510589f39e
Add support for wrist orientation in recovery. Feature controlled by the property "config.enable_wristorientation". Read 'ro.boot.wrist_orientation' property to determine if screen orientation should be flipped and swipes inverted. Bug: 257123026 Bug: 309982093 Test: build boot/recovery Test: recovery/fastbootd uses same orientation as android Change-Id: I29e0e682cca81d302dae502382b6270afe105d72
270 lines
9.4 KiB
C++
270 lines
9.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "otautil/paths.h"
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#include "recovery_ui/wear_ui.h"
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#include <string.h>
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#include <string>
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#include <vector>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include <minui/minui.h>
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constexpr int kDefaultProgressBarBaseline = 259;
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constexpr int kDefaultMenuUnusableRows = 9;
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constexpr int kProgressBarVerticalOffsetDp = 72;
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constexpr bool kDefaultIsScreenCircle = true;
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WearRecoveryUI::WearRecoveryUI()
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: ScreenRecoveryUI(true),
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progress_bar_baseline_(android::base::GetIntProperty("ro.recovery.ui.progress_bar_baseline",
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kDefaultProgressBarBaseline)),
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menu_unusable_rows_(android::base::GetIntProperty("ro.recovery.ui.menu_unusable_rows",
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kDefaultMenuUnusableRows)),
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is_screen_circle_(android::base::GetBoolProperty("ro.recovery.ui.is_screen_circle",
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kDefaultIsScreenCircle)) {
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// TODO: menu_unusable_rows_ should be computed based on the lines in draw_screen_locked().
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touch_screen_allowed_ = true;
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}
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static void FlipOrientation() {
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auto rotation = gr_get_rotation();
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if (rotation == GRRotation::NONE) {
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gr_rotate(GRRotation::DOWN);
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} else if (rotation == GRRotation::DOWN) {
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gr_rotate(GRRotation::NONE);
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} else {
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LOG(WARNING) << "Unsupported rotation for wrist orientation" << static_cast<int>(rotation);
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}
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}
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// Match values in
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// frameworks/opt/wear/src/com/android/clockwork/wristorientation/WristOrientationService.java
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enum class WristOrientation : unsigned {
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LEFT_WRIST_ROTATION_0 = 0,
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LEFT_WRIST_ROTATION_180 = 1,
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RIGHT_WRIST_ROTATION_0 = 2,
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RIGHT_WRIST_ROTATION_180 = 3,
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};
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static void InitWristOrientation() {
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auto prop = android::base::GetUintProperty("ro.boot.wrist_orientation", 0u);
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WristOrientation orientation{ prop };
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if (orientation == WristOrientation::LEFT_WRIST_ROTATION_180 ||
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orientation == WristOrientation::RIGHT_WRIST_ROTATION_180) {
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LOG(INFO)
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<< "InitWristOrientation(): flipping orientation because, 'ro.boot.wrist_orientation'="
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<< prop;
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FlipOrientation();
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}
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}
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bool WearRecoveryUI::Init(const std::string& locale) {
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auto result = ScreenRecoveryUI::Init(locale);
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auto wrist_orientation_enabled =
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android::base::GetBoolProperty("config.enable_wristorientation", false);
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LOG(INFO) << "WearRecoveryUI::Init(): enable_wristorientation=" << wrist_orientation_enabled;
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if (wrist_orientation_enabled) {
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InitWristOrientation();
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}
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return result;
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}
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// Draw background frame on the screen. Does not flip pages.
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// Should only be called with updateMutex locked.
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// TODO merge drawing routines with screen_ui
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void WearRecoveryUI::draw_background_locked() {
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pagesIdentical = false;
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gr_color(0, 0, 0, 255);
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gr_fill(0, 0, gr_fb_width(), gr_fb_height());
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if (current_icon_ == ERROR) {
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const auto& frame = GetCurrentFrame();
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int frame_width = gr_get_width(frame);
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int frame_height = gr_get_height(frame);
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int frame_x = (gr_fb_width() - frame_width) / 2;
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int frame_y = (gr_fb_height() - frame_height) / 2;
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gr_blit(frame, 0, 0, frame_width, frame_height, frame_x, frame_y);
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}
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if (current_icon_ != NONE) {
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// Draw recovery text on screen centered
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const auto& text = GetCurrentText();
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int text_x = (ScreenWidth() - gr_get_width(text)) / 2;
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int text_y = (ScreenHeight() - gr_get_height(text)) / 2;
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gr_color(255, 255, 255, 255);
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gr_texticon(text_x, text_y, text);
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}
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}
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void WearRecoveryUI::draw_screen_locked() {
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if (!show_text) {
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draw_background_locked();
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if (is_screen_circle_) {
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draw_circle_foreground_locked();
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} else {
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draw_foreground_locked();
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}
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return;
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}
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SetColor(UIElement::TEXT_FILL);
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gr_clear();
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// clang-format off
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static std::vector<std::string> SWIPE_HELP = {
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"Swipe up/down to move.",
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"Swipe left/right to select.",
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"",
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};
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// clang-format on
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draw_menu_and_text_buffer_locked(SWIPE_HELP);
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}
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void WearRecoveryUI::draw_circle_foreground_locked() {
