platform_bootable_recovery/device.h
Jerry Zhang b76af93ab5 recovery: Add ability to interrupt UI
Normally calling a UI method will block
indefinitely until the UI is actually
used. This creates a method to interrupt
the UI, causing waitKey to return -2. This
in turn, will cause ShowMenu to return -2.
This allows switching between recovery and
fastbootd via usb commands.

Test: adb shell /data/nativetest64/recovery_unit_test/recovery_unit_test
Bug: 78793464
Change-Id: I4c6c9aa18d79070877841a5c9818acf723fa6096
2018-07-30 20:17:27 +00:00

126 lines
4.9 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _RECOVERY_DEVICE_H
#define _RECOVERY_DEVICE_H
#include <stddef.h>
#include <memory>
#include <string>
#include <vector>
// Forward declaration to avoid including "ui.h".
class RecoveryUI;
class Device {
public:
static constexpr const int kNoAction = -1;
static constexpr const int kHighlightUp = -2;
static constexpr const int kHighlightDown = -3;
static constexpr const int kInvokeItem = -4;
enum BuiltinAction {
NO_ACTION = 0,
REBOOT = 1,
APPLY_SDCARD = 2,
// APPLY_CACHE was 3.
APPLY_ADB_SIDELOAD = 4,
WIPE_DATA = 5,
WIPE_CACHE = 6,
REBOOT_BOOTLOADER = 7,
SHUTDOWN = 8,
VIEW_RECOVERY_LOGS = 9,
MOUNT_SYSTEM = 10,
RUN_GRAPHICS_TEST = 11,
RUN_LOCALE_TEST = 12,
KEY_INTERRUPTED = 13,
};
explicit Device(RecoveryUI* ui);
virtual ~Device() {}
// Returns a raw pointer to the RecoveryUI object.
virtual RecoveryUI* GetUI() {
return ui_.get();
}
// Resets the UI object to the given UI. Used to override the default UI in case initialization
// failed, or we want a different UI for some reason. The device object will take the ownership.
virtual void ResetUI(RecoveryUI* ui) {
ui_.reset(ui);
}
// Called when recovery starts up (after the UI has been obtained and initialized and after the
// arguments have been parsed, but before anything else).
virtual void StartRecovery() {};
// Called from the main thread when recovery is at the main menu and waiting for input, and a key
// is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible;
// recovery will be at the main menu with it invisible after an unsuccessful operation, such as
// failed to install an OTA package, or if recovery is started with no command.)
//
// 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI
// object you returned from GetUI() if you want to find out if other keys are held down.)
//
// 'visible' is true if the menu is visible.
//
// Returns one of the defined constants below in order to:
// - move the menu highlight (kHighlight{Up,Down}: negative value)
// - invoke the highlighted item (kInvokeItem: negative value)
// - do nothing (kNoAction: negative value)
// - invoke a specific action (a menu position: non-negative value)
virtual int HandleMenuKey(int key, bool visible);
// Returns the list of menu items (a vector of strings). The menu_position passed to
// InvokeMenuItem() will correspond to the indexes into this array.
virtual const std::vector<std::string>& GetMenuItems();
// Performs a recovery action selected from the menu. 'menu_position' will be the index of the
// selected menu item, or a non-negative value returned from HandleMenuKey(). The menu will be
// hidden when this is called; implementations can call ui_print() to print information to the
// screen. If the menu position is one of the builtin actions, you can just return the
// corresponding enum value. If it is an action specific to your device, you actually perform it
// here and return NO_ACTION.
virtual BuiltinAction InvokeMenuItem(size_t menu_position);
// Removes the menu item for the given action. This allows tailoring the menu based on the
// runtime info, such as the availability of /cache or /sdcard.
virtual void RemoveMenuItemForAction(Device::BuiltinAction action);
// Called before and after we do a wipe data/factory reset operation, either via a reboot from the
// main system with the --wipe_data flag, or when the user boots into recovery image manually and
// selects the option from the menu, to perform whatever device-specific wiping actions as needed.
// Returns true on success; returning false from PreWipeData will prevent the regular wipe, and
// returning false from PostWipeData will cause the wipe to be considered a failure.
virtual bool PreWipeData() {
return true;
}
virtual bool PostWipeData() {
return true;
}
private:
// The RecoveryUI object that should be used to display the user interface for this device.
std::unique_ptr<RecoveryUI> ui_;
};
// The device-specific library must define this function (or the default one will be used, if there
// is no device-specific library). It returns the Device object that recovery should use.
Device* make_device();
#endif // _DEVICE_H