|
|
}
|
|
y += DrawHorizontalRule(y);
|
|
}
|
|
|
|
// Display from the bottom up, until we hit the top of the screen, the bottom of the menu, or
|
|
// we've displayed the entire text buffer.
|
|
SetColor(LOG);
|
|
int row = text_row_;
|
|
size_t count = 0;
|
|
for (int ty = ScreenHeight() - kMarginHeight - char_height_; ty >= y && count < text_rows_;
|
|
ty -= char_height_, ++count) {
|
|
DrawTextLine(kMarginWidth, ty, text_[row], false);
|
|
--row;
|
|
if (row < 0) row = text_rows_ - 1;
|
|
}
|
|
}
|
|
|
|
// Redraw everything on the screen and flip the screen (make it visible).
|
|
// Should only be called with updateMutex locked.
|
|
void ScreenRecoveryUI::update_screen_locked() {
|
|
draw_screen_locked();
|
|
gr_flip();
|
|
}
|
|
|
|
// Updates only the progress bar, if possible, otherwise redraws the screen.
|
|
// Should only be called with updateMutex locked.
|
|
void ScreenRecoveryUI::update_progress_locked() {
|
|
if (show_text || !pagesIdentical) {
|
|
draw_screen_locked(); // Must redraw the whole screen
|
|
pagesIdentical = true;
|
|
} else {
|
|
draw_foreground_locked(); // Draw only the progress bar and overlays
|
|
}
|
|
gr_flip();
|
|
}
|
|
|
|
void ScreenRecoveryUI::ProgressThreadLoop() {
|
|
double interval = 1.0 / kAnimationFps;
|
|
while (!progress_thread_stopped_) {
|
|
double start = now();
|
|
bool redraw = false;
|
|
{
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
|
|
// update the installation animation, if active
|
|
// skip this if we have a text overlay (too expensive to update)
|
|
if ((currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) && !show_text) {
|
|
if (!intro_done) {
|
|
if (current_frame == intro_frames - 1) {
|
|
intro_done = true;
|
|
current_frame = 0;
|
|
} else {
|
|
++current_frame;
|
|
}
|
|
} else {
|
|
current_frame = (current_frame + 1) % loop_frames;
|
|
}
|
|
|
|
redraw = true;
|
|
}
|
|
|
|
// move the progress bar forward on timed intervals, if configured
|
|
int duration = progressScopeDuration;
|
|
if (progressBarType == DETERMINATE && duration > 0) {
|
|
double elapsed = now() - progressScopeTime;
|
|
float p = 1.0 * elapsed / duration;
|
|
if (p > 1.0) p = 1.0;
|
|
if (p > progress) {
|
|
progress = p;
|
|
redraw = true;
|
|
}
|
|
}
|
|
|
|
if (redraw) update_progress_locked();
|
|
}
|
|
|
|
double end = now();
|
|
// minimum of 20ms delay between frames
|
|
double delay = interval - (end - start);
|
|
if (delay < 0.02) delay = 0.02;
|
|
usleep(static_cast<useconds_t>(delay * 1000000));
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::LoadBitmap(const char* filename, GRSurface** surface) {
|
|
int result = res_create_display_surface(filename, surface);
|
|
if (result < 0) {
|
|
LOG(ERROR) << "couldn't load bitmap " << filename << " (error " << result << ")";
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, GRSurface** surface) {
|
|
int result = res_create_localized_alpha_surface(filename, locale_.c_str(), surface);
|
|
if (result < 0) {
|
|
LOG(ERROR) << "couldn't load bitmap " << filename << " (error " << result << ")";
|
|
}
|
|
}
|
|
|
|
static char** Alloc2d(size_t rows, size_t cols) {
|
|
char** result = new char*[rows];
|
|
for (size_t i = 0; i < rows; ++i) {
|
|
result[i] = new char[cols];
|
|
memset(result[i], 0, cols);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Choose the right background string to display during update.
|
|
void ScreenRecoveryUI::SetSystemUpdateText(bool security_update) {
|
|
if (security_update) {
|
|
LoadLocalizedBitmap("installing_security_text", &installing_text);
|
|
} else {
|
|
LoadLocalizedBitmap("installing_text", &installing_text);
|
|
}
|
|
Redraw();
|
|
}
|
|
|
|
bool ScreenRecoveryUI::InitTextParams() {
|
|
// gr_init() would return successfully on font initialization failure.
