da409fb8d6
Test: Run recovery_unit_test on marlin. Test: `Run graphics test` on marlin. Change-Id: I8239c3d9fb288f80ee11f615402768ff8ef8ecd0
403 lines
15 KiB
C++
403 lines
15 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RECOVERY_SCREEN_UI_H
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#define RECOVERY_SCREEN_UI_H
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#include <stdio.h>
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#include "ui.h"
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// From minui/minui.h.
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class GRSurface;
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enum class UIElement {
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HEADER,
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MENU,
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MENU_SEL_BG,
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MENU_SEL_BG_ACTIVE,
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MENU_SEL_FG,
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LOG,
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TEXT_FILL,
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INFO
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};
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// Interface to draw the UI elements on the screen.
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class DrawInterface {
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public:
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virtual ~DrawInterface() = default;
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// Sets the color to the predefined value for |element|.
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virtual void SetColor(UIElement element) const = 0;
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// Draws a highlight bar at (x, y) - (x + width, y + height).
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virtual void DrawHighlightBar(int x, int y, int width, int height) const = 0;
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// Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
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virtual int DrawHorizontalRule(int y) const = 0;
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// Draws a line of text. Returns the offset it should be moving along Y-axis.
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virtual int DrawTextLine(int x, int y, const std::string& line, bool bold) const = 0;
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// Draws surface portion (sx, sy, w, h) at screen location (dx, dy).
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virtual void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
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int dy) const = 0;
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// Draws rectangle at (x, y) - (x + w, y + h).
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virtual void DrawFill(int x, int y, int w, int h) const = 0;
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// Draws given surface (surface->pixel_bytes = 1) as text at (x, y).
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virtual void DrawTextIcon(int x, int y, const GRSurface* surface) const = 0;
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// Draws multiple text lines. Returns the offset it should be moving along Y-axis.
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virtual int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
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// Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines. It
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// keeps symmetrical margins of 'x' at each end of a line. Returns the offset it should be moving
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// along Y-axis.
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virtual int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const = 0;
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};
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// Interface for classes that maintain the menu selection and display.
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class Menu {
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public:
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virtual ~Menu() = default;
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// Returns the current menu selection.
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size_t selection() const;
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// Sets the current selection to |sel|. Handle the overflow cases depending on if the menu is
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// scrollable.
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virtual int Select(int sel) = 0;
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// Displays the menu headers on the screen at offset x, y
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virtual int DrawHeader(int x, int y) const = 0;
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// Iterates over the menu items and displays each of them at offset x, y.
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virtual int DrawItems(int x, int y, int screen_width, bool long_press) const = 0;
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protected:
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Menu(size_t initial_selection, const DrawInterface& draw_func);
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// Current menu selection.
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size_t selection_;
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// Reference to the class that implements all the draw functions.
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const DrawInterface& draw_funcs_;
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};
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// This class uses strings as the menu header and items.
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class TextMenu : public Menu {
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public:
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// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
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// selection to |initial_selection|.
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TextMenu(bool scrollable, size_t max_items, size_t max_length,
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const std::vector<std::string>& headers, const std::vector<std::string>& items,
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size_t initial_selection, int char_height, const DrawInterface& draw_funcs);
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int Select(int sel) override;
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int DrawHeader(int x, int y) const override;
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int DrawItems(int x, int y, int screen_width, bool long_press) const override;
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bool scrollable() const {
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return scrollable_;
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}
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// Returns count of menu items.
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size_t ItemsCount() const;
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// Returns the index of the first menu item.
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size_t MenuStart() const;
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// Returns the index of the last menu item + 1.
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size_t MenuEnd() const;
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// Menu example:
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// info: Android Recovery
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// ....
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// help messages: Swipe up/down to move
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// Swipe left/right to select
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// empty line (horizontal rule):
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// menu headers: Select file to view
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// menu items: /cache/recovery/last_log
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// /cache/recovery/last_log.1
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// /cache/recovery/last_log.2
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// ...
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const std::vector<std::string>& text_headers() const;
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std::string TextItem(size_t index) const;
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// Checks if the menu items fit vertically on the screen. Returns true and set the
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// |cur_selection_str| if the items exceed the screen limit.
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bool ItemsOverflow(std::string* cur_selection_str) const;
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private:
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// The menu is scrollable to display more items. Used on wear devices who have smaller screens.
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const bool scrollable_;
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// The max number of menu items to fit vertically on a screen.
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const size_t max_display_items_;
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// The length of each item to fit horizontally on a screen.
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const size_t max_item_length_;
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// The menu headers.
