c87bab1018
In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_SCREEN_UI_H
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#define RECOVERY_SCREEN_UI_H
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#include <pthread.h>
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#include "ui.h"
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#include "minui/minui.h"
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// Implementation of RecoveryUI appropriate for devices with a screen
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// (shows an icon + a progress bar, text logging, menu, etc.)
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class ScreenRecoveryUI : public RecoveryUI {
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public:
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ScreenRecoveryUI();
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void Init();
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void SetLocale(const char* locale);
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// overall recovery state ("background image")
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void SetBackground(Icon icon);
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// progress indicator
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void SetProgressType(ProgressType type);
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void ShowProgress(float portion, float seconds);
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void SetProgress(float fraction);
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void SetStage(int current, int max);
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// text log
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void ShowText(bool visible);
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bool IsTextVisible();
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bool WasTextEverVisible();
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// printing messages
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void Print(const char* fmt, ...); // __attribute__((format(printf, 1, 2)));
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// menu display
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void StartMenu(const char* const * headers, const char* const * items,
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int initial_selection);
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int SelectMenu(int sel);
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void EndMenu();
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void Redraw();
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enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_FG, LOG, TEXT_FILL };
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virtual void SetColor(UIElement e);
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private:
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Icon currentIcon;
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int installingFrame;
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bool rtl_locale;
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pthread_mutex_t updateMutex;
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gr_surface backgroundIcon[5];
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gr_surface backgroundText[5];
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gr_surface *installationOverlay;
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gr_surface *progressBarIndeterminate;
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gr_surface progressBarEmpty;
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gr_surface progressBarFill;
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gr_surface stageMarkerEmpty;
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gr_surface stageMarkerFill;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the
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// progress bar)
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bool pagesIdentical;
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static const int kMaxCols = 96;
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static const int kMaxRows = 96;
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// Log text overlay, displayed when a magic key is pressed
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char text[kMaxRows][kMaxCols];
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int text_cols, text_rows;
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int text_col, text_row, text_top;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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char menu[kMaxRows][kMaxCols];
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bool show_menu;
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int menu_top, menu_items, menu_sel;
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pthread_t progress_t;
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int animation_fps;
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int indeterminate_frames;
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int installing_frames;
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protected:
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int install_overlay_offset_x, install_overlay_offset_y;
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private:
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int overlay_offset_x, overlay_offset_y;
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int stage, max_stage;
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void draw_install_overlay_locked(int frame);
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void draw_background_locked(Icon icon);
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void draw_progress_locked();
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void draw_screen_locked();
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void update_screen_locked();
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void update_progress_locked();
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static void* progress_thread(void* cookie);
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void progress_loop();
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void LoadBitmap(const char* filename, gr_surface* surface);
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void LoadLocalizedBitmap(const char* filename, gr_surface* surface);
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};
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#endif // RECOVERY_UI_H
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