|
|
if (gr_sys_font() == nullptr) {
|
|
return false;
|
|
}
|
|
gr_font_size(gr_sys_font(), &char_width_, &char_height_);
|
|
text_rows_ = (ScreenHeight() - kMarginHeight * 2) / char_height_;
|
|
text_cols_ = (ScreenWidth() - kMarginWidth * 2) / char_width_;
|
|
return true;
|
|
}
|
|
|
|
bool ScreenRecoveryUI::Init(const std::string& locale) {
|
|
RecoveryUI::Init(locale);
|
|
|
|
if (gr_init() == -1) {
|
|
return false;
|
|
}
|
|
|
|
if (!InitTextParams()) {
|
|
return false;
|
|
}
|
|
|
|
// Are we portrait or landscape?
|
|
layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT;
|
|
// Are we the large variant of our base layout?
|
|
if (gr_fb_height() > PixelsFromDp(800)) ++layout_;
|
|
|
|
text_ = Alloc2d(text_rows_, text_cols_ + 1);
|
|
file_viewer_text_ = Alloc2d(text_rows_, text_cols_ + 1);
|
|
|
|
text_col_ = text_row_ = 0;
|
|
|
|
// Set up the locale info.
|
|
SetLocale(locale);
|
|
|
|
LoadBitmap("icon_error", &error_icon);
|
|
|
|
LoadBitmap("progress_empty", &progressBarEmpty);
|
|
LoadBitmap("progress_fill", &progressBarFill);
|
|
|
|
LoadBitmap("stage_empty", &stageMarkerEmpty);
|
|
LoadBitmap("stage_fill", &stageMarkerFill);
|
|
|
|
// Background text for "installing_update" could be "installing update"
|
|
// or "installing security update". It will be set after UI init according
|
|
// to commands in BCB.
|
|
installing_text = nullptr;
|
|
LoadLocalizedBitmap("erasing_text", &erasing_text);
|
|
LoadLocalizedBitmap("no_command_text", &no_command_text);
|
|
LoadLocalizedBitmap("error_text", &error_text);
|
|
|
|
LoadAnimation();
|
|
|
|
// Keep the progress bar updated, even when the process is otherwise busy.
|
|
progress_thread_ = std::thread(&ScreenRecoveryUI::ProgressThreadLoop, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string ScreenRecoveryUI::GetLocale() const {
|
|
return locale_;
|
|
}
|
|
|
|
void ScreenRecoveryUI::LoadAnimation() {
|
|
std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(Paths::Get().resource_dir().c_str()),
|
|
closedir);
|
|
dirent* de;
|
|
std::vector<std::string> intro_frame_names;
|
|
std::vector<std::string> loop_frame_names;
|
|
|
|
while ((de = readdir(dir.get())) != nullptr) {
|
|
int value, num_chars;
|
|
if (sscanf(de->d_name, "intro%d%n.png", &value, &num_chars) == 1) {
|
|
intro_frame_names.emplace_back(de->d_name, num_chars);
|
|
} else if (sscanf(de->d_name, "loop%d%n.png", &value, &num_chars) == 1) {
|
|
loop_frame_names.emplace_back(de->d_name, num_chars);
|
|
}
|
|
}
|
|
|
|
intro_frames = intro_frame_names.size();
|
|
loop_frames = loop_frame_names.size();
|
|
|
|
// It's okay to not have an intro.
|
|
if (intro_frames == 0) intro_done = true;
|
|
// But you must have an animation.
|
|
if (loop_frames == 0) abort();
|
|
|
|
std::sort(intro_frame_names.begin(), intro_frame_names.end());
|
|
std::sort(loop_frame_names.begin(), loop_frame_names.end());
|
|
|
|
introFrames = new GRSurface*[intro_frames];
|
|
for (size_t i = 0; i < intro_frames; i++) {
|
|
LoadBitmap(intro_frame_names.at(i).c_str(), &introFrames[i]);
|
|
}
|
|
|
|
loopFrames = new GRSurface*[loop_frames];
|
|
for (size_t i = 0; i < loop_frames; i++) {
|
|
LoadBitmap(loop_frame_names.at(i).c_str(), &loopFrames[i]);
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetBackground(Icon icon) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
|
|
currentIcon = icon;
|
|
update_screen_locked();
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetProgressType(ProgressType type) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (progressBarType != type) {
|
|
progressBarType = type;
|
|
}
|
|
progressScopeStart = 0;
|
|
progressScopeSize = 0;
|
|
progress = 0;
|
|
update_progress_locked();
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowProgress(float portion, float seconds) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
progressBarType = DETERMINATE;
|
|
progressScopeStart += progressScopeSize;
|
|
progressScopeSize = portion;
|
|
progressScopeTime = now();
|
|
progressScopeDuration = seconds;
|
|
progress = 0;
|
|
update_progress_locked();
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetProgress(float fraction) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (fraction < 0.0) fraction = 0.0;
|
|
if (fraction > 1.0) fraction = 1.0;
|
|
if (progressBarType == DETERMINATE && fraction > progress) {
|
|
// Skip updates that aren't visibly different.