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std::vector<std::string> text_headers_;
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// The actual menu items trimmed to fit the given properties.
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std::vector<std::string> text_items_;
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// The first item to display on the screen.
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size_t menu_start_;
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// Height in pixels of each character.
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int char_height_;
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};
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// This class uses GRSurface's as the menu header and items.
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class GraphicMenu : public Menu {
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public:
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// Constructs a Menu instance with the given |headers|, |items| and properties. Sets the initial
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// selection to |initial_selection|. |headers| and |items| will be made local copies.
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GraphicMenu(const GRSurface* graphic_headers, const std::vector<const GRSurface*>& graphic_items,
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size_t initial_selection, const DrawInterface& draw_funcs);
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int Select(int sel) override;
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int DrawHeader(int x, int y) const override;
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int DrawItems(int x, int y, int screen_width, bool long_press) const override;
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// Checks if all the header and items are valid GRSurface's; and that they can fit in the area
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// defined by |max_width| and |max_height|.
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static bool Validate(size_t max_width, size_t max_height, const GRSurface* graphic_headers,
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const std::vector<const GRSurface*>& graphic_items);
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// Returns true if |surface| fits on the screen with a vertical offset |y|.
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static bool ValidateGraphicSurface(size_t max_width, size_t max_height, int y,
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const GRSurface* surface);
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private:
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// Menu headers and items in graphic icons. These are the copies owned by the class instance.
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std::unique_ptr<GRSurface> graphic_headers_;
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std::vector<std::unique_ptr<GRSurface>> graphic_items_;
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};
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// Implementation of RecoveryUI appropriate for devices with a screen
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// (shows an icon + a progress bar, text logging, menu, etc.)
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class ScreenRecoveryUI : public RecoveryUI, public DrawInterface {
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public:
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ScreenRecoveryUI();
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explicit ScreenRecoveryUI(bool scrollable_menu);
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~ScreenRecoveryUI() override;
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bool Init(const std::string& locale) override;
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std::string GetLocale() const override;
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// overall recovery state ("background image")
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void SetBackground(Icon icon) override;
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void SetSystemUpdateText(bool security_update) override;
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// progress indicator
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void SetProgressType(ProgressType type) override;
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void ShowProgress(float portion, float seconds) override;
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void SetProgress(float fraction) override;
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void SetStage(int current, int max) override;
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// text log
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void ShowText(bool visible) override;
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bool IsTextVisible() override;
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bool WasTextEverVisible() override;
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// printing messages
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void Print(const char* fmt, ...) override __printflike(2, 3);
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void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3);
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void ShowFile(const std::string& filename) override;
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// menu display
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size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
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size_t initial_selection, bool menu_only,
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const std::function<int(int, bool)>& key_handler) override;
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void SetTitle(const std::vector<std::string>& lines) override;
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void KeyLongPress(int) override;
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void Redraw();
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// Checks the background text image, for debugging purpose. It iterates the locales embedded in
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// the on-device resource files and shows the localized text, for manual inspection.
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void CheckBackgroundTextImages();
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// Displays the localized wipe data menu.
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size_t ShowPromptWipeDataMenu(const std::vector<std::string>& backup_headers,
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const std::vector<std::string>& backup_items,
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const std::function<int(int, bool)>& key_handler) override;
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protected:
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static constexpr int kMenuIndent = 4;
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// The margin that we don't want to use for showing texts (e.g. round screen, or screen with
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// rounded corners).
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const int margin_width_;
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const int margin_height_;
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// Number of frames per sec (default: 30) for both parts of the animation.
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const int animation_fps_;
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// The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
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const float density_;
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virtual bool InitTextParams();
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virtual bool LoadWipeDataMenuText();
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// Creates a GraphicMenu with |graphic_header| and |graphic_items|. If the GraphicMenu isn't
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// valid or it doesn't fit on the screen; falls back to create a TextMenu instead. If succeeds,
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// returns a unique pointer to the created menu; otherwise returns nullptr.
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virtual std::unique_ptr<Menu> CreateMenu(const GRSurface* graphic_header,
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const std::vector<const GRSurface*>& graphic_items,
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const std::vector<std::string>& text_headers,
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const std::vector<std::string>& text_items,
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size_t initial_selection) const;
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// Creates a TextMenu with |text_headers| and |text_items|; and sets the menu selection to
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// |initial_selection|.
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virtual std::unique_ptr<Menu> CreateMenu(const std::vector<std::string>& text_headers,
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const std::vector<std::string>& text_items,
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size_t initial_selection) const;
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// Takes the ownership of |menu| and displays it.
