platform_bootable_recovery/screen_ui.h
Elliott Hughes 8fd86d77f1 Move the menu header out of the menu.
This makes it easier for us to deal with arbitrary information at the
top, and means that headers added by specific commands don't overwrite
the default ones.

Add the fingerprint back, but broken up so it fits even on sprout's
display.

Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
2015-04-13 15:46:15 -07:00

135 lines
3.7 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_SCREEN_UI_H
#define RECOVERY_SCREEN_UI_H
#include <pthread.h>
#include <stdio.h>
#include "ui.h"
#include "minui/minui.h"
// Implementation of RecoveryUI appropriate for devices with a screen
// (shows an icon + a progress bar, text logging, menu, etc.)
class ScreenRecoveryUI : public RecoveryUI {
public:
ScreenRecoveryUI();
void Init();
void SetLocale(const char* locale);
// overall recovery state ("background image")
void SetBackground(Icon icon);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
void SetStage(int current, int max);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel);
void EndMenu();
void KeyLongPress(int);
void Redraw();
enum UIElement {
HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO
};
void SetColor(UIElement e);
private:
Icon currentIcon;
int installingFrame;
const char* locale;
bool rtl_locale;
pthread_mutex_t updateMutex;
gr_surface backgroundIcon[5];
gr_surface backgroundText[5];
gr_surface *installation;
gr_surface progressBarEmpty;
gr_surface progressBarFill;
gr_surface stageMarkerEmpty;
gr_surface stageMarkerFill;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
// true when both graphics pages are the same (except for the progress bar).
bool pagesIdentical;
// Log text overlay, displayed when a magic key is pressed.
char** text;
size_t text_cols, text_rows;
size_t text_col, text_row, text_top;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char** menu;
const char* const* menu_headers;
bool show_menu;
int menu_items, menu_sel;
pthread_t progress_thread_;
int animation_fps;
int installing_frames;
int iconX, iconY;
int stage, max_stage;
void draw_background_locked(Icon icon);
void draw_progress_locked();
void draw_screen_locked();
void update_screen_locked();
void update_progress_locked();
static void* ProgressThreadStartRoutine(void* data);
void ProgressThreadLoop();
void ShowFile(FILE*);
void PutChar(char);
void ClearText();
void DrawHorizontalRule(int* y);
void DrawTextLine(int* y, const char* line, bool bold);
void DrawTextLines(int* y, const char* const* lines);
void LoadBitmap(const char* filename, gr_surface* surface);
void LoadBitmapArray(const char* filename, int* frames, gr_surface** surface);
void LoadLocalizedBitmap(const char* filename, gr_surface* surface);
};
#endif // RECOVERY_UI_H