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if (current_icon_ != NONE) {
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const auto& frame = GetCurrentFrame();
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int frame_width = gr_get_width(frame);
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int frame_height = gr_get_height(frame);
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int frame_x = (ScreenWidth() - frame_width) / 2;
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int frame_y = GetAnimationBaseline();
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DrawSurface(frame, 0, 0, frame_width, frame_height, frame_x, frame_y);
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}
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if (progressBarType == DETERMINATE) {
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const auto& first_progress_frame = rtl_locale_ ? rtl_progress_frames_[0].get()
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:progress_frames_[0].get();
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int width = gr_get_width(first_progress_frame);
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int height = gr_get_height(first_progress_frame);
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int progress_x = (ScreenWidth() - width) / 2;
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int progress_y = GetProgressBaseline();
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const auto index = GetProgressFrameIndex(progress);
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const auto& frame = rtl_locale_ ? rtl_progress_frames_[index].get()
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: progress_frames_[index].get();
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DrawSurface(frame, 0, 0, width, height, progress_x, progress_y);
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}
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}
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void WearRecoveryUI::LoadAnimation() {
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ScreenRecoveryUI::LoadAnimation();
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std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(Paths::Get().resource_dir().c_str()),
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closedir);
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dirent* de;
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std::vector<std::string> progress_frame_names;
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std::vector<std::string> rtl_progress_frame_names;
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if(dir.get() == nullptr) abort();
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while ((de = readdir(dir.get())) != nullptr) {
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int value, num_chars;
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if (sscanf(de->d_name, "progress%d%n.png", &value, &num_chars) == 1) {
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progress_frame_names.emplace_back(de->d_name, num_chars);
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} else if (sscanf(de->d_name, "rtl_progress%d%n.png", &value, &num_chars) == 1) {
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rtl_progress_frame_names.emplace_back(de->d_name, num_chars);
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}
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}
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size_t progress_frames = progress_frame_names.size();
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size_t rtl_progress_frames = rtl_progress_frame_names.size();
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// You must have an animation.
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if (progress_frames == 0 || rtl_progress_frames == 0) abort();
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std::sort(progress_frame_names.begin(), progress_frame_names.end());
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std::sort(rtl_progress_frame_names.begin(), rtl_progress_frame_names.end());
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progress_frames_.clear();
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progress_frames_.reserve(progress_frames);
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for (const auto& frame_name : progress_frame_names) {
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progress_frames_.emplace_back(LoadBitmap(frame_name));
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}
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rtl_progress_frames_.clear();
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rtl_progress_frames_.reserve(rtl_progress_frames);
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for (const auto& frame_name : rtl_progress_frame_names) {
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rtl_progress_frames_.emplace_back(LoadBitmap(frame_name));
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}
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}
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void WearRecoveryUI::SetProgress(float fraction) {
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if (is_screen_circle_) {
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std::lock_guard<std::mutex> lg(updateMutex);
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if (fraction < 0.0) fraction = 0.0;
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if (fraction > 1.0) fraction = 1.0;
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if (progressBarType == DETERMINATE && fraction > progress) {
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// Skip updates that aren't visibly different.
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if (GetProgressFrameIndex(fraction) != GetProgressFrameIndex(progress)) {
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// circular display
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progress = fraction;
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update_progress_locked();
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}
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}
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} else {
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// rectangular display
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ScreenRecoveryUI::SetProgress(fraction);
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}
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}
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int WearRecoveryUI::GetProgressBaseline() const {
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int progress_height = gr_get_height(progress_frames_[0].get());
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return (ScreenHeight() - progress_height) / 2 + PixelsFromDp(kProgressBarVerticalOffsetDp);
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}
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int WearRecoveryUI::GetTextBaseline() const {
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if (is_screen_circle_) {
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return GetProgressBaseline() - PixelsFromDp(kProgressBarVerticalOffsetDp) -
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gr_get_height(installing_text_.get());
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} else {
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return ScreenRecoveryUI::GetTextBaseline();
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}
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}
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size_t WearRecoveryUI::GetProgressFrameIndex(float fraction) const {
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return static_cast<size_t>(fraction * (progress_frames_.size() - 1));
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}
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// TODO merge drawing routines with screen_ui
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void WearRecoveryUI::update_progress_locked() {
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draw_screen_locked();
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gr_flip();
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}
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bool WearRecoveryUI::IsWearable() {
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return true;
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}
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void WearRecoveryUI::SetStage(int /* current */, int /* max */) {}
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std::unique_ptr<Menu> WearRecoveryUI::CreateMenu(const std::vector<std::string>& text_headers,
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const std::vector<std::string>& text_items,
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size_t initial_selection) const {
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if (text_rows_ > 0 && text_cols_ > 0) {
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return std::make_unique<TextMenu>(scrollable_menu_, text_rows_ - menu_unusable_rows_ - 1,
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text_cols_ - 1, text_headers, text_items, initial_selection,
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char_height_, *this);
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}
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return nullptr;
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}
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