efb49add97
Localized texts only make sense on devices with screens. Test: Run fake OTA on angler; check the on-screen texts. Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_SCREEN_UI_H
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#define RECOVERY_SCREEN_UI_H
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#include <pthread.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include "ui.h"
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// From minui/minui.h.
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struct GRSurface;
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// Implementation of RecoveryUI appropriate for devices with a screen
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// (shows an icon + a progress bar, text logging, menu, etc.)
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class ScreenRecoveryUI : public RecoveryUI {
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public:
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enum UIElement {
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HEADER,
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MENU,
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MENU_SEL_BG,
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MENU_SEL_BG_ACTIVE,
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MENU_SEL_FG,
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LOG,
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TEXT_FILL,
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INFO
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};
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ScreenRecoveryUI();
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bool Init(const std::string& locale) override;
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// overall recovery state ("background image")
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void SetBackground(Icon icon) override;
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void SetSystemUpdateText(bool security_update) override;
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// progress indicator
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void SetProgressType(ProgressType type) override;
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void ShowProgress(float portion, float seconds) override;
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void SetProgress(float fraction) override;
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void SetStage(int current, int max) override;
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// text log
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void ShowText(bool visible) override;
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bool IsTextVisible() override;
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bool WasTextEverVisible() override;
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// printing messages
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void Print(const char* fmt, ...) override __printflike(2, 3);
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void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
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void ShowFile(const char* filename) override;
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// menu display
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void StartMenu(const char* const* headers, const char* const* items,
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int initial_selection) override;
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int SelectMenu(int sel) override;
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void EndMenu() override;
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void KeyLongPress(int) override;
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void Redraw();
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void SetColor(UIElement e) const;
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protected:
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// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
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// rounded corners).
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const int kMarginWidth;
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const int kMarginHeight;
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// Number of frames per sec (default: 30) for both parts of the animation.
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const int kAnimationFps;
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// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
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const float kDensity;
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virtual bool InitTextParams();
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virtual void draw_background_locked();
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virtual void draw_foreground_locked();
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virtual void draw_screen_locked();
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virtual void update_screen_locked();
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virtual void update_progress_locked();
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GRSurface* GetCurrentFrame() const;
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GRSurface* GetCurrentText() const;
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static void* ProgressThreadStartRoutine(void* data);
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void ProgressThreadLoop();
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virtual void ShowFile(FILE*);
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virtual void PrintV(const char*, bool, va_list);
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void PutChar(char);
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void ClearText();
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void LoadAnimation();
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void LoadBitmap(const char* filename, GRSurface** surface);
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void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
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int PixelsFromDp(int dp) const;
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virtual int GetAnimationBaseline() const;
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virtual int GetProgressBaseline() const;
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virtual int GetTextBaseline() const;
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// Draws a highlight bar at (x, y) - (x + width, y + height).
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virtual void DrawHighlightBar(int x, int y, int width, int height) const;
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// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
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virtual int DrawHorizontalRule(int y) const;
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// Draws a line of text. Returns the offset it should be moving along Y-axis.
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virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
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// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
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int DrawTextLines(int x, int y, const char* const* lines) const;
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// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
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// Returns the offset it should be moving along Y-axis.
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int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
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Icon currentIcon;
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// The layout to use.
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int layout_;
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GRSurface* error_icon;
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GRSurface* erasing_text;
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GRSurface* error_text;
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GRSurface* installing_text;
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GRSurface* no_command_text;
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GRSurface** introFrames;
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GRSurface** loopFrames;
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GRSurface* progressBarEmpty;
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GRSurface* progressBarFill;
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GRSurface* stageMarkerEmpty;
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GRSurface* stageMarkerFill;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the progress bar).
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bool pagesIdentical;
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size_t text_cols_, text_rows_;
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// Log text overlay, displayed when a magic key is pressed.
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char** text_;
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size_t text_col_, text_row_;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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std::vector<std::string> menu_;
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const char* const* menu_headers_;
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bool show_menu;
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int menu_items, menu_sel;
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// An alternate text screen, swapped with 'text_' when we're viewing a log file.
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char** file_viewer_text_;
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pthread_t progress_thread_;
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// Number of intro frames and loop frames in the animation.
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size_t intro_frames;
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size_t loop_frames;
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size_t current_frame;
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bool intro_done;
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int stage, max_stage;
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int char_width_;
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int char_height_;
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// The locale that's used to show the rendered texts.
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std::string locale_;
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bool rtl_locale_;
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pthread_mutex_t updateMutex;
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private:
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void SetLocale(const std::string&);
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};
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#endif // RECOVERY_UI_H
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