b6918c7c43
Although stdout and stderr are both redirected to log file with no buffering, we are seeing some outputs are mixed in random order. This is because ui_print commands from the updater are passed to the recovery binary via a pipe, which may interleave with other outputs that go to stderr directly. In recovery, adding ui::PrintOnScreenOnly() function to handle ui_print command, which skips printing to stdout. Meanwhile, updater prints the contents to stderr in addition to piping them to recovery. Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
166 lines
5.7 KiB
C++
166 lines
5.7 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_UI_H
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#define RECOVERY_UI_H
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#include <linux/input.h>
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#include <pthread.h>
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#include <time.h>
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// Abstract class for controlling the user interface during recovery.
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class RecoveryUI {
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public:
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RecoveryUI();
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virtual ~RecoveryUI() { }
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// Initialize the object; called before anything else.
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virtual void Init();
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// Show a stage indicator. Call immediately after Init().
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virtual void SetStage(int current, int max) = 0;
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// After calling Init(), you can tell the UI what locale it is operating in.
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virtual void SetLocale(const char* locale) = 0;
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// Set the overall recovery state ("background image").
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enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
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virtual void SetBackground(Icon icon) = 0;
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// --- progress indicator ---
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enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
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virtual void SetProgressType(ProgressType determinate) = 0;
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// Show a progress bar and define the scope of the next operation:
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// portion - fraction of the progress bar the next operation will use
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// seconds - expected time interval (progress bar moves at this minimum rate)
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virtual void ShowProgress(float portion, float seconds) = 0;
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// Set progress bar position (0.0 - 1.0 within the scope defined
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// by the last call to ShowProgress).
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virtual void SetProgress(float fraction) = 0;
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// --- text log ---
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virtual void ShowText(bool visible) = 0;
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virtual bool IsTextVisible() = 0;
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virtual bool WasTextEverVisible() = 0;
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// Write a message to the on-screen log (shown if the user has
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// toggled on the text display). Print() will also dump the message
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// to stdout / log file, while PrintOnScreenOnly() not.
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virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
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virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
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virtual void ShowFile(const char* filename) = 0;
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// --- key handling ---
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// Wait for a key and return it. May return -1 after timeout.
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virtual int WaitKey();
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virtual bool IsKeyPressed(int key);
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virtual bool IsLongPress();
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// Returns true if you have the volume up/down and power trio typical
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// of phones and tablets, false otherwise.
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virtual bool HasThreeButtons();
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// Erase any queued-up keys.
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virtual void FlushKeys();
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// Called on each key press, even while operations are in progress.
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// Return value indicates whether an immediate operation should be
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// triggered (toggling the display, rebooting the device), or if
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// the key should be enqueued for use by the main thread.
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enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
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virtual KeyAction CheckKey(int key, bool is_long_press);
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// Called when a key is held down long enough to have been a
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// long-press (but before the key is released). This means that
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// if the key is eventually registered (released without any other
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// keys being pressed in the meantime), CheckKey will be called with
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// 'is_long_press' true.
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virtual void KeyLongPress(int key);
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// Normally in recovery there's a key sequence that triggers
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// immediate reboot of the device, regardless of what recovery is
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// doing (with the default CheckKey implementation, it's pressing
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// the power button 7 times in row). Call this to enable or
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// disable that feature. It is enabled by default.
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virtual void SetEnableReboot(bool enabled);
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// --- menu display ---
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// Display some header text followed by a menu of items, which appears
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// at the top of the screen (in place of any scrolling ui_print()
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// output, if necessary).
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virtual void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection) = 0;
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// Set the menu highlight to the given index, wrapping if necessary.
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// Returns the actual item selected.
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virtual int SelectMenu(int sel) = 0;
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// End menu mode, resetting the text overlay so that ui_print()
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// statements will be displayed.
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virtual void EndMenu() = 0;
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protected:
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void EnqueueKey(int key_code);
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private:
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// Key event input queue
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pthread_mutex_t key_queue_mutex;
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pthread_cond_t key_queue_cond;
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int key_queue[256], key_queue_len;
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char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
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int key_last_down; // under key_queue_mutex
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bool key_long_press; // under key_queue_mutex
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int key_down_count; // under key_queue_mutex
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bool enable_reboot; // under key_queue_mutex
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int rel_sum;
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int consecutive_power_keys;
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int last_key;
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bool has_power_key;
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bool has_up_key;
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bool has_down_key;
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struct key_timer_t {
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RecoveryUI* ui;
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int key_code;
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int count;
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};
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pthread_t input_thread_;
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void OnKeyDetected(int key_code);
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static int InputCallback(int fd, uint32_t epevents, void* data);
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int OnInputEvent(int fd, uint32_t epevents);
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void ProcessKey(int key_code, int updown);
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bool IsUsbConnected();
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static void* time_key_helper(void* cookie);
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void time_key(int key_code, int count);
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};
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#endif // RECOVERY_UI_H
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