|
|
int width = gr_get_width(progressBarEmpty);
|
|
float scale = width * progressScopeSize;
|
|
if ((int)(progress * scale) != (int)(fraction * scale)) {
|
|
progress = fraction;
|
|
update_progress_locked();
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetStage(int current, int max) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
stage = current;
|
|
max_stage = max;
|
|
}
|
|
|
|
void ScreenRecoveryUI::PrintV(const char* fmt, bool copy_to_stdout, va_list ap) {
|
|
std::string str;
|
|
android::base::StringAppendV(&str, fmt, ap);
|
|
|
|
if (copy_to_stdout) {
|
|
fputs(str.c_str(), stdout);
|
|
}
|
|
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (text_rows_ > 0 && text_cols_ > 0) {
|
|
for (const char* ptr = str.c_str(); *ptr != '\0'; ++ptr) {
|
|
if (*ptr == '\n' || text_col_ >= text_cols_) {
|
|
text_[text_row_][text_col_] = '\0';
|
|
text_col_ = 0;
|
|
text_row_ = (text_row_ + 1) % text_rows_;
|
|
}
|
|
if (*ptr != '\n') text_[text_row_][text_col_++] = *ptr;
|
|
}
|
|
text_[text_row_][text_col_] = '\0';
|
|
update_screen_locked();
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::Print(const char* fmt, ...) {
|
|
va_list ap;
|
|
va_start(ap, fmt);
|
|
PrintV(fmt, true, ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
void ScreenRecoveryUI::PrintOnScreenOnly(const char *fmt, ...) {
|
|
va_list ap;
|
|
va_start(ap, fmt);
|
|
PrintV(fmt, false, ap);
|
|
va_end(ap);
|
|
}
|
|
|
|
void ScreenRecoveryUI::PutChar(char ch) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (ch != '\n') text_[text_row_][text_col_++] = ch;
|
|
if (ch == '\n' || text_col_ >= text_cols_) {
|
|
text_col_ = 0;
|
|
++text_row_;
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::ClearText() {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
text_col_ = 0;
|
|
text_row_ = 0;
|
|
for (size_t i = 0; i < text_rows_; ++i) {
|
|
memset(text_[i], 0, text_cols_ + 1);
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowFile(FILE* fp) {
|
|
std::vector<off_t> offsets;
|
|
offsets.push_back(ftello(fp));
|
|
ClearText();
|
|
|
|
struct stat sb;
|
|
fstat(fileno(fp), &sb);
|
|
|
|
bool show_prompt = false;
|
|
while (true) {
|
|
if (show_prompt) {
|
|
PrintOnScreenOnly("--(%d%% of %d bytes)--",
|
|
static_cast<int>(100 * (double(ftello(fp)) / double(sb.st_size))),
|
|
static_cast<int>(sb.st_size));
|
|
Redraw();
|
|
while (show_prompt) {
|
|
show_prompt = false;
|
|
int key = WaitKey();
|
|
if (key == KEY_POWER || key == KEY_ENTER) {
|
|
return;
|
|
} else if (key == KEY_UP || key == KEY_VOLUMEUP) {
|
|
if (offsets.size() <= 1) {
|
|
show_prompt = true;
|
|
} else {
|
|
offsets.pop_back();
|
|
fseek(fp, offsets.back(), SEEK_SET);
|
|
}
|
|
} else {
|
|
if (feof(fp)) {
|
|
return;
|
|
}
|
|
offsets.push_back(ftello(fp));
|
|
}
|
|
}
|
|
ClearText();
|
|
}
|
|
|
|
int ch = getc(fp);
|
|
if (ch == EOF) {
|
|
while (text_row_ < text_rows_ - 1) PutChar('\n');
|
|
show_prompt = true;
|
|
} else {
|
|
PutChar(ch);
|
|
if (text_col_ == 0 && text_row_ >= text_rows_ - 1) {
|
|
show_prompt = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowFile(const std::string& filename) {
|
|
std::unique_ptr<FILE, decltype(&fclose)> fp(fopen(filename.c_str(), "re"), fclose);
|
|
if (!fp) {
|
|
Print(" Unable to open %s: %s\n", filename.c_str(), strerror(errno));
|
|
return;
|
|
}
|
|
|
|
char** old_text = text_;
|
|
size_t old_text_col = text_col_;
|
|
size_t old_text_row = text_row_;
|
|
|
|
// Swap in the alternate screen and clear it.