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virtual size_t ShowMenu(std::unique_ptr<Menu>&& menu, bool menu_only,
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const std::function<int(int, bool)>& key_handler);
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// Sets the menu highlight to the given index, wrapping if necessary. Returns the actual item
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// selected.
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virtual int SelectMenu(int sel);
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virtual void draw_background_locked();
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virtual void draw_foreground_locked();
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virtual void draw_screen_locked();
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virtual void draw_menu_and_text_buffer_locked(const std::vector<std::string>& help_message);
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virtual void update_screen_locked();
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virtual void update_progress_locked();
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const GRSurface* GetCurrentFrame() const;
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const GRSurface* GetCurrentText() const;
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void ProgressThreadLoop();
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virtual void ShowFile(FILE*);
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virtual void PrintV(const char*, bool, va_list);
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void PutChar(char);
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void ClearText();
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void LoadAnimation();
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std::unique_ptr<GRSurface> LoadBitmap(const std::string& filename);
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std::unique_ptr<GRSurface> LoadLocalizedBitmap(const std::string& filename);
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int PixelsFromDp(int dp) const;
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virtual int GetAnimationBaseline() const;
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virtual int GetProgressBaseline() const;
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virtual int GetTextBaseline() const;
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// Returns pixel width of draw buffer.
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virtual int ScreenWidth() const;
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// Returns pixel height of draw buffer.
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virtual int ScreenHeight() const;
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// Implementation of the draw functions in DrawInterface.
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void SetColor(UIElement e) const override;
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void DrawHighlightBar(int x, int y, int width, int height) const override;
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int DrawHorizontalRule(int y) const override;
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void DrawSurface(const GRSurface* surface, int sx, int sy, int w, int h, int dx,
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int dy) const override;
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void DrawFill(int x, int y, int w, int h) const override;
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void DrawTextIcon(int x, int y, const GRSurface* surface) const override;
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int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
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int DrawTextLines(int x, int y, const std::vector<std::string>& lines) const override;
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int DrawWrappedTextLines(int x, int y, const std::vector<std::string>& lines) const override;
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// The layout to use.
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int layout_;
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// The images that contain localized texts.
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std::unique_ptr<GRSurface> erasing_text_;
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std::unique_ptr<GRSurface> error_text_;
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std::unique_ptr<GRSurface> installing_text_;
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std::unique_ptr<GRSurface> no_command_text_;
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// Localized text images for the wipe data menu.
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std::unique_ptr<GRSurface> wipe_data_menu_header_text_;
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std::unique_ptr<GRSurface> try_again_text_;
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std::unique_ptr<GRSurface> factory_data_reset_text_;
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// current_icon_ points to one of the frames in intro_frames_ or loop_frames_, indexed by
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// current_frame_, or error_icon_.
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Icon current_icon_;
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std::unique_ptr<GRSurface> error_icon_;
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std::vector<std::unique_ptr<GRSurface>> intro_frames_;
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std::vector<std::unique_ptr<GRSurface>> loop_frames_;
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size_t current_frame_;
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bool intro_done_;
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// progress_bar and stage_marker images.
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std::unique_ptr<GRSurface> progress_bar_empty_;
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std::unique_ptr<GRSurface> progress_bar_fill_;
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std::unique_ptr<GRSurface> stage_marker_empty_;
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std::unique_ptr<GRSurface> stage_marker_fill_;
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ProgressType progressBarType;
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float progressScopeStart, progressScopeSize, progress;
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double progressScopeTime, progressScopeDuration;
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// true when both graphics pages are the same (except for the progress bar).
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bool pagesIdentical;
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size_t text_cols_, text_rows_;
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// Log text overlay, displayed when a magic key is pressed.
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char** text_;
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size_t text_col_, text_row_;
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bool show_text;
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bool show_text_ever; // has show_text ever been true?
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std::vector<std::string> title_lines_;
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bool scrollable_menu_;
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std::unique_ptr<Menu> menu_;
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// An alternate text screen, swapped with 'text_' when we're viewing a log file.
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char** file_viewer_text_;
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std::thread progress_thread_;
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std::atomic<bool> progress_thread_stopped_{ false };
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int stage, max_stage;
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int char_width_;
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int char_height_;
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// The locale that's used to show the rendered texts.
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std::string locale_;
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bool rtl_locale_;
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std::mutex updateMutex;
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private:
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void SetLocale(const std::string&);
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// Display the background texts for "erasing", "error", "no_command" and "installing" for the
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// selected locale.
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void SelectAndShowBackgroundText(const std::vector<std::string>& locales_entries, size_t sel);
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};
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#endif // RECOVERY_UI_H
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