platform_bootable_recovery/wear_ui.h
Tao Bao b723f4f38f res: Embed FPS into icon_installing.png.
We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.

For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.

Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2015-12-16 11:35:52 -08:00

138 lines
3.8 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_WEAR_UI_H
#define RECOVERY_WEAR_UI_H
#include <pthread.h>
#include <stdio.h>
#include "ui.h"
#include "minui/minui.h"
class WearRecoveryUI : public RecoveryUI {
public:
WearRecoveryUI();
void Init();
void SetLocale(const char* locale);
// overall recovery state ("background image")
void SetBackground(Icon icon);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
void SetStage(int current, int max);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...);
void ShowFile(const char* filename);
void ShowFile(FILE* fp);
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel);
void EndMenu();
void Redraw();
enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_FG, LOG, TEXT_FILL };
virtual void SetColor(UIElement e);
protected:
int progress_bar_height, progress_bar_width;
// progress bar vertical position, it's centered horizontally
int progress_bar_y;
// outer of window
int outer_height, outer_width;
// Unusable rows when displaying the recovery menu, including the lines
// for headers (Android Recovery, build id and etc) and the bottom lines
// that may otherwise go out of the screen.
int menu_unusable_rows;
// number of intro frames (default: 22) and loop frames (default: 60)
int intro_frames;
int loop_frames;
// Number of frames per sec (default: 30) for both of intro and loop.
int animation_fps;
private:
Icon currentIcon;
bool intro_done;
int current_frame;
bool rtl_locale;
pthread_mutex_t updateMutex;
GRSurface* backgroundIcon[5];
GRSurface* *introFrames;
GRSurface* *loopFrames;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
static const int kMaxCols = 96;
static const int kMaxRows = 96;
// Log text overlay, displayed when a magic key is pressed
char text[kMaxRows][kMaxCols];
size_t text_cols, text_rows;
// Number of text rows seen on screen
int visible_text_rows;
size_t text_col, text_row, text_top;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char menu[kMaxRows][kMaxCols];
bool show_menu;
const char* const* menu_headers_;
int menu_items, menu_sel;
int menu_start, menu_end;
pthread_t progress_t;
private:
void draw_background_locked(Icon icon);
void draw_progress_locked();
void draw_screen_locked();
void update_screen_locked();
static void* progress_thread(void* cookie);
void progress_loop();
void LoadBitmap(const char* filename, GRSurface** surface);
void PutChar(char);
void ClearText();
void DrawTextLine(int x, int* y, const char* line, bool bold);
void DrawTextLines(int x, int* y, const char* const* lines);
};
#endif // RECOVERY_WEAR_UI_H