platform_bootable_recovery/ui.h
Tao Bao b6918c7c43 Log update outputs in order
Although stdout and stderr are both redirected to log file with no
buffering, we are seeing some outputs are mixed in random order.
This is because ui_print commands from the updater are passed to the
recovery binary via a pipe, which may interleave with other outputs
that go to stderr directly.

In recovery, adding ui::PrintOnScreenOnly() function to handle
ui_print command, which skips printing to stdout. Meanwhile, updater
prints the contents to stderr in addition to piping them to recovery.

Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
2015-06-02 22:15:40 -07:00

166 lines
5.7 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
RecoveryUI();
virtual ~RecoveryUI() { }
// Initialize the object; called before anything else.
virtual void Init();
// Show a stage indicator. Call immediately after Init().
virtual void SetStage(int current, int max) = 0;
// After calling Init(), you can tell the UI what locale it is operating in.
virtual void SetLocale(const char* locale) = 0;
// Set the overall recovery state ("background image").
enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
virtual void SetBackground(Icon icon) = 0;
// --- progress indicator ---
enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
virtual void SetProgressType(ProgressType determinate) = 0;
// Show a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Set progress bar position (0.0 - 1.0 within the scope defined
// by the last call to ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Write a message to the on-screen log (shown if the user has
// toggled on the text display). Print() will also dump the message
// to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void ShowFile(const char* filename) = 0;
// --- key handling ---
// Wait for a key and return it. May return -1 after timeout.
virtual int WaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical
// of phones and tablets, false otherwise.
virtual bool HasThreeButtons();
// Erase any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress.
// Return value indicates whether an immediate operation should be
// triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a
// long-press (but before the key is released). This means that
// if the key is eventually registered (released without any other
// keys being pressed in the meantime), CheckKey will be called with
// 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers
// immediate reboot of the device, regardless of what recovery is
// doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or
// disable that feature. It is enabled by default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
// Display some header text followed by a menu of items, which appears
// at the top of the screen (in place of any scrolling ui_print()
// output, if necessary).
virtual void StartMenu(const char* const * headers, const char* const * items,
int initial_selection) = 0;
// Set the menu highlight to the given index, wrapping if necessary.
// Returns the actual item selected.
virtual int SelectMenu(int sel) = 0;
// End menu mode, resetting the text overlay so that ui_print()
// statements will be displayed.
virtual void EndMenu() = 0;
protected:
void EnqueueKey(int key_code);
private:
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
pthread_t input_thread_;
void OnKeyDetected(int key_code);
static int InputCallback(int fd, uint32_t epevents, void* data);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
bool IsUsbConnected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
};
#endif // RECOVERY_UI_H