498cda6ef6
Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
76 lines
2 KiB
C++
76 lines
2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "device.h"
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static const char* MENU_ITEMS[] = {
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"Reboot system now",
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"Reboot to bootloader",
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"Apply update from ADB",
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"Apply update from SD card",
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"Wipe data/factory reset",
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"Wipe cache partition",
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"Mount /system",
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"View recovery logs",
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"Run graphics test",
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"Power off",
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NULL
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};
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const char* const* Device::GetMenuItems() {
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return MENU_ITEMS;
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}
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Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
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switch (menu_position) {
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case 0: return REBOOT;
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case 1: return REBOOT_BOOTLOADER;
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case 2: return APPLY_ADB_SIDELOAD;
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case 3: return APPLY_SDCARD;
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case 4: return WIPE_DATA;
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case 5: return WIPE_CACHE;
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case 6: return MOUNT_SYSTEM;
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case 7: return VIEW_RECOVERY_LOGS;
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case 8: return RUN_GRAPHICS_TEST;
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case 9: return SHUTDOWN;
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default: return NO_ACTION;
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}
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}
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int Device::HandleMenuKey(int key, int visible) {
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if (!visible) {
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return kNoAction;
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}
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switch (key) {
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case KEY_DOWN:
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case KEY_VOLUMEDOWN:
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return kHighlightDown;
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case KEY_UP:
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case KEY_VOLUMEUP:
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return kHighlightUp;
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case KEY_ENTER:
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case KEY_POWER:
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return kInvokeItem;
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default:
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// If you have all of the above buttons, any other buttons
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// are ignored. Otherwise, any button cycles the highlight.
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return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
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}
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}
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