20c81b308d
Add a fastboot mode to recovery that can be entered with command line args or with the ui. Add usb property triggers to switch between fastboot and adb configurations. Allow switching between fastboot and adb through usb commands by opening a unix socket. adbd/fastbootd writes to this socket, which interrupts the ui and switches to the new mode. Test: Use fastboot mode Bug: 78793464 Change-Id: I7891bb84427ec734a21a872036629b95ab3fb13c
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "device.h"
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#include <algorithm>
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#include <string>
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#include <utility>
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#include <vector>
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#include <android-base/logging.h>
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#include "ui.h"
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static std::vector<std::pair<std::string, Device::BuiltinAction>> g_menu_actions{
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{ "Reboot system now", Device::REBOOT },
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{ "Reboot to bootloader", Device::REBOOT_BOOTLOADER },
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{ "Enter fastboot", Device::ENTER_FASTBOOT },
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{ "Apply update from ADB", Device::APPLY_ADB_SIDELOAD },
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{ "Apply update from SD card", Device::APPLY_SDCARD },
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{ "Wipe data/factory reset", Device::WIPE_DATA },
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{ "Wipe cache partition", Device::WIPE_CACHE },
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{ "Mount /system", Device::MOUNT_SYSTEM },
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{ "View recovery logs", Device::VIEW_RECOVERY_LOGS },
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{ "Run graphics test", Device::RUN_GRAPHICS_TEST },
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{ "Run locale test", Device::RUN_LOCALE_TEST },
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{ "Power off", Device::SHUTDOWN },
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};
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static std::vector<std::string> g_menu_items;
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static void PopulateMenuItems() {
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g_menu_items.clear();
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std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items),
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[](const auto& entry) { return entry.first; });
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}
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Device::Device(RecoveryUI* ui) : ui_(ui) {
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PopulateMenuItems();
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}
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void Device::RemoveMenuItemForAction(Device::BuiltinAction action) {
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g_menu_actions.erase(
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std::remove_if(g_menu_actions.begin(), g_menu_actions.end(),
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[action](const auto& entry) { return entry.second == action; }));
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CHECK(!g_menu_actions.empty());
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// Re-populate the menu items.
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PopulateMenuItems();
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}
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const std::vector<std::string>& Device::GetMenuItems() {
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return g_menu_items;
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}
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Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) {
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return g_menu_actions[menu_position].second;
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}
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int Device::HandleMenuKey(int key, bool visible) {
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if (!visible) {
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return kNoAction;
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}
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switch (key) {
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case KEY_DOWN:
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case KEY_VOLUMEDOWN:
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return kHighlightDown;
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case KEY_UP:
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case KEY_VOLUMEUP:
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return kHighlightUp;
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case KEY_ENTER:
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case KEY_POWER:
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return kInvokeItem;
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default:
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// If you have all of the above buttons, any other buttons
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// are ignored. Otherwise, any button cycles the highlight.
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return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
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}
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}
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