fc5499f22b
Most of the changes are trivial. Also update a dead reference to device_handle_key() in device.h comment, and add some comments to get_menu_selection() function. Test: `mmma bootable/recovery` Change-Id: I59ef9213ec88ab35c0e7b8a7813ccf9c56dbd5c5
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "device.h"
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static const char* MENU_ITEMS[] = {
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"Reboot system now",
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"Reboot to bootloader",
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"Apply update from ADB",
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"Apply update from SD card",
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"Wipe data/factory reset",
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#ifndef AB_OTA_UPDATER
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"Wipe cache partition",
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#endif // !AB_OTA_UPDATER
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"Mount /system",
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"View recovery logs",
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"Run graphics test",
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"Power off",
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NULL,
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};
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static const Device::BuiltinAction MENU_ACTIONS[] = {
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Device::REBOOT,
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Device::REBOOT_BOOTLOADER,
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Device::APPLY_ADB_SIDELOAD,
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Device::APPLY_SDCARD,
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Device::WIPE_DATA,
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#ifndef AB_OTA_UPDATER
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Device::WIPE_CACHE,
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#endif // !AB_OTA_UPDATER
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Device::MOUNT_SYSTEM,
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Device::VIEW_RECOVERY_LOGS,
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Device::RUN_GRAPHICS_TEST,
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Device::SHUTDOWN,
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};
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static_assert(sizeof(MENU_ITEMS) / sizeof(MENU_ITEMS[0]) ==
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sizeof(MENU_ACTIONS) / sizeof(MENU_ACTIONS[0]) + 1,
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"MENU_ITEMS and MENU_ACTIONS should have the same length, "
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"except for the extra NULL entry in MENU_ITEMS.");
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const char* const* Device::GetMenuItems() {
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return MENU_ITEMS;
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}
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Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
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return menu_position < 0 ? NO_ACTION : MENU_ACTIONS[menu_position];
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}
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int Device::HandleMenuKey(int key, bool visible) {
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if (!visible) {
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return kNoAction;
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}
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switch (key) {
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case KEY_DOWN:
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case KEY_VOLUMEDOWN:
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return kHighlightDown;
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case KEY_UP:
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case KEY_VOLUMEUP:
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return kHighlightUp;
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case KEY_ENTER:
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case KEY_POWER:
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return kInvokeItem;
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default:
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// If you have all of the above buttons, any other buttons
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// are ignored. Otherwise, any button cycles the highlight.
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return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
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}
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}
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