platform_bootable_recovery/ui.h
Tao Bao 7577965ba1 ui: Refactor the declaration orders.
By grouping similar kinds together, in an order of types, constants,
ctor/dtor, all other methods and data members.

Also rename ScreenRecoveryUI::density_ to ScreenRecoveryUI::kDensity to
align with others.

Test: mmma bootable/recovery
Change-Id: I1ba2d15c05ba7be8c39762f3d9dadf1fb2130de4
2017-09-10 11:36:54 -07:00

230 lines
7.1 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_UI_H
#define RECOVERY_UI_H
#include <linux/input.h>
#include <pthread.h>
#include <time.h>
#include <string>
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
public:
enum Icon {
NONE,
INSTALLING_UPDATE,
ERASING,
NO_COMMAND,
ERROR
};
enum ProgressType {
EMPTY,
INDETERMINATE,
DETERMINATE
};
enum KeyAction {
ENQUEUE,
TOGGLE,
REBOOT,
IGNORE
};
RecoveryUI();
virtual ~RecoveryUI() {}
// Initializes the object; called before anything else. UI texts will be initialized according to
// the given locale. Returns true on success.
virtual bool Init(const std::string& locale);
// Shows a stage indicator. Called immediately after Init().
virtual void SetStage(int current, int max) = 0;
// Sets the overall recovery state ("background image").
virtual void SetBackground(Icon icon) = 0;
virtual void SetSystemUpdateText(bool security_update) = 0;
// --- progress indicator ---
virtual void SetProgressType(ProgressType determinate) = 0;
// Shows a progress bar and define the scope of the next operation:
// portion - fraction of the progress bar the next operation will use
// seconds - expected time interval (progress bar moves at this minimum rate)
virtual void ShowProgress(float portion, float seconds) = 0;
// Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to
// ShowProgress).
virtual void SetProgress(float fraction) = 0;
// --- text log ---
virtual void ShowText(bool visible) = 0;
virtual bool IsTextVisible() = 0;
virtual bool WasTextEverVisible() = 0;
// Writes a message to the on-screen log (shown if the user has toggled on the text display).
// Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not.
virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
virtual void ShowFile(const char* filename) = 0;
// --- key handling ---
// Waits for a key and return it. May return -1 after timeout.
virtual int WaitKey();
virtual bool IsKeyPressed(int key);
virtual bool IsLongPress();
// Returns true if you have the volume up/down and power trio typical of phones and tablets, false
// otherwise.
virtual bool HasThreeButtons();
// Returns true if it has a power key.
virtual bool HasPowerKey() const;
// Returns true if it supports touch inputs.
virtual bool HasTouchScreen() const;
// Erases any queued-up keys.
virtual void FlushKeys();
// Called on each key press, even while operations are in progress. Return value indicates whether
// an immediate operation should be triggered (toggling the display, rebooting the device), or if
// the key should be enqueued for use by the main thread.
virtual KeyAction CheckKey(int key, bool is_long_press);
// Called when a key is held down long enough to have been a long-press (but before the key is
// released). This means that if the key is eventually registered (released without any other keys
// being pressed in the meantime), CheckKey will be called with 'is_long_press' true.
virtual void KeyLongPress(int key);
// Normally in recovery there's a key sequence that triggers immediate reboot of the device,
// regardless of what recovery is doing (with the default CheckKey implementation, it's pressing
// the power button 7 times in row). Call this to enable or disable that feature. It is enabled by
// default.
virtual void SetEnableReboot(bool enabled);
// --- menu display ---
// Display some header text followed by a menu of items, which appears at the top of the screen
// (in place of any scrolling ui_print() output, if necessary).
virtual void StartMenu(const char* const* headers, const char* const* items,
int initial_selection) = 0;
// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
// selected.
virtual int SelectMenu(int sel) = 0;
// Ends menu mode, resetting the text overlay so that ui_print() statements will be displayed.
virtual void EndMenu() = 0;
protected:
void EnqueueKey(int key_code);
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
// The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of
// the max_brightness). Because the absolute values may vary across devices. These two values can
// be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver.
unsigned int brightness_normal_;
unsigned int brightness_dimmed_;
// Whether we should listen for touch inputs (default: false).
bool touch_screen_allowed_;
private:
enum class ScreensaverState {
DISABLED,
NORMAL,
DIMMED,
OFF
};
struct key_timer_t {
RecoveryUI* ui;
int key_code;
int count;
};
// The sensitivity when detecting a swipe.
const int kTouchLowThreshold;
const int kTouchHighThreshold;
void OnKeyDetected(int key_code);
void OnTouchDetected(int dx, int dy);
int OnInputEvent(int fd, uint32_t epevents);
void ProcessKey(int key_code, int updown);
bool IsUsbConnected();
static void* time_key_helper(void* cookie);
void time_key(int key_code, int count);
void SetLocale(const std::string&);
bool InitScreensaver();
// Key event input queue
pthread_mutex_t key_queue_mutex;
pthread_cond_t key_queue_cond;
int key_queue[256], key_queue_len;
char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
int key_last_down; // under key_queue_mutex
bool key_long_press; // under key_queue_mutex
int key_down_count; // under key_queue_mutex
bool enable_reboot; // under key_queue_mutex
int rel_sum;
int consecutive_power_keys;
int last_key;
bool has_power_key;
bool has_up_key;
bool has_down_key;
bool has_touch_screen;
// Touch event related variables. See the comments in RecoveryUI::OnInputEvent().
int touch_slot_;
int touch_X_;
int touch_Y_;
int touch_start_X_;
int touch_start_Y_;
bool touch_finger_down_;
bool touch_swiping_;
bool is_bootreason_recovery_ui_;
pthread_t input_thread_;
ScreensaverState screensaver_state_;
// The following two contain the absolute values computed from brightness_normal_ and
// brightness_dimmed_ respectively.
unsigned int brightness_normal_value_;
unsigned int brightness_dimmed_value_;
};
#endif // RECOVERY_UI_H