platform_bootable_recovery/vr_ui.cpp
Tao Bao 0bc88de7aa ui: Read custom recovery UI values via system property.
The matching change to build system now writes these values as build
properties for recovery image. This allows us dropping the dependency on
Android.mk (as well as having more flexibility to do UI customization).

Also rename a few constant names, as the naming doesn't fully follow the
style guide (which reads "whose value is fixed for the duration of the
program").

Bug: 110380063
Test: Build and flash recovery image on taimen, which uses custom margin
      height. Check the UI and choose `Run graphics test`.
Change-Id: I2c50326123639cb36022f51b62cdeed925d77ba7
2018-07-31 15:14:40 -07:00

72 lines
2.5 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "vr_ui.h"
#include <android-base/properties.h>
#include "minui/minui.h"
constexpr int kDefaultStereoOffset = 0;
VrRecoveryUI::VrRecoveryUI()
: stereo_offset_(
android::base::GetIntProperty("ro.recovery.ui.stereo_offset", kDefaultStereoOffset)) {}
int VrRecoveryUI::ScreenWidth() const {
return gr_fb_width() / 2;
}
int VrRecoveryUI::ScreenHeight() const {
return gr_fb_height();
}
void VrRecoveryUI::DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx,
int dy) const {
gr_blit(surface, sx, sy, w, h, dx + stereo_offset_, dy);
gr_blit(surface, sx, sy, w, h, dx - stereo_offset_ + ScreenWidth(), dy);
}
void VrRecoveryUI::DrawTextIcon(int x, int y, GRSurface* surface) const {
gr_texticon(x + stereo_offset_, y, surface);
gr_texticon(x - stereo_offset_ + ScreenWidth(), y, surface);
}
int VrRecoveryUI::DrawTextLine(int x, int y, const std::string& line, bool bold) const {
gr_text(gr_sys_font(), x + stereo_offset_, y, line.c_str(), bold);
gr_text(gr_sys_font(), x - stereo_offset_ + ScreenWidth(), y, line.c_str(), bold);
return char_height_ + 4;
}
int VrRecoveryUI::DrawHorizontalRule(int y) const {
y += 4;
gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_, y + 2);
gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
gr_fb_width() - margin_width_ - stereo_offset_, y + 2);
return y + 4;
}
void VrRecoveryUI::DrawHighlightBar(int /* x */, int y, int /* width */, int height) const {
gr_fill(margin_width_ + stereo_offset_, y, ScreenWidth() - margin_width_ + stereo_offset_,
y + height);
gr_fill(ScreenWidth() + margin_width_ - stereo_offset_, y,
gr_fb_width() - margin_width_ - stereo_offset_, y + height);
}
void VrRecoveryUI::DrawFill(int x, int y, int w, int h) const {
gr_fill(x + stereo_offset_, y, w, h);
gr_fill(x - stereo_offset_ + ScreenWidth(), y, w, h);
}