|
|
text_ = file_viewer_text_;
|
|
ClearText();
|
|
|
|
ShowFile(fp.get());
|
|
|
|
text_ = old_text;
|
|
text_col_ = old_text_col;
|
|
text_row_ = old_text_row;
|
|
}
|
|
|
|
void ScreenRecoveryUI::StartMenu(const std::vector<std::string>& headers,
|
|
const std::vector<std::string>& items, size_t initial_selection) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (text_rows_ > 0 && text_cols_ > 1) {
|
|
menu_ = std::make_unique<Menu>(scrollable_menu_, text_rows_, text_cols_ - 1, headers, items,
|
|
initial_selection);
|
|
update_screen_locked();
|
|
}
|
|
}
|
|
|
|
int ScreenRecoveryUI::SelectMenu(int sel) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (menu_) {
|
|
int old_sel = menu_->selection();
|
|
sel = menu_->Select(sel);
|
|
|
|
if (sel != old_sel) {
|
|
update_screen_locked();
|
|
}
|
|
}
|
|
return sel;
|
|
}
|
|
|
|
void ScreenRecoveryUI::EndMenu() {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
if (menu_) {
|
|
menu_.reset();
|
|
update_screen_locked();
|
|
}
|
|
}
|
|
|
|
size_t ScreenRecoveryUI::ShowMenu(const std::vector<std::string>& headers,
|
|
const std::vector<std::string>& items, size_t initial_selection,
|
|
bool menu_only,
|
|
const std::function<int(int, bool)>& key_handler) {
|
|
// Throw away keys pressed previously, so user doesn't accidentally trigger menu items.
|
|
FlushKeys();
|
|
|
|
StartMenu(headers, items, initial_selection);
|
|
|
|
int selected = initial_selection;
|
|
int chosen_item = -1;
|
|
while (chosen_item < 0) {
|
|
int key = WaitKey();
|
|
if (key == -1) { // WaitKey() timed out.
|
|
if (WasTextEverVisible()) {
|
|
continue;
|
|
} else {
|
|
LOG(INFO) << "Timed out waiting for key input; rebooting.";
|
|
EndMenu();
|
|
return static_cast<size_t>(-1);
|
|
}
|
|
}
|
|
|
|
bool visible = IsTextVisible();
|
|
int action = key_handler(key, visible);
|
|
if (action < 0) {
|
|
switch (action) {
|
|
case Device::kHighlightUp:
|
|
selected = SelectMenu(--selected);
|
|
break;
|
|
case Device::kHighlightDown:
|
|
selected = SelectMenu(++selected);
|
|
break;
|
|
case Device::kInvokeItem:
|
|
chosen_item = selected;
|
|
break;
|
|
case Device::kNoAction:
|
|
break;
|
|
}
|
|
} else if (!menu_only) {
|
|
chosen_item = action;
|
|
}
|
|
}
|
|
|
|
EndMenu();
|
|
return chosen_item;
|
|
}
|
|
|
|
bool ScreenRecoveryUI::IsTextVisible() {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
int visible = show_text;
|
|
return visible;
|
|
}
|
|
|
|
bool ScreenRecoveryUI::WasTextEverVisible() {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
int ever_visible = show_text_ever;
|
|
return ever_visible;
|
|
}
|
|
|
|
void ScreenRecoveryUI::ShowText(bool visible) {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
show_text = visible;
|
|
if (show_text) show_text_ever = true;
|
|
update_screen_locked();
|
|
}
|
|
|
|
void ScreenRecoveryUI::Redraw() {
|
|
std::lock_guard<std::mutex> lg(updateMutex);
|
|
update_screen_locked();
|
|
}
|
|
|
|
void ScreenRecoveryUI::KeyLongPress(int) {
|
|
// Redraw so that if we're in the menu, the highlight
|
|
// will change color to indicate a successful long press.
|
|
Redraw();
|
|
}
|
|
|
|
void ScreenRecoveryUI::SetLocale(const std::string& new_locale) {
|
|
locale_ = new_locale;
|
|
rtl_locale_ = false;
|
|
|
|
if (!new_locale.empty()) {
|
|
size_t separator = new_locale.find('-');
|
|
// lang has the language prefix prior to the separator, or full string if none exists.
|
|
std::string lang = new_locale.substr(0, separator);
|
|
|
|
// A bit cheesy: keep an explicit list of supported RTL languages.
|
|
if (lang == "ar" || // Arabic
|
|
lang == "fa" || // Persian (Farsi)
|
|
lang == "he" || // Hebrew (new language code)
|
|
lang == "iw" || // Hebrew (old language code)
|
|
lang == "ur") { // Urdu
|
|
rtl_locale_ = true;
|
|
}
|
|
}
|
|
}
|