platform_bootable_recovery/screen_ui.h
Tao Bao 0bc88de7aa ui: Read custom recovery UI values via system property.
The matching change to build system now writes these values as build
properties for recovery image. This allows us dropping the dependency on
Android.mk (as well as having more flexibility to do UI customization).

Also rename a few constant names, as the naming doesn't fully follow the
style guide (which reads "whose value is fixed for the duration of the
program").

Bug: 110380063
Test: Build and flash recovery image on taimen, which uses custom margin
      height. Check the UI and choose `Run graphics test`.
Change-Id: I2c50326123639cb36022f51b62cdeed925d77ba7
2018-07-31 15:14:40 -07:00

308 lines
10 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <stdio.h>
#include <atomic>
#include <functional>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "ui.h"
// From minui/minui.h.
struct GRSurface;
// This class maintains the menu selection and display of the screen ui.
class Menu {
public:
// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
// selection to |initial_selection|.
Menu(bool scrollable, size_t max_items, size_t max_length,
const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection);
bool scrollable() const {
return scrollable_;
}
size_t selection() const {
return selection_;
}
// Returns count of menu items.
size_t ItemsCount() const;
// Returns the index of the first menu item.
size_t MenuStart() const;
// Returns the index of the last menu item + 1.
size_t MenuEnd() const;
// Menu example:
// info: Android Recovery
// ....
// help messages: Swipe up/down to move
// Swipe left/right to select
// empty line (horizontal rule):
// menu headers: Select file to view
// menu items: /cache/recovery/last_log
// /cache/recovery/last_log.1
// /cache/recovery/last_log.2
// ...
const std::vector<std::string>& text_headers() const;
std::string TextItem(size_t index) const;
// Checks if the menu items fit vertically on the screen. Returns true and set the
// |cur_selection_str| if the items exceed the screen limit.
bool ItemsOverflow(std::string* cur_selection_str) const;
// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
// scrollable.
int Select(int sel);
private:
// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
const bool scrollable_;
// The max number of menu items to fit vertically on a screen.
const size_t max_display_items_;
// The length of each item to fit horizontally on a screen.
const size_t max_item_length_;
// The menu headers.
std::vector<std::string> text_headers_;
// The actual menu items trimmed to fit the given properties.
std::vector<std::string> text_items_;
// The first item to display on the screen.
size_t menu_start_;
// Current menu selection.
size_t selection_;
};
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
enum UIElement {
HEADER,
MENU,
MENU_SEL_BG,
MENU_SEL_BG_ACTIVE,
MENU_SEL_FG,
LOG,
TEXT_FILL,
INFO
};
ScreenRecoveryUI();
explicit ScreenRecoveryUI(bool scrollable_menu);
~ScreenRecoveryUI() override;
bool Init(const std::string& locale) override;
std::string GetLocale() const override;
// overall recovery state ("background image")
void SetBackground(Icon icon) override;
void SetSystemUpdateText(bool security_update) override;
// progress indicator
void SetProgressType(ProgressType type) override;
void ShowProgress(float portion, float seconds) override;
void SetProgress(float fraction) override;
void SetStage(int current, int max) override;
// text log
void ShowText(bool visible) override;
bool IsTextVisible() override;
bool WasTextEverVisible() override;
// printing messages
void Print(const char* fmt, ...) override __printflike(2, 3);
void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
void ShowFile(const std::string& filename) override;
// menu display
size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, bool menu_only,
const std::function<int(int, bool)>& key_handler) override;
void SetTitle(const std::vector<std::string>& lines) override;
void KeyLongPress(int) override;
void Redraw();
void SetColor(UIElement e) const;
// Checks the background text image, for debugging purpose. It iterates the locales embedded in
// the on-device resource files and shows the localized text, for manual inspection.
void CheckBackgroundTextImages();
protected:
// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
// rounded corners).
const int margin_width_;
const int margin_height_;
// Number of frames per sec (default: 30) for both parts of the animation.
const int animation_fps_;
// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
const float density_;
virtual bool InitTextParams();
// Displays some header text followed by a menu of items, which appears at the top of the screen
// (in place of any scrolling ui_print() output, if necessary).
virtual void StartMenu(const std::vector<std::string>& headers,
const std::vector<std::string>& items, size_t initial_selection);
// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
// selected.
virtual int SelectMenu(int sel);
// Ends menu mode, resetting the text overlay so that ui_print() statements will be displayed.
virtual void EndMenu();
virtual void draw_background_locked();
virtual void draw_foreground_locked();
virtual void draw_screen_locked();
virtual void draw_menu_and_text_buffer_locked(const std::vector<std::string>& help_message);
virtual void update_screen_locked();
virtual void update_progress_locked();
GRSurface* GetCurrentFrame() const;
GRSurface* GetCurrentText() const;
void ProgressThreadLoop();
virtual void ShowFile(FILE*);
virtual void PrintV(const char*, bool, va_list);
void PutChar(char);
void ClearText();
void LoadAnimation();
void LoadBitmap(const char* filename, GRSurface** surface);
void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
int PixelsFromDp(int dp) const;
virtual int GetAnimationBaseline() const;
virtual int GetProgressBaseline() const;
virtual int GetTextBaseline() const;
// Returns pixel width of draw buffer.
virtual int ScreenWidth() const;
// Returns pixel height of draw buffer.
virtual int ScreenHeight() const;
// Draws a highlight bar at (x, y) - (x + width, y + height).
virtual void DrawHighlightBar(int x, int y, int width, int height) const;
// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
virtual int DrawHorizontalRule(int y) const;
// Draws a line of text. Returns the offset it should be moving along Y-axis.
virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const;
// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
virtual void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const;
// Draws rectangle at (x, y) - (x + w, y + h).
virtual void DrawFill(int x, int y, int w, int h) const;
// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
virtual void DrawTextIcon(int x, int y, GRSurface* surface) const;
// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const;
// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
// along Y-axis.
int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const;
Icon currentIcon;
// The layout to use.
int layout_;
GRSurface* error_icon;
GRSurface* erasing_text;
GRSurface* error_text;
GRSurface* installing_text;
GRSurface* no_command_text;
GRSurface** introFrames;
GRSurface** loopFrames;
GRSurface* progressBarEmpty;
GRSurface* progressBarFill;
GRSurface* stageMarkerEmpty;
GRSurface* stageMarkerFill;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
size_t text_cols_, text_rows_;
// Log text overlay, displayed when a magic key is pressed.
char** text_;
size_t text_col_, text_row_;
bool show_text;
bool show_text_ever; // has show_text ever been true?
std::vector<std::string> title_lines_;
bool scrollable_menu_;
std::unique_ptr<Menu> menu_;
// An alternate text screen, swapped with 'text_' when we're viewing a log file.
char** file_viewer_text_;
std::thread progress_thread_;
std::atomic<bool> progress_thread_stopped_{ false };
// Number of intro frames and loop frames in the animation.
size_t intro_frames;
size_t loop_frames;
size_t current_frame;
bool intro_done;
int stage, max_stage;
int char_width_;
int char_height_;
// The locale that's used to show the rendered texts.
std::string locale_;
bool rtl_locale_;
std::mutex updateMutex;
private:
void SetLocale(const std::string&);
// Display the background texts for "erasing", "error", "no_command" and "installing" for the
// selected locale.
void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel);
};
#endif // RECOVERY_